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Anonymous

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·published 2007-10-06 21:56 UTC
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Ion
by alexis

Object of the game

	The object is to have the highest score at the end of the game.

Bank

	The bank carries an amount of points, and a charge (neutral
	by default).  When the bank becomes fully charged by either
	pole, the points in the bank are dumped toward that team,
	and the bank resets to being neutral with 0 points.  The 
	player that caused the bank to dump gets twice as many
	points as the rest of the team.  For example, if the bank has
	100 points, and there are 3 players on the team, the player
	that dumped the bank gets 50 points, and the other 2 players
	get 25 points.  

Cards

	There are several cards:

			Single Power
			    Double Power
				 Triple Power

	Positive Cards	[+] [++] [+++]
	Negative Cards  [-] [--] [---]

	When played, these cards cause the bank to move toward the
	positive or negative side. 

	If a player plays their team's card, the bank moves toward
	their team's polarity, and points are added to the bank.

	If a player plays the opposing team's card, the bank
	still moves toward the opposing team, except that half
	the amount that would normally be added to the bank is
	added directly to that person's score.

	Card Power	Polarity Change	Score Change

	Single		1		300
	Double		2		200
	Triple		3		100

	

	Neutral Cards	[=] [==] [===]

	Neutral cards move the bank closer to neutrality.  This can
	help or hurt a team depending on where the bank currently is.

	For each power of a neutral card, the bank moves one polarity
	point toward neutral.  If the bank is already neutral, the
	powers are worth 100 points each.  For example, if the bank
	is -2 a [===] card will move the bank to 0 and add 100 points.

	
	Bipolarity Cards [±] [±±] [±±±]

	These cards will simply add score to the bank without moving
	it.  Each power is worth 100 pts.


Gameplay

	Each player starts by selecting a team.  Play is rotated in
	the order that the players selected teams.  Each player initially
	recieves 6 random cards.

	When it's a player's turn they may either use a card, or use
	an object in their inventory.  Either way, they will then
	recieve either a card or an object, and possibly bonus coins.

	If a player does not move within 3 seconds of it becoming 
	their turn, they are penalized 1000 points and skipped. 

	The round ends at the end of a predetermined time limit.  The
	amount in the bank is split up amung all users evenly.

Shopping

	Between rounds, players have 30 seconds to cash in their coins
	for certain objects that may be on sale.  

	They can also use this time to trade objects with other users.

Objects

	These are the objects that can be obtained either randomly upon
	moving, or by buying them if they are for sale.

	They are listed in order of most common to rarest.


	[¢] Coins		These are used primarly for currency.  The
				system awards these automatically at random
				and for certain types of moves.


	[ ] Useless		This object has no use in the game, and
				is given out at random.  It is equal to 1/25th
				of a coin.  


	[S] Skip		This object uses up a turn without doing
				anything.

	[R] Reverse		This object, when used, reverses the flow 
				of the game.

	[:] Move Time		Extends a player's move to 15 seconds.

	[100][200][300]
	[500][1000][5000]	Instant points objects.  

	[&] Combine		Allows a user to combine 2 moves into one.

	[×2] Double		This is used in conjunction with a card to
				double it's effect.

	[×3] Triple		This is used in conjunction with a card to
				triple it's effect.

	[+:] Round Time +	Adds a minute to the round's clock.

	[-:] Round Time -	Subtracts a minute from the round's clock.  If it's less
				than a minute, this has no use.

	[?][??][???] Wild	This can be changed into a card of any polarity.

	[*] Invincible		When used, the bank becomes invincible (undumpable) for
				3 moves.
	
	[T] Take		When used, this allows a user to specify a type of object.
				The object is randomly taken out of another player's inventory
				and given to this player.  If no player has the object, the
				TAKE is forfeited.

	[X] Swap		Swaps the polarity of the bank a single time.

Powerdowns

	Powerdowns are objects that negatively affect the player they are given to
	and take affect immediately.  These are rare.

	[-100][-200][-300]	Instant points loss

	[L]			Lose next turn

	[B]			Bankrupt

Commands

	All commands are sent to the bot controlling the game.  Nothing is said in public, and the
	game may be played on a moderated channel if chat is not desired.


	Game Commands
	-------------

	team +
	team -		Used to pick your team at the beginning of the game.  If the teams are
			lopsided (e.g. 5 + players and 1 - player), the game will automatically
			relocate some people when the game starts.

	quit		Quit's the game.  Your points are evenly distributed among all users,
			and your objects will be sold very cheaply at the end of the current
			round.

	

	Anytime Commands
	----------------

	inv
	inventory			Shows your complete inventory

	inv <card|object>		Shows how many of a specific object you have.

	help <card|object>		Explains what the card or object does.
	

	Move Commands - Used when it's your turn
	-------------

	skip		Same as waiting until time is up. 

	+ ++ +++
	- -- ---
	= == ===
	± ±± ±±±	Plays the specified card.  

	B BB BBB	Can be used instead of ±, ±±, or ±±± for speed.

	s		Uses [S] object
	r		Uses [R] object
	:		Uses [:] object
	
	x2 <card>	Uses [×2] object
	
	x3 <card>	Uses [×3] object

	+: -:		Uses [+:] and [-:] objects.

	& <first move>	Uses [&] object, and makes the first move.  After this move it is still
			your turn.

	*		Uses [*] object
	X		Uses [X] object

	T <object>	Uses [T] take object

	
	
	Shopping Commands
	-----------------

	buy <object>	Buys the object for the advertised price

	deal <object> <price> <units>	Advertises that you are offering a deal.  For example
					deal r 50 ¢  to sell a [R] for 50¢ -OR-
					deal x 1 *   to trade a [X] for 1 [*]

	ok <person>	Accepts someone's deal