**seat is item 05 and the location is (48,97)
DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
(5:15) move the triggering furre to (32,55), or to someplace nearby if it's occupied.
(5:90) turn the triggering furre to face northeast.
checkers
(0:31) When a furre says {!checkers},
(5:14) move the triggering furre to (68,90) if there's nobody already there.
checker door
(0:7) When somebody moves into position (48,98),
(5:14) move the triggering furre to (68,89) if there's nobody already there.
(5:200) emit message {This is the checkers room. To see the game commands say !play.} to whoever set off the trigger.
(0:31) When a furre says (!play},
(5:200) emit message {Stand on the relevant piece and say the required command. Commands: !takeb to remove a blue, !taker to remove a red, !placeb to place a blue, !placer to place a red, !kingb to king a blue, !kingr to king a red, !takeking to remove a king} to whoever set off the trigger.
(0:7) When somebody moves into position (66,88),
(5:14) move the triggering furre to (48,97) if there's nobody already there.
(0:31) When a furre says {!takeb},
(1:18) and they (moved from/are standing at) object type 5,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 5 to type 0.
(0:31) When a furre says {!taker},
(1:18) and they (moved from/are standing at) object type 1,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 1 to type 0.
(0:31) When a furre says {!putb},
(1:18) and they (moved from/are standing at) object type 0,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 0 to type 5.
(0:31) When a furre says {!putr},
(1:18) and they (moved from/are standing at) object type 0,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 0 to type 1.
(0:31) When a furre says {!kingb},
(1:18) and they (moved from/are standing at) object type 5,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 5 to type 311.
(0:31) When a furre says {!kingr},
(1:18) and they (moved from/are standing at) object type 1,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 1 to type 305.
(0:31) When a furre says {!takeking},
(1:18) and they (moved from/are standing at) object type 311,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 311 to type 0.
(0:31) When a furre says {!takeking},
(1:18) and they (moved from/are standing at) object type 305,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 305 to type 0.
arena
(0:7) When somebody moves into position (150,46),
(5:15) move the triggering furre to (30,91), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (150,47),
(5:15) move the triggering furre to (28,92), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (28,90),
(5:15) move the triggering furre to (150,45), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (28,91),
(5:15) move the triggering furre to (148,46), or to someplace nearby if it's occupied.
corridor
(0:7) When somebody moves into position (42,104),
(5:15) move the triggering furre to (132,73), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (42,105),
(5:15) move the triggering furre to (130,74), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (130,72),
(5:15) move the triggering furre to (42,103), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (130,73),
(5:15) move the triggering furre to (40,104), or to someplace nearby if it's occupied.
doors
(0:7) When somebody moves into position (136,74),
(5:15) move the triggering furre to (174,28), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (142,79),
(5:15) move the triggering furre to (176,53), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (146,84),
(5:15) move the triggering furre to (162,79), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (132,79),
(5:15) move the triggering furre to (62,180), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (136,84),
(5:15) move the triggering furre to (22,77), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (142,89),
(5:15) move the triggering furre to (48,16), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (174,29),
(5:15) move the triggering furre to (136,75), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (174,54),
(5:15) move the triggering furre to (140,80), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (160,80),
(5:15) move the triggering furre to (146,85), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (64,179),
(5:15) move the triggering furre to (132,78), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (22,76),
(5:15) move the triggering furre to (138,83), or to someplace nearby if it's occupied.
(0:7) When somebody moves into position (50,15),
(5:15) move the triggering furre to (142,88), or to someplace nearby if it's occupied.
staff
(0:9) When a furre arrives in the dream,
(1:70) and their name is {Cleo Cloe},
(5:102) share dream control with the triggering furre.
(5:204) emitloud message {The guard Cleo Cloe is now on duty.} to everyone on the map.
(0:9) When a furre arrives in the dream,
(1:70) and their name is {Ziek},
(5:102) share dream control with the triggering furre.
(5:204) emitloud message {The bartender Ziek is now on duty.} to everyone on the map.
(0:10) When a furre leaves the dream,
(1:70) and their name is {Cleo Cloe},
(5:204) emitloud message {The guard Cleo Cloe is now off duty.} to everyone on the map.
(0:10) When a furre leaves the dream,
(1:70) and their name is {Ziek},
(5:204) emitloud message {The bartender Ziek is now off duty.} to everyone on the map.
share
(0:31) When a furre says {!staff},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:14) move the triggering furre to (110,55) if there's nobody already there.
(0:31) When a furre says {!tend},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:14) move the triggering furre to (44,144) if there's nobody already there.
