rendered paste body#include <a_samp>//#include <DUDB>#include <core>#include <float>#define TEAM_Army 1#define TEAM_Farmers 2#define TEAM_Grove 3#define TEAM_Ballas 4#define TEAM_Vagos 5#define TEAM_Aztecas 6#define TEAM_Mafia 7#define TEAM_GROOVE_COLOR 0x00FF00AA // Bright Green (in RGBA format)#define TEAM_BALLAS_COLOR 0xFF00FFAA // Bright Purple#define COLOR_GREY 0xAFAFAFAA#define COLOR_GREEN 0x33AA33AA#define COLOR_LIGHTGREEN 0x00FF00AA#define COLOR_DARKGREEN 0x004400AA#define COLOR_RED 0xAA3333AA#define COLOR_YELLOW 0xFFFF00AA#define COLOR_WHITE 0xFFFFFFAA#define BBLUE 0x00BFFFAA#define COLOR_LIGHTBLUE 0x1C86EEAA#define COLOR_ORANGE 0xFF9900AA#define COLOR_PINK 0xFF66FFAA#define COLOR_BRIGHTRED 0xB22222#define MAX_SCORE 20 //max score for when the round's over#define OBJECTIVE_VEHICLE_BLUE 1#define OBJECTIVE_COLOR 0xAA0000FF#define cmd#define string#define SendMessageToAdmins#define SendMessage#define str#define RED#define spawn#define playername#define stockidnew TEXT[255];static gHour;static gMinute;forward Timer_DayHeartbeat();forward AutoReminder();forward PayDay();forward TimeFunction(playerid);forward unsafe(Kzone);forward OnPlayerUpdate(playerid);forward post_winners(winnerid);forward report(playerid);new gObjectiveBluePlayer=(-1);new gObjectiveReached=0;new gTeam[MAX_PLAYERS];new exp[MAX_PLAYERS];new XP[MAX_PLAYERS];new level[MAX_PLAYERS] = 1;new Grove1;new Grove2;new Grove3;new Army1;new Army2;new Army4;new Army5;new Mafia1;new Mafia2;new Mafia3;new Mafia4;new Ballas1;new Ballas2;new Ballas3;new Ballas4;new Vagos1;new Vagos2;new Vagos;new Aztecas1;new Aztecas2;new Aztecas3;new Aztecas4;new Farmers1;new Farmers;new Farmers3;new Niekeno;new Visitors;new ownedcar[MAX_PLAYERS];new owner[MAX_PLAYERS];new ZoneOwner[25]={3,3,3,1,1,1,1,7,7,7,7,4,4,4,4,5,5,5,6,6,6,6,2,2,2};new UnderAttack[25];new KillCount[7][25];new Float:ZoneLocations[25][4]= { {1988.037, -1752.921, 2611.702, -1614.75}, {1607.753, -1452.893, 2056.488, -1026.537}, {2216.207, -2321.396, 2391.137, -1768.712}, {70.06725, 1786.715, 373.692, 2113.696}, {2349.306, -2747.752, 2866.492, -2309.553}, {1132.754, -221.8796, 1950.205, 490.4708}, {151.8124, -268.5911, 478.7929, 140.1345}, {1025.919, -2372.717, 1524.091, -1910.831}, {1067.75, -1587.116, 1368.174, -1156.812}, {2615.505, -1606.855, 2896.915, -1263.401}, {1322.54, -1748.974, 1995.642, -1622.646}, {2067.896, -1377.886, 2269.447, -1223.924}, {1710.43, -2210.859, 2181.981, -1752.921}, {2064.094, -1614.75, 2265.644, -1381.833}, {1543.105, -2388.508, 1721.838, -1764.764}, {2296.066, -1247.61, 2866.492, -927.8433}, {200.7038, -2076.636, 987.8908, -1752.921}, {2216.207, -1847.667, 2615.505, -1752.921}, {2398.743, -2159.539, 2790.435, -1855.563}, {193.0981, -1705.548, 664.6498, -1156.812}, {2288.461, -1598.959, 2547.053, -1263.401}, {1482.26, -1598.959, 2064.094, -1464.736}, {-303.6248, -175.1681, 105.1009, 163.4902}, {2611.702, -1855.563, 2866.492, -1606.855}, {2008.595, -221.8796, 2709.267, 291.9469} }; IsInZone(playerid) { new i=0; new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); new NAME[40]; GetPlayerName(playerid,NAME,sizeof(NAME)); while (i<25) { if ((X>ZoneLocations[i][0])&&(X<ZoneLocations[i][2])&&(Y>ZoneLocations[i][1])&&(Y<ZoneLocations[i][3])) { return i; } i++; } return -1; }public unsafe(Kzone) { UnderAttack[Kzone]=0; }getColor(playerid) { if(gTeam[playerid] == TEAM_Army) return 0x8040008F; else if(gTeam[playerid] == TEAM_Farmers) return 0x00000083; else if(gTeam[playerid] == TEAM_Grove) return 0x00FF007D; else if(gTeam[playerid] == TEAM_Ballas) return 0x80008070; else if(gTeam[playerid] == TEAM_Vagos) return 0xFFFF007C; else if(gTeam[playerid] == TEAM_Aztecas) return 0x00FFFF81; else if(gTeam[playerid] == TEAM_Mafia) return 0x0000FF74; return 0x0000FF74; }main(){ print("\n----------------------------------"); print(" LS Gang Wars"); print("----------------------------------\n");}public OnGameModeInit(){ SetGameModeText("LS-Gang Wars v0.1"); ShowNameTags(1); ShowPlayerMarkers(1); EnableTirePopping(1); SetGravity(0.008); SetWorldTime(12); SetTeamCount(7); AllowInteriorWeapons(0); EnableZoneNames(1); //AllowPlayerTeleport(0);YOU CAN'T USE THIS THIS WAY //you can delete this now - SetTimer("TeamFix", 1000, 1); UsePlayerPedAnims(); Grove1 = GangZoneCreate(1988.037, -1752.921, 2611.702, -1614.75); Grove2 = GangZoneCreate(1607.753, -1452.893, 2056.488, -1026.537); Grove3 = GangZoneCreate(2216.207, -2321.396, 2391.137, -1768.712); Army1 = GangZoneCreate(70.06725, 1786.715, 373.692, 2113.696); Army2 = GangZoneCreate(2349.306, -2747.752, 2866.492, -2309.553); Army5 = GangZoneCreate(1132.754, -221.8796, 1950.205, 490.4708); Army4 = GangZoneCreate(151.8124, -268.5911, 478.7929, 140.1345); Mafia1 = GangZoneCreate(1025.919, -2372.717, 1524.091, -1910.831); Mafia2 = GangZoneCreate(1067.75, -1587.116, 1368.174, -1156.812); Mafia3 = GangZoneCreate(2615.505, -1606.855, 2896.915, -1263.401); Mafia4 = GangZoneCreate(1322.54, -1748.974, 1995.642, -1622.646); Ballas1 = GangZoneCreate(2067.896, -1377.886, 2269.447, -1223.924); Ballas2 = GangZoneCreate(1710.43, -2210.859, 2181.981, -1752.921); Ballas3 = GangZoneCreate(2064.094, -1614.75, 2265.644, -1381.833); Ballas4 = GangZoneCreate(1543.105, -2388.508, 1721.838, -1764.764); Vagos1 = GangZoneCreate(2296.066, -1247.61, 2866.492, -927.8433); Vagos2 = GangZoneCreate(200.7038, -2076.636, 987.8908, -1752.921); Vagos = GangZoneCreate(2216.207, -1847.667, 2615.505, -1752.921); Aztecas1 = GangZoneCreate(2398.743, -2159.539, 2790.435, -1855.563); Aztecas2 = GangZoneCreate(193.0981, -1705.548, 664.6498, -1156.812); Aztecas3 = GangZoneCreate(2288.461, -1598.959, 2547.053, -1263.401); Aztecas4 = GangZoneCreate(1482.26, -1598.959, 2064.094, -1464.736); Farmers1 = GangZoneCreate(-303.6248, -175.1681, 105.1009, 163.4902); Farmers = GangZoneCreate(2611.702, -1855.563, 2866.492, -1606.855); Farmers3 = GangZoneCreate(2008.595, -221.8796, 2709.267, 291.9469); Niekeno = GangZoneCreate(2166.77, -1231.819, 2258.038, -1129.178); AddStaticPickup(1239,2,2512.560058,-1028.399414,70.085937); AddStaticPickup(1239,2,2091.482177,-1279.688842,26.040601); AddStaticPickup(1239,2,2486.651855,-1645.656005,14.070312); AddStaticPickup(1239,2,2637.365234,-1992.147949,13.993547); AddStaticPickup(1239,2,2638.354980,-2414.083496,13.632812); AddStaticPickup(1239,2,1125.921142,-2037.342407,69.883468); AddStaticPickup(1239,2,299.422546,-1155.912231,80.909896); //Objects: CreateObject(8210, -364.532867, -1354.596802, 23.185678, 0, 0, 250.9378); CreateObject(8210, -382.132202, -1322.766724, 26.474600, 0, 6.0161, 348.75); CreateObject(8210, -414.872131, -1344.778442, 27.228954, 0, 355.7028, 78.75); CreateObject(987, -413.446106, -1381.667969, 22.538481, 0, 0, 123.7499); CreateObject(987, -406.810028, -1391.459839, 22.498192, 0, 0, 123.7499); CreateObject(987, -400.266357, -1401.260742, 22.492678, 0, 0, 123.7499); CreateObject(979, -377.399353, -1383.588257, 22.458151, 0, 0, 213.75); CreateObject(979, -387.136871, -1390.306763, 22.586538, 0, 359.1406, 213.75); CreateObject(987, -383.766602, -1387.337036, 21.887968, 0, 0, 33.75); CreateObject(987, -391.221344, -1392.400146, 21.892338, 0, 0, 33.75); CreateObject(966, -397.467438, -1396.828735, 22.403381, 0, 0, 213.75); CreateObject(968, -397.433044, -1396.804321, 23.290543, 0, 0, 33.75); CreateObject(967, -397.958618, -1398.225098, 22.388947, 0, 0, 32.8906); CreateObject(970, -398.624756, -1399.838257, 22.946869, 0, 0, 33.75); CreateObject(970, -398.624237, -1399.845947, 24.004873, 0, 0, 33.75); CreateObject(970, -398.591522, -1399.849609, 25.110973, 0, 0, 33.75); CreateObject(3279, -362.633789, -1333.434937, 21.310383, 0, 0, 168.75); CreateObject(3279, -379.475128, -1375.770874, 21.992777, 0, 0, 146.25); CreateObject(3399, -406.027985, -1434.041016, 27.314953, 0, 0, 0); CreateObject(8614, -372.305908, -1417.014893, 27.075842, 0, 4.2972, 270); CreateObject(8614, -365.900513, -1414.699829, 30.864906, 0, 0, 180); CreateObject(3279, -409.262695, -1343.191040, 24.378386, 0, 0, 348.75); CreateObject(1458, -405.727112, -1327.119629, 25.949831, 0, 0, 0); CreateObject(12921, -393.833313, -1395.790161, 25.587015, 0, 0, 33.75); CreateObject(17324, -390.830566, -1340.374146, 23.964664, 4.2972, 1.7189, 349.6094); CreateObject(3461, -390.298584, -1393.040649, 23.675467, 0, 0, 0); CreateObject(3168, -410.485931, -1357.338867, 23.502028, 0, 0, 168.75); CreateObject(4726, 332.120636, -1836.737549, 2.014965, 0, 0, 180); CreateObject(3279, 302.548859, -1779.621338, 3.555548, 0, 0, 315); CreateObject(3279, 300.057770, -1813.526978, 3.445765, 0, 0, 22.5); CreateObject(16778, 335.582611, -1778.450073, 4.096195, 0, 0, 270); CreateObject(1369, 313.124207, -1784.247314, 4.240703, 0, 0, 22.5); //VEHICLES AddStaticVehicle(497,2836.5798,-2530.6621,18.1278,281.8553,6,0); // maveric m1 getaway 1 AddStaticVehicle(482,-2444.4460,501.1308,29.7963,254.9694,1,1); // BURRITO sf getawy car 2 AddStaticVehicle(497,-1481.9639,144.6383,18.9529,133.6042,3,3); // maveric getaway 3 AddStaticVehicle(482,2194.4309,1444.0286,10.9392,0.9995,48,48); // burrito getaway 4 AddStaticVehicle(482,1713.2853,-1613.0427,13.6739,338.0,125,108); // BURRITO ls getaway car 5 AddStaticVehicle(572,1261.8896,303.3519,19.5877,155.0000,3,0); // lawnmower zombi 6 AddStaticVehicle(482,2103.3213,2079.2488,10.9461,270.0000,126,0); // burrito--7 AddStaticVehicle(560,2318.2593,6.4544,26.1897,90.0000,1,1); // SULTAN//bank robbry getawy car 8 AddStaticVehicle(482,-535.3323,-487.2228,25.7000,0.0000,126,0); // burrito sex shop 9 AddStaticVehicle(576,-1051.9135,-679.1596,32.0000,0.0000,0,0); // torando--mission car134 10 AddStaticVehicle(482,2585.8357,2780.8374,10.9404,270.0000,0,0); // burrito k.a.a.c fules--11 AddStaticVehicle(515,2260.0344,2763.9900,11.8394,90.0000,0,3); // roadtrain--108 tm 12 AddStaticVehicle(515,214.7370,-263.5162,2.5967,176.2460,3,0); // roadtrain--187 tm 13 AddStaticVehicle(515,-1988.3328,-2382.9001,31.6450,303.4193,3,0); // roadtrain tm 14 AddStaticVehicle(515,-1712.7483,14.3026,4.6194,292.0642,3,0); // roadtrain tm 15 AddStaticVehicle(515,1048.9388,2133.8923,11.8397,90.0000,0,3); // roadtrain--16 tm AddStaticVehicle(515,2865.8965,932.6283,11.7964,116.8550,0,3); // roadtrain--17 tm AddStaticVehicle(515,259.4977,1429.8959,11.8406,180.0000,0,3); // roadtrain--octane springs-18 tm AddStaticVehicle(483,-1096.1134,-1621.6436,76.3596,271.1122,0,0); // camper weed farm-19 AddStaticVehicle(483,-1849.0,-1576.0,22.0,235.0,0,0); // camper moved to scrappers--20 AddStaticVehicle(592,1548.8715,1466.1749,12.0153,38.9954,1,1); // andromadajet 21 AddStaticVehicle(592,2110.9810,-2451.1707,14.7411,153.1628,1,1); // andromadajet 22 AddStaticVehicle(592,-1315.2804,-237.7538,15.3709,323.9496,1,1); // andromadajet 23 //Farmer CreateVehicle(428, -391.341003, -1342.480713, 25.150469, 167, 3, 3, 3600); //Obj Vehicle CreateVehicle(508, -375.027893, -1345.119263, 23.437363, 156, 86, 86, 60); CreateVehicle(468, -414.041534, -1356.140015, 24.428274, 167, 86, 86, 60); CreateVehicle(478, -384.486725, -1381.990845, 23.293976, 32, 86, 86, 