rendered paste body#include "colors.inc"
#include "camera-context.inc" //common file containing object definitions for the camera demos
camera {
perspective //keyword is facultative in this case
location <0,0,0>
up<0, 0.05625, 0>
right<0.1, 0, 0>
direction<0, 0, 0.1>
}
sphere {<0,0.3,1.75>,0.15 pigment { Red } finish{ diffuse 1 ambient 0 specular 0.25 reflection 0.25}}
sphere {<0.3,0,1.75>,0.15 pigment { Blue } finish{ diffuse 1 ambient 0 specular 0.25 reflection 0.25}}
sphere {<0,-0.3,1.75>,0.15 pigment { Green } finish{ diffuse 1 ambient 0 specular 0.25 reflection 0.25}}
sphere {<-0.3,0,1.75>,0.15 pigment { Yellow } finish{ diffuse 1 ambient 0 specular 0.25 reflection 0.25}}
sphere {<0,0,1.75>,0.15 pigment { White } finish{ diffuse 0.25 ambient 0 specular 0.25 reflection 0.9}}
light_source {<0,0,1>, rgb<1,1,1>}