(0:31) When a furre says {!entrance},
(5:14) move the triggering furre to (24,109) if there's nobody already there.
share seat
(0:31) When a furre says {!battie},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:18) and they (moved from/are standing at) object type 0,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 0 to type 102.
(0:31) When a furre says {!remove},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:18) and they (moved from/are standing at) object type 102,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 102 to type 0.
(0:31) When a furre says {!remove},
(1:18) and they (moved from/are standing at) object type 103,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 103 to type 0.
(0:31) When a furre says {!remove},
(1:18) and they (moved from/are standing at) object type 104,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 104 to type 0.
primary test doors
front
(0:7) When somebody moves into position (36,50),
(5:14) move the triggering furre to (22,110) if there's nobody already there.
(0:7) When somebody moves into position (22,111),
(5:14) move the triggering furre to (36,51) if there's nobody already there.
L room door
(0:7) When somebody moves into position (20,99),
(5:14) move the triggering furre to (36,162) if there's nobody already there.
(0:7) When somebody moves into position (38,163),
(5:14) move the triggering furre to (20,100) if there's nobody already there.
(0:7) When somebody moves into position (24,95),
(5:14) move the triggering furre to (42,156) if there's nobody already there.
(0:7) When somebody moves into position (44,157),
(5:14) move the triggering furre to (24,96) if there's nobody already there.
R room door
(0:7) When somebody moves into position (34,113),
(5:14) move the triggering furre to (64,44) if there's nobody already there.
(0:7) When somebody moves into position (64,43),
(5:14) move the triggering furre to (32,112) if there's nobody already there.
(0:7) When somebody moves into position (38,109),
(5:14) move the triggering furre to (70,38) if there's nobody already there.
(0:7) When somebody moves into position (70,37),
(5:14) move the triggering furre to (36,108) if there's nobody already there.
staffroom door
(0:7) When somebody moves into position (48,85),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:14) move the triggering furre to (104,53) if there's nobody already there.
(0:7) When somebody moves into position (102,54),
(5:14) move the triggering furre to (46,86) if there's nobody already there.
mouth fountain
(0:100) When 2 seconds have passed, offset by 0,
(5:6) swap object types 326 and 327.
floaty fluff pillows
(0:100) When 1 seconds have passed, offset by 0,
(5:6) swap object types 2562 and 2563.
fire
(0:100) When 1 seconds have passed, offset by 0,
(5:6) swap object types 1000 and 1001.
floating objects
(0:100) When 1 seconds have passed, offset by 0,
(5:6) swap object types 2596 and 2597.
(0:100) When 3 seconds have passed, offset by 0,
(5:6) swap object types 2554 and 2555.
swings
(0:100) When 1 seconds have passed, offset by 0,
(5:6) swap object types 2458 and 2460.
(0:3) When somebody moves into object type 2459,
(3:6) where the triggering furre moved into,
(5:4) place object type 2460.
(0:3) When somebody moves into object type 2460,
(3:6) where the triggering furre moved into,
(5:4) place object type 2459.
(0:3) When somebody moves into object type 2458,
(3:6) where the triggering furre moved into,
(5:4) place object type 2459.
(0:1) Whenever somebody moves,
(1:18) and they (moved from/are standing at) object type 2458,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 2458 to type 2459.
(0:1) Whenever somebody moves,
(1:18) and they (moved from/are standing at) object type 2460,
(3:5) where the triggering furre (moved from/is standing at),
(5:5) change object type 2460 to type 2459.
special
green aquarium
(0:100) When 2 seconds have passed, offset by 0,
(5:6) swap object types 77 and 78.
fridge
(0:3) When somebody moves into object type 2484,
(3:6) where the triggering furre moved into,
(5:4) place object type 2485.
(5:11) play sound 3 to every furre who can see the triggering furre.
(0:3) When somebody moves into object type 2485,
(3:6) where the triggering furre moved into,
(5:4) place object type 2484.
(5:11) play sound 4 to every furre who can see the triggering furre.
flying batchairs
(0:100) When 1 seconds have passed, offset by 0,
(5:400) Cycle the three object types in this sequence one step forward: 102, 103, 104.
candle amination
(0:100) When 2 seconds have passed, offset by 0,
(5:6) swap object types 383 and 384.
waterbubbles
(0:100) When 3 seconds have passed, offset by 0,
(5:400) Cycle the three object types in this sequence one step forward: 2518, 2511, 2519.
dark
(0:31) When a furre says {!lights},
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:6) swap object types 2482 and 2595.
*Endtriggers* 8888 *Endtriggers*