60); CreateVehicle(478, -391.276611, -1386.882690, 23.447811, 32, 86, 86, 60); CreateVehicle(489, -405.874725, -1370.005615, 24.233240, 249, 86, 86, 60); CreateVehicle(489, -408.009125, -1376.249512, 24.044243, 249, 86, 86, 60); CreateVehicle(413, -374.806152, -1408.354248, 25.941299, 294, 86, 86, 60); CreateVehicle(479, -374.717346, -1427.224121, 25.976353, 360, 86, 86, 60); CreateVehicle(478, -381.140503, -1397.125000, 24.258635, 112, 86, 86, 60); CreateVehicle(468, -380.236725, -1450.241699, 25.976353, 360, 86, 86, 60); CreateVehicle(468, -376.970245, -1450.228394, 25.976353, 360, 86, 86, 60); CreateVehicle(468, -373.098236, -1450.310059, 25.976353, 360, 86, 86, 60); AddStaticVehicle(426,1230.4683,-1288.9296,13.2550,271.6072,7,7); // AddStaticVehicle(426,1214.3450,-1357.6713,13.3009,182.4956,7,7); // miestas AddStaticVehicle(513,1779.3787,-2462.8601,14.1143,274.3707,48,18); // airport AddStaticVehicle(513,1784.8390,-2625.0532,14.1097,358.3885,48,18); // airport AddStaticVehicle(487,1957.2919,-2325.0481,13.8603,215.2047,3,29); // airport AddStaticVehicle(593,1926.2396,-2289.6250,14.0165,269.9998,58,8); // airport AddStaticVehicle(494,1859.6465,-2291.9211,13.4417,341.5497,75,79); // miestas oro uostas AddStaticVehicle(494,1862.6290,-2271.1470,13.4421,351.5345,75,79); // miestas oro uostas AddStaticVehicle(494,1854.9243,-2314.6455,13.4421,8.5208,75,79); // miestas oro uostas AddStaticVehicle(495,1870.7672,-2282.4336,13.8842,264.3502,123,124); // miestas oro uostas AddStaticVehicle(522,1899.9260,-2290.0735,13.1100,262.6362,39,106); // miestas oro uostas AddStaticVehicle(522,1899.3330,-2274.2212,13.1187,88.7357,39,106); // miestas oro uostas AddStaticVehicle(522,1926.5498,-1943.0485,13.1223,91.4798,39,106); // miestas AddStaticVehicle(507,1643.7715,-1542.1986,13.3926,88.4127,53,53); // miestas AddStaticVehicle(438,1645.1755,-1538.0005,13.5727,84.8690,6,76); // miestas AddStaticVehicle(507,1322.6228,-1453.8722,13.3186,181.3518,62,62); // miestas AddStaticVehicle(416,1178.0424,-1338.0825,14.0472,268.6290,1,3); // miestas AddStaticVehicle(507,1065.7319,-1257.0474,14.3820,359.9340,53,53); // miestas AddStaticVehicle(477,1065.8159,-1210.8549,16.7755,359.7335,94,1); // miestas AddStaticVehicle(556,897.4998,-1207.8750,17.3517,85.7812,1,1); // miestas AddStaticVehicle(556,861.2751,-1240.7499,14.3954,179.9735,32,1); // miestas AddStaticVehicle(556,866.7633,-1275.0134,14.9242,0.0268,1,1); // miestas AddStaticVehicle(555,1093.3533,-1248.6372,15.5112,86.3734,2,1); // miestas AddStaticVehicle(555,967.1003,-1001.2731,35.4154,353.4668,2,1); // miestas AddStaticVehicle(545,960.9338,-937.8986,40.9879,5.3962,47,1); // miestas AddStaticVehicle(545,832.8478,-862.7345,69.4624,19.6069,47,1); // miestas AddStaticVehicle(541,636.4888,-1123.0079,44.1654,225.1233,13,8); // miestas AddStaticVehicle(541,298.0974,-1163.4821,80.5343,46.6227,13,8); // miestas AddStaticVehicle(541,347.8271,-1785.7319,4.8748,165.2322,13,8); // miestas AddStaticVehicle(412,343.8723,-1809.5167,4.2798,359.9962,30,1); // miestas AddStaticVehicle(412,327.9856,-1788.8767,4.6836,181.4097,27,1); // miestas AddStaticVehicle(412,314.6223,-1809.5172,4.2329,359.9959,29,8); // miestas AddStaticVehicle(568,276.6577,-1794.5470,4.2176,100.9650,21,1); // miestas AddStaticVehicle(571,363.1149,-2017.4093,7.1197,0.0607,51,53); // miestas AddStaticVehicle(571,367.1703,-2019.2720,6.9562,348.2882,51,53); // miestas AddStaticVehicle(571,373.0449,-2013.6974,6.9558,0.5550,51,53); // miestas AddStaticVehicle(571,372.4642,-1909.4205,6.9558,355.4822,51,53); // miestas AddStaticVehicle(559,441.6615,-1667.5107,25.2414,260.3622,2,1); // miestas AddStaticVehicle(559,720.8406,-1666.9359,10.3503,275.2278,2,1); // miestas AddStaticVehicle(446,719.8927,-1629.9324,-0.4947,358.8751,1,35); // miestas AddStaticVehicle(446,719.3188,-1656.3949,-0.4465,358.2444,1,35); // miestas AddStaticVehicle(446,719.7050,-1704.1200,-0.4879,1.4996,1,35); // miestas AddStaticVehicle(451,878.2673,-1779.3433,13.4674,266.0204,18,18); // miestas AddStaticVehicle(451,1163.0090,-1835.8018,13.3248,324.5280,18,18); // miestas AddStaticVehicle(456,1278.6592,-1812.0192,13.5581,334.3910,110,93); // miestas AddStaticVehicle(467,1396.3688,-1388.9160,13.2946,277.8080,13,8); // miestas AddStaticVehicle(506,2407.1306,105.3144,26.7747,3.9739,76,76); // kaimas AddStaticVehicle(489,2243.2805,98.6942,26.6274,117.6578,13,118); // kaimas AddStaticVehicle(489,2285.8428,-66.4560,26.2277,152.9942,119,113); // kaimas AddStaticVehicle(463,2300.8828,-0.6276,26.0253,355.9543,79,79); // kaimas AddStaticVehicle(463,2123.0571,40.1793,25.8704,84.8902,79,79); // kaimas AddStaticVehicle(506,1310.6508,247.5432,19.2591,65.9071,7,7); // kaimas AddStaticVehicle(505,1253.1930,250.1906,19.6937,140.0936,84,110); // kaimas AddStaticVehicle(505,1204.4664,276.7628,19.8892,149.4244,84,110); // kaimas AddStaticVehicle(505,802.9595,-604.8544,16.4824,107.5420,84,110); // kaimas AddStaticVehicle(507,687.6349,-581.2748,16.0828,180.8927,37,37); // kaimas AddStaticVehicle(507,228.3199,-181.5295,1.3272,4.4912,37,37); // kaimas AddStaticVehicle(507,155.4336,-64.7758,1.4030,85.7393,37,37); // kaimas AddStaticVehicle(515,-198.0833,-285.9992,2.5044,237.7226,42,76); // kaimas AddStaticVehicle(515,-176.2373,-283.3733,2.6218,270.5177,42,76); // kaimas AddStaticVehicle(496,494.3649,-1471.7657,18.3888,341.1295,9,14); // miestas AddStaticVehicle(496,779.8545,-1412.3055,13.2531,242.9471,9,14); // miestas AddStaticVehicle(468,764.5584,-1833.6329,8.2680,279.3487,6,6); // miestas AddStaticVehicle(434,641.6187,-1805.0868,8.9737,57.1892,4,4); // miestas AddStaticVehicle(429,884.9052,-1758.0636,13.2270,286.4933,1,2); // miestas AddStaticVehicle(401,1279.7577,-1800.8429,13.1804,90.1300,74,74); // miestas AddStaticVehicle(429,1762.5740,-1700.0878,13.1198,277.8399,1,2); // miestas AddStaticVehicle(412,2173.4976,-1806.7474,13.1350,178.5932,37,8); // miestas AddStaticVehicle(429,2757.9893,-1495.3981,29.2655,265.4453,1,2); // miestas AddStaticVehicle(419,2850.4585,-1619.0272,10.8905,162.9594,59,75); // miestas AddStaticVehicle(419,2841.2478,-2073.6858,10.8558,179.4317,59,75); // miestas AddStaticVehicle(520,2766.5525,-2433.9844,14.3486,0.0804,0,0); // miestas AddStaticVehicle(433,2787.7314,-2418.3950,14.0701,269.0348,43,0); // miestas AddStaticVehicle(470,2777.6382,-2463.2849,13.6303,176.8448,43,0); // miestas AddStaticVehicle(470,2778.3989,-2449.4800,13.6311,176.8433,43,0); // miestas AddStaticVehicle(451, 972.6795, -1879.249, 15, 0, -1, -1); AddStaticVehicle(451, 2463.391, -2605.633, 15, 0, -1, -1); AddStaticVehicle(419, 2432.969, -1334.461, 15, 0, -1, -1); AddStaticVehicle(571, 2147.756, -1002.85, 15, 0, -1, -1); AddStaticVehicle(522, 2204.798, -1393.677, 15, 0, -1, -1); AddStaticVehicle(495, 1402.4, -2258.232, 15, 0, -1, -1); AddStaticVehicle(419, 1695.218, -2384.56, 15, 0, -1, -1); AddStaticVehicle(522, 1402.4, -856.7839, 15, 0, -1, -1); AddStaticVehicle(571, 330.0002, -864.6794, 15, 0, -1, -1); AddStaticVehicle(451, -2271.077, 1300.21, 15, 0, -1, -1); AddStaticVehicle(419, -1583.519, -415.8491, 15, 0, -1, -1); AddStaticVehicle(495, -1529.441, -455.2987, 15, 0, -1, -1); AddStaticVehicle(522, -2692.109, -179.1512, 15, 0, -1, -1); AddStaticVehicle(522, -2135.883, 313.9693, 15, 0, -1, -1); AddStaticVehicle(451, -2518.289, 732.1356, 15, 0, -1, -1); AddStaticVehicle(419, -1896.396, 751.8604, 15, 0, -1, -1); AddStaticVehicle(495, -1726.438, 743.9704, 15, 0, -1, -1); AddStaticVehicle(571, -1587.381, 424.4283, 15, 0, -1, -1); AddStaticVehicle(522, -2047.041, 1359.385, 15, 0, -1, -1); AddStaticVehicle(419, -2062.492, 1091.127, 15, 0, -1, -1); AddStaticVehicle(451, -2383.094, 1039.843, 15, 0, -1, -1); AddStaticVehicle(495, -2807.99, 688.7409, 15, 0, -1, -1); AddStaticVehicle(522, -1985.238, -656.4919, 15, 0, -1, -1); AddStaticVehicle(419, 2021.171, 1334.004, 15, 0, -1, -1); AddStaticVehicle(522, 2056.314, 954.9333, 15, 0, -1, -1); AddStaticVehicle(451, 2060.219, 1612.505, 15, 0, -1, -1); AddStaticVehicle(419, 2091.458, 1945.158, 15, 0, -1, -1); AddStaticVehicle(495, 1689.259, 1453.914, 15, 0, -1, -1); AddStaticVehicle(571, 1220.677, 1569.956, 15, 0, -1, -1); AddStaticVehicle(571, 2528.801, 1655.053, 15, 0, -1, -1); AddStaticVehicle(495, 2337.463, 2037.992, 15, 0, -1, -1); AddStaticVehicle(451, 2130.506, 695.7729, 15, 0, -1, -1); AddStaticVehicle(419, 1673.639, 2730.376, 15, 0, -1, -1); AddStaticVehicle(522, 884.86, 2196.583, 15, 0, -1, -1); AddStaticVehicle(522, 2509.276, 1121.26, 15, 0, -1, -1); AddStaticVehicle(571, 1369.061, 2030.256, 15, 0, -1, -1); AddStaticVehicle(419, -1798.393, -2113.696, 15, 0, -1, -1); AddStaticVehicle(451, -630.6053, -2358.931, 15, 0, -1, -1); AddStaticVehicle(571, 1564.835, -595.5717, 15, 0, -1, -1); AddStaticVehicle(571, 1167.788, 35.03363, 15, 0, -1, -1); AddStaticVehicle(495, 2487.387, -735.7062, 15, 0, -1, -1); AddStaticVehicle(451, -2347.253, -1634.903, 15, 0, -1, -1); AddStaticVehicle(419, -2090.34, -2382.287, 15, 0, -1, -1); AddStaticVehicle(571, -2510.743, -2720.945, 15, 0, -1, -1); AddStaticVehicle(522, -268.5911, 1471.412, 15, 0, -1, -1); AddStaticVehicle(495, -233.5575, 2347.253, 15, 0, -1, -1); AddStaticVehicle(451, -1786.715, 2580.811, 15, 0, -1, -1); AddStaticVehicle(419, -2779.334, 2487.387, 15, 0, -1, -1); AddStaticVehicle(419, -1132.754, -817.4513, 15, 0, -1, -1); AddStaticVehicle(451, 326.9805, 1377.989, 15, 0, -1, -1); AddStaticVehicle(451, 560.538, 2720.945, 15, 0, -1, -1); AddStaticVehicle(492,2508.1248,-1666.3868,13.1491,15.4853,86,86); // Grove AddStaticVehicle(412,2490.4434,-1682.3845,13.1860,96.4607,86,86); // Voodoo Grove AddStaticVehicle(412,2498.6667,-1682.2102,13.2041,94.9152,86,86); // vodoo grove AddStaticVehicle(491,2486.1169,-1656.2588,13.0990,84.4212,86,86); // vrgo grove AddStaticVehicle(600,2473.5251,-1690.1067,13.1864,359.1675,86,86); // picador grove AddStaticVehicle(487,2531.5366,-1676.1827,20.1086,97.8435,86,86); // maverick grove AddStaticVehicle(567,2493.1396,-1655.8577,13.2352,271.2886,86,86); // savana grove AddStaticVehicle(517,2095.1924,-1288.3097,24.2722,357.6156,5,5); // majestic ballas AddStaticVehicle(517,2102.2903,-1287.4292,24.2952,359.2334,5,5); // majestic ballas AddStaticVehicle(517,2112.5071,-1293.7686,23.8302,267.2820,5,5); // majestic ballas AddStaticVehicle(534,2096.1626,-1313.2544,23.9960,178.9042,5,5); // remington ballas AddStaticVehicle(534,2085.9944,-1293.2449,23.6962,89.5374,5,5); // remington ballas AddStaticVehicle(481,2479.9304,-1663.4099,12.8466,175.8721,86,86); // groove bmx AddStaticVehicle(481,2484.1589,-1665.1245,12.8582,357.8141,86,86); // groove bmx AddStaticVehicle(531,-131.4942,-65.0988,3.0818,114.1802,0,0); // farmers traltorius AddStaticVehicle(505,-115.6592,-54.1333,3.2532,219.2878,0,0); // farmers rancher AddStaticVehicle(505,-87.9612,-57.9575,3.2600,335.7502,0,0); // farmers rancher AddStaticVehicle(478,-111.0202,-42.3410,3.1053,338.1434,0,0); // farmers walton AddStaticVehicle(478,-104.5622,-24.6443,3.1090,340.5026,0,0); // farmers walton AddStaticVehicle(512,-131.8605,-28.2895,3.3975,339.5149,0,0); // farmers lektuvas AddStaticVehicle(489,937.7028,-1235.5299,16.7341,180.0803,120,123); // miestas AddStaticVehicle(463,1050.5000,-1357.9991,12.9019,178.5938,19,19); // miestas AddStaticVehicle(540,1275.4535,-2010.7208,58.8389,267.6081,1,1); // Mafia vincent AddStaticVehicle(540,1275.3818,-2018.5950,58.8430,270.7665,1,1); // mafia vincent AddStaticVehicle(540,1276.2601,-2028.3301,58.8489,271.1149,1,1); // mafia vincent AddStaticVehicle(560,1247.6035,-2024.0850,59.4836,269.9649,1,1); // mafia sultan AddStaticVehicle(560,1246.9521,-2043.0773,59.5033,88.0027,1,1); // mafia sultan AddStaticVehicle(409,1260.8840,-2007.7701,59.2925,91.5267,1,1); // mafia limuzinas AddStaticVehicle(487,1118.0510,-2052.8110,74.6033,359.0276,1,1); // mafia maverick AddStaticVehicle(487,1117.4603,-2020.3920,74.6054,177.4089,1,1); // mafia maverick AddStaticVehicle(561,2078.2407,-1177.2708,23.6474,356.1435,54,38); // miestas AddStaticVehicle(576,2497.3071,-1058.9734,69.2863,175.6956,6,6); // vagos tornado AddStaticVehicle(576,2502.9937,-1030.9281,69.4980,355.5020,6,6); // vagos tornado AddStaticVehicle(576,2518.1006,-1034.9027,69.1581,88.2335,6,6); // vagos tornado AddStaticVehicle(549,2490.2346,-1053.2371,67.9128,248.0749,6,6); // vagos tampa AddStaticVehicle(549,2477.3135,-1055.9729,66.3357,345.2494,6,6); // vagos tampa AddStaticVehicle(474,2645.8445,-1988.7544,13.3150,358.0437,93,93); // Aztecas AddStaticVehicle(474,2659.4619,-2010.4716,13.3172,87.1972,93,93); // aztecas AddStaticVehicle(474,2651.8950,-1996.7585,13.3173,269.5836,93,93); // aztecas AddStaticVehicle(536,2655.8152,-2007.9550,13.1205,88.4698,93,93); // aztecas AddStaticVehicle(536,2662.2800,-1987.8608,13.2896,2.6622,93,93); // aztecas AddStaticVehicle(432,277.4998,1989.2408,17.6715,268.5227,43,0); // army tank AddStaticVehicle(432,281.1252,2022.2577,17.6759,268.6625,43,0); // army tank AddStaticVehicle(433,301.7500,1863.8750,18.1161,360.0000,43,0); // barracks army AddStaticVehicle(470,304.7514,1839.3782,17.6000,336.0914,43,0); // patriot army AddStaticVehicle(548,296.0880,1925.9004,19.3103,236.2530,1,1); // cargobob army AddStaticVehicle(520,307.2206,1990.2145,18.3639,319.3066,0,0); // hydra army AddStaticVehicle(520,307.4964,2031.6863,18.3639,328.3982,0,0); // hydra army //-------------------Classes---------------------- /* AddPlayerClassEx ... the first number is the team number however the sa-mp fuckers didnt allow the anti-TK just to simply work with just this ... so when a player spawns you have to set their team number using SetPlayerTeam and then it shall work... */ AddPlayerClassEx(1 ,287,316.1606,1974.3752,17.6406,98.8389,1,0,30,300,28,200); // army skin AddPlayerClassEx(2 ,159,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(2 ,161,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(2 ,158,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(3 ,105,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(3 ,106,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(3 ,107,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(4 ,102,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(4 ,103,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(4 ,104,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(5 ,108,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(5 ,109,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(5 ,110,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(6 ,114,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(6 ,115,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(6 ,116,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(7 ,120,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia AddPlayerClassEx(7 ,117,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia AddPlayerClassEx(7 ,113,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia //-------------------------------------------- AddStaticPickup(342,2,2505.9458,-1695.2386,17.9575); AddStaticPickup(1240,2,2494.5295,-1695.2653,1014.7422); AddStaticPickup(1242,2,2493.9739,-1701.5532,1014.7458); AddStaticPickup(359,2,2316.9731,-1639.5173,18.5078); AddStaticPickup(1240,2,1549.4856,-1366.2548,326.2109); // auksciausias pastatas gyvybes AddStaticPickup(1240,2,1549.4856,-1366.2548,326.2109); // auksciausias pastatas gyvybes AddStaticPickup(1242,2,1546.7368,-1366.5299,326.2109); // auksciausias pastatas armoras AddStaticPickup(356,2,1533.6681,-1357.9662,329.4533); // auksciausias pastatas m4a1 AddStaticPickup(356,2,1557.3652,-1355.9114,329.4609); // auksciausias pastatas givybes AddStaticPickup(356,2,1545.4326,-1343.9384,329.4632); // auksciausias pastatas m4a1 AddStaticPickup(1240,2,1126.7008,-2034.1008,69.8850); // Mafia givybes AddStaticPickup(1242,2,1127.0662,-2040.3567,69.8820); // Mafia armoras AddStaticPickup(356,2,1125.7281,-2060.7253,69.0078); // Mafia m4a1 AddStaticPickup(1240,2,2090.5693,-1282.7156,25.5014); // givybes ballas AddStaticPickup(1242,2,2087.8813,-1283.0499,25.4972); // armoras ballas AddStaticPickup(361,2,2108.1511,-1287.7510,25.4922); // flamethroweris ballas AddStaticPickup(1240,2,2506.9856,-1027.4879,70.0859); // vagos givybes AddStaticPickup(1242,2,2510.6489,-1027.9952,70.0859); // vagos armoras AddStaticPickup(344,2,2511.3401,-1023.2661,73.5667); // vagos ginklas AddStaticPickup(351,2,2228.5842,-1183.7975,33.5313); // dm1 stogas AddStaticPickup(1242,2,2220.3279,-1190.2911,33.5313); // dm1 stogas armoras AddStaticPickup(1240,2,2220.3279,-1190.2911,33.5313); // dm1 stogas givybes AddStaticPickup(351,2,2196.2957,-1176.4150,33.5313); // dm1 stogas ginklas AddStaticPickup(1240,2,2190.0752,-1168.1716,33.5313); // dm1 stogas givybes AddStaticPickup(1242,2,2190.0752,-1168.1716,33.5313); // dm1 stogas armoras AddStaticPickup(351,2,2204.0681,-1142.0187,33.5313); // dm1 stogas ginklas AddStaticPickup(351,2,2196.3342,-1181.3402,33.5313); // dm1 stogas ginklas AddStaticPickup(1240,2,2636.0781,-1995.1969,13.9935); // aztecas givybes AddStaticPickup(1242,2,2639.5115,-1990.8138,13.9935); // aztecas armoras AddStaticPickup(358,2,2652.8621,-1987.6575,18.4694); // aztecas ginklas AddStaticPickup(370,2,2494.7593,-1829.5382,8.3312); // miestas ginklas AddStaticPickup(358,2,2838.5469,-2370.4751,31.0078); // laivas ginklas sniperis AddStaticPickup(1240,2,2850.9214,-2370.0310,28.6817); // laivas givybes AddStaticPickup(1242,2,2850.9214,-2370.0310,28.6817); // laivas armoras AddStaticPickup(356,2,2830.0928,-2353.2981,19.2058); // laivas m4a1 AddStaticPickup(355,2,2830.9749,-2386.2952,20.4104); // laivas kalasas AddStaticPickup(1240,2,2836.6616,-2412.7239,15.7122); // laivas givybes AddStaticPickup(1241,2,2834.1538,-2412.9116,15.7122); // laivas armoras AddStaticPickup(356,2,2830.6516,-2508.8989,17.5051); // laivas m4a1 AddStaticPickup(346,2,2844.9409,-2510.6187,20.4104); // laivas pistol AddStaticPickup(1240,2,2837.6047,-2518.8623,21.2115); // laivas givybes AddStaticPickup(1242,2,2837.6047,-2518.8623,21.2115); // laivas armoras AddStaticPickup(1240,2,-36.8787,51.7989,6.4844); // kaimas givybes AddStaticPickup(1242,2,-42.1977,54.1125,6.4844); // kaimas armoras AddStaticPickup(343,2,-40.6906,52.2078,3.1172); // kaimas ginklas}public OnGameModeExit(){ return 1;}public OnPlayerRequestClass(playerid, classid){ SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); if(classid == 0){ gTeam[playerid] = TEAM_Army; GameTextForPlayer(playerid, "~b~Army", 1000, 6);} else if(classid == 1 || classid == 2 || classid == 3){ gTeam[playerid] = TEAM_Farmers; GameTextForPlayer(playerid, "~w~Farmers", 1000, 6);} else if(classid == 4 || classid == 5 || classid == 6){ gTeam[playerid] = TEAM_Grove; GameTextForPlayer(playerid, "~n~Grove", 1000, 6);} else if(classid == 7 || classid == 8 || classid == 9){ gTeam[playerid] = TEAM_Ballas; GameTextForPlayer(playerid, "~r~Ballas", 1000, 6);} else if(classid == 10 || classid == 11 || classid == 12){ gTeam[playerid] = TEAM_Vagos; GameTextForPlayer(playerid, "~g~Vagos", 1000, 6);} else if(classid == 13 || classid == 14 || classid == 15){ gTeam[playerid] = TEAM_Aztecas; GameTextForPlayer(playerid, "~p~Aztecas", 1000, 6);} else if(classid == 16 || classid == 17 || classid == 18){ gTeam[playerid] = TEAM_Mafia; GameTextForPlayer(playerid, "~y~Mafia", 1000, 6);} return 1;} public OnPlayerRequestSpawn(playerid){ SetPlayerInterior(playerid,0); if(gTeam[playerid] == TEAM_Army) SetPlayerColor(playerid, 0x804000FF); else if(gTeam[playerid] == TEAM_Farmers) SetPlayerColor(playerid, 0x000000DD); else if(gTeam[playerid] == TEAM_Grove) SetPlayerColor(playerid, 0x00FF00FF); else if(gTeam[playerid] == TEAM_Ballas) SetPlayerColor(playerid, 0xF200F2FF); else if(gTeam[playerid] == TEAM_Vagos) SetPlayerColor(playerid, 0xFFFF00AA); else if(gTeam[playerid] == TEAM_Aztecas) SetPlayerColor(playerid, 0x00FFFFFF); else if(gTeam[playerid] == TEAM_Mafia) SetPlayerColor(playerid, 0x0000FFFF); return 1;} public OnPlayerConnect(playerid){ // Text Draw AllowPlayerTeleport(playerid,0); new Text: gText; gText = TextDrawCreate(5.0, 431.0, "~y~Use /report id and reason if you see a cheater or rule breaker."); TextDrawUseBox(gText, true); TextDrawShowForPlayer(playerid, gText); Visitors ++; new tmp[255],player[24]; GetPlayerName(playerid,player,sizeof(player)); format(tmp,sizeof(tmp),"%s (%d) Connected The Server.",player,playerid);SendClientMessageToAll(COLOR_GREY,tmp); printf("OnPlayerConnect(%d)", playerid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "**Welcome to Los Santos Gang Wars [TDM] Server! "); SendClientMessage(playerid, COLOR_YELLOW, "**New to the server? Please /register an account. "); SendClientMessage(playerid, COLOR_YELLOW, "**Already registered? Please /login."); SendClientMessage(playerid, COLOR_YELLOW, "**Type /rules for list of rules."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "**Now recruiting, visit www.uvhclan.com "); GameTextForPlayer(playerid,"~G~Los Santos Gang War!",3000,5); //gang zones GangZoneShowForPlayer(playerid, Grove1, 0x00FF0072); GangZoneShowForPlayer(playerid, Army2, 0x8040008F); GangZoneShowForPlayer(playerid, Mafia1, 0x0000FF74); GangZoneShowForPlayer(playerid, Ballas1, 0xCE16E976); GangZoneShowForPlayer(playerid, Vagos1, 0xFFFF0076); GangZoneShowForPlayer(playerid, Aztecas1, 0x00FFFF7C); GangZoneShowForPlayer(playerid, Vagos2, 0xFFFF0078); GangZoneShowForPlayer(playerid, Army1, 0x8040008F); GangZoneShowForPlayer(playerid, Grove2, 0x00FF007D); GangZoneShowForPlayer(playerid, Mafia2, 0x0000FF74); GangZoneShowForPlayer(playerid, Ballas2, 0x80008073); GangZoneShowForPlayer(playerid, Aztecas2, 0x00FFFF78); GangZoneShowForPlayer(playerid, Farmers1, 0x00000083); GangZoneShowForPlayer(playerid, Aztecas3, 0x00FFFF7D); GangZoneShowForPlayer(playerid, Mafia3, 0x0000FF74); GangZoneShowForPlayer(playerid, Farmers, 0x0000008B); GangZoneShowForPlayer(playerid, Vagos, 0xFFFF007C); GangZoneShowForPlayer(playerid, Ballas3, 0x80008070); GangZoneShowForPlayer(playerid, Grove3, 0x00FF007D); GangZoneShowForPlayer(playerid, Mafia4, 0x0000FF7C); GangZoneShowForPlayer(playerid, Aztecas4, 0x00FFFF81); GangZoneShowForPlayer(playerid, Ballas4, 0x80008070); GangZoneShowForPlayer(playerid, Army4, 0x80400096); GangZoneShowForPlayer(playerid, Farmers3, 0x00000083); GangZoneShowForPlayer(playerid, Army5, 0x8040008F); GangZoneShowForPlayer(playerid, Niekeno, 0xFFFFFF91); GameTextForPlayer(playerid,"~y~Los Santos ~r~Gang Wars",2500,5); GivePlayerMoney(playerid, 10000); SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive return 1;}public OnPlayerDisconnect(playerid, reason){ new pname[MAX_PLAYER_NAME],pmsg[256]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(pmsg,256,"%s left server",pname); for(new j=0;j<MAX_PLAYERS;j++){ if(j!=playerid){ SendClientMessage(j,COLOR_WHITE,pmsg); } } return 1;}public OnPlayerSpawn(playerid){ //newly added for anti-TK SetPlayerTeam(playerid, GetPlayerTeam(playerid)); if(gTeam[playerid] == TEAM_Farmers) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,playerid,1,1); // objective; locked GameTextForPlayer(playerid, "Defend ~g~FARMERS ~w~Teams's ~r~Money Truck", 6000,5); } else if(gTeam[playerid] == TEAM_Mafia) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,playerid,1,0); // objective; unlocked SetPlayerCheckpoint(playerid,834.8496,-2053.5127,15,10.0); GameTextForPlayer(playerid, "Catch ~g~FARMERS ~w~Teams's ~r~Money Truck", 6000,5); }}public OnPlayerDeath(playerid, killerid, reason) { if (killerid == INVALID_PLAYER_ID) { } else { if (gTeam[killerid] != gTeam[playerid]) { // Valid kill GivePlayerMoney(killerid, 10000); exp[killerid] ++; SetPlayerScore(killerid, exp[killerid]); new Kzone = IsInZone(killerid); new Vzone = IsInZone(playerid); if ((Kzone!=-1)&&(Kzone==Vzone)&&(gTeam[killerid]!=ZoneOwner[Kzone])&&(UnderAttack[Kzone]==0)) { UnderAttack[Kzone]=gTeam[killerid]; for (new i=0;i<MAX_PLAYERS;i++) { if (gTeam[i]==gTeam[killerid]) { GameTextForPlayer(i,"ATACK!",5000,5); SendClientMessage(i,COLOR_BRIGHTRED,"FIRST GANG WHICH WILL KILL 10 ENEMIES IN AREA.WILL WIN!"); GangZoneFlashForPlayer(i,Kzone,COLOR_BRIGHTRED); } if (gTeam[i]==ZoneOwner[Kzone]) { GameTextForPlayer(i,"YOU ARE ATACKED!",5000,5); SendClientMessage(i,COLOR_BRIGHTRED,"FIRST GANG WHICH WILL KILL 10 ENEMIES IN AREA.WILL WIN!"); GangZoneFlashForPlayer(i,Kzone,COLOR_BRIGHTRED); } } } if (UnderAttack[Kzone]>0) { if ((UnderAttack[Kzone]==gTeam[killerid])||(gTeam[playerid]==ZoneOwner[Kzone])) { KillCount[gTeam[killerid]][Kzone]++; if (KillCount[gTeam[killerid]][Kzone]==10) { UnderAttack[Kzone]=-1; SetTimerEx("unsafe",300000,0,"d",Kzone); KillCount[gTeam[killerid]][Kzone]=0; KillCount[gTeam[playerid]][Kzone]=0; new color=getColor(killerid); GangZoneShowForAll(Kzone,color); for (new i=0;i<MAX_PLAYERS;i++) { if (gTeam[i]==gTeam[killerid]) { GameTextForPlayer(i,"WE TOOK THAT SHIT!",5000,5); SendClientMessage(i,COLOR_BRIGHTRED,"ZONE WILL BE SAFE FOR 5 MINUTES."); GangZoneStopFlashForPlayer(i,Kzone); } if (gTeam[i]==ZoneOwner[Kzone]) { GameTextForPlayer(i,"WE LOST OUR HOOD!",5000,5); SendClientMessage(i,COLOR_BRIGHTRED,"YOU HAVE TO WAIT FOR 5 MINUTES BEFORE ATTACKING."); GangZoneStopFlashForPlayer(i,Kzone); } } } else { new kill =10 - KillCount[gTeam[killerid]][Kzone]; format(TEXT,sizeof(TEXT),"We still have to kill %d enemies",kill); SendClientMessage(killerid,COLOR_BRIGHTRED,TEXT); } } } } else { //Team Killer! new warning[256]; format(warning, sizeof(warning), "You just team killed HAUR!"); SendClientMessage(killerid, 0xFFFF00AA, warning); GivePlayerMoney(killerid, -10000); SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); } } return 1; }public OnVehicleSpawn(vehicleid){ return 1;}public OnVehicleDeath(vehicleid, killerid){ return 1;}public OnPlayerText(playerid, text[]){ return 1;}public OnPlayerPrivmsg(playerid, recieverid, text[]){ return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(cmdtext, "/rules", true)==0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "--------------------------------Server Commands--------------------------------"); SendClientMessage(playerid, COLOR_ORANGE, "**/admins | Beta stages please report any bugs you might see."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "--------------------------------Server Rules--------------------------------"); SendClientMessage(playerid, COLOR_BRIGHTRED, "**Two shot is allowed."); SendClientMessage(playerid, COLOR_ORANGE, "**No drive by shooting."); SendClientMessage(playerid, COLOR_ORANGE, "**No mods allowed. It can effect gameplay."); SendClientMessage(playerid, COLOR_ORANGE, "**No hacks/cheats allowed. Instant Ban!"); SendClientMessage(playerid, COLOR_BRIGHTRED, "** Have fun on the server!"); //-------------------------------------------- new visitorstr[256]; if (strcmp(cmdtext, "/users", true)==1) { format(visitorstr, sizeof(visitorstr), "This server today had %d users until last restart", Visitors); SendClientMessage(playerid, COLOR_GREEN, visitorstr); return 1;} if (strcmp(cmdtext, "/resetvisitors", true) == 0) { if(IsPlayerAdmin(playerid) == 1) { Visitors = 0;} else { SendClientMessage(playerid, COLOR_RED, "You are not permitted to reset the visitors counter"); } return 1;}//-------------------------------- new string[256]; if (strcmp(cmdtext, "/buylevel", true) == 0) { if(level[playerid] >= 1) { if(XP[playerid] == 4) { GivePlayerMoney(playerid, -50000); level[playerid] ++; XP[playerid] = 0; GameTextForPlayer(playerid, "~g~You leveled up!", 5000, 5); } } if(level[playerid] == 1) { if(XP[playerid] < 4) { format(string, sizeof(string), "you need 4 XP, you currently have %d", XP[playerid]); SendClientMessage(playerid, COLOR_RED, string); } } if(level[playerid] == 2) { if(XP[playerid] >= 7) { GivePlayerMoney(playerid, -75000); level[playerid] ++; XP[playerid] = 0; GameTextForPlayer(playerid, "~g~You leveled up!", 5000, 5); } } if(level[playerid] == 2) { if(XP[playerid] < 7) { format(string, sizeof(string), "you need 7 XP, you currently have %d", XP[playerid]); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if (strcmp(cmdtext, "/morexp", true) == 0) { XP[playerid] ++; format(string, sizeof(string), "you gained XP, your XP is now %d", XP[playerid]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } //--------------------------- if (strcmp(cmdtext, "/level", true) == 0) { format(string, sizeof(string), "Level: %d, XP: %d", level[playerid], XP[playerid]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } //---------------------------------------- if (strcmp(cmdtext, "/lock", true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if (State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You can Lock car Only While In Car."); return 1; } new i; for (i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, 0xFFFF00AA, "Car Locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); } else { SendClientMessage(playerid, 0xFFFF00AA, "You Are Not In Car!"); } return 1; } if (strcmp(cmdtext,"/zwh",true)==0) GameTextForAll( "z e r u e l w a s h e r e",10000,5); if (strcmp(cmdtext, "/unlock", true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if (State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You Can Unlock Door While Being Only An Driver."); return 1; } new i; for (i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } SendClientMessage(playerid, 0xFFFF00AA, "Car Locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1057,pX,pY,pZ); } else { SendClientMessage(playerid, 0xFFFF00AA, "You Are Not In Car!"); } return 1; } if (strcmp(cmdtext, "/purchase", true)==0) // to set the vehicle that you register to be teleported { if (GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_YELLOW,"You dont have cash to buy an car."); } else { if (IsPlayerInAnyVehicle(playerid) == 1) { SetVehicleToRespawn(ownedcar[playerid]); ownedcar[playerid] = GetPlayerVehicleID(playerid); owner[ownedcar[playerid]] = playerid; SendClientMessage(playerid,COLOR_YELLOW,"Congratulations.You Have New Car."); GivePlayerMoney(playerid,-15000); } else { SendClientMessage(playerid,COLOR_YELLOW,"You Have To Be In Car To Buy It."); } } return 1; } if (strcmp(cmdtext, "/callmycar", true)==0) { if (ownedcar[playerid] != 0) { if (GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid,COLOR_RED,"You Dont Have Cash For It .You Need 500$."); } else { new Float:playerpos[4]; GetPlayerPos(playerid,playerpos[0],playerpos[1],playerpos[2]); GetPlayerFacingAngle(playerid,playerpos[3]); SetVehicleZAngle(ownedcar[playerid],playerpos[3]+90.0); SetVehiclePos(ownedcar[playerid],playerpos[0]+3.0*floatsin(playerpos[3],degrees),playerpos[1]+3.0*floatcos(playerpos[3],degrees),playerpos[2]+0.5); // This one is cool that I am using trigo functions to set the vehicle just before you. //Z E R U E L A N G E L! SendClientMessage(playerid,COLOR_GREEN,"Heres Your Car."); GivePlayerMoney(playerid,-500); } } return 1; } return 0; }public OnPlayerInfoChange(playerid){ return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){ return 1;}public OnPlayerExitVehicle(playerid, vehicleid){ return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){ new vehicleid; if(newstate == PLAYER_STATE_DRIVER) { vehicleid = GetPlayerVehicleID(playerid); if(gTeam[playerid] == TEAM_Mafia && vehicleid == OBJECTIVE_VEHICLE_BLUE) { // It's the objective vehicle SetPlayerColor(playerid,OBJECTIVE_COLOR); GameTextForPlayer(playerid,"~w~Take The ~r~Money Truck ~w~back To Place!",3000,5); gObjectiveBluePlayer = playerid; } } else if(newstate == PLAYER_STATE_ONFOOT) { if(playerid == gObjectiveBluePlayer) { gObjectiveBluePlayer = (-1); } } return 1;}public OnPlayerEnterCheckpoint(playerid){ new playervehicleid = GetPlayerVehicleID(playerid); if(gObjectiveReached) return; if(playervehicleid == OBJECTIVE_VEHICLE_BLUE && gTeam[playerid] == TEAM_Mafia) { // Blue OBJECTIVE REACHED. GameTextForAll("~b~Mafia ~w~wins!",3000,5); gObjectiveReached = 3; SetPlayerScore(playerid,GetPlayerScore(playerid)+5); SetTimer("ExitTheGameMode", 4000, 0); // Set up a timer to exit this mode. return; }}public OnPlayerLeaveCheckpoint(playerid){ return 1;}public OnPlayerEnterRaceCheckpoint(playerid){ return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){ return 1;}public OnRconCommand(cmd[]){ return 1;}public OnObjectMoved(objectid){ return 1;}public OnPlayerObjectMoved(playerid, objectid){ return 1;}public OnPlayerPickUpPickup(playerid, pickupid){ return 1;}public OnPlayerSelectedMenuRow(playerid, row){ return 1;}public OnPlayerExitedMenu(playerid){ return 1;}GetRandomWeather(weather, ...) { new random_weather = weather, count = 0, len = numargs() - 1; if(len > 0) { do { random_weather = getarg(random(len*1000)/1000); count++; } while(random_weather == weather && count < 10); // try up to 10 times to get a random weather } return random_weather;}GetSequencedWeather(hour) { static weather = 10; switch(weather) { // only normal weather changes are possible, eg clouds before rain and no sandstorm after rain case 0 .. 7, 10: { // blue skies/clouds switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,36,37,38,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15,20,27,28,29); } } case 8: { // stormy weather = GetRandomWeather(weather,8,9,16,20,21,22,30,31,32,33); } case 9: { // cloudy and foggy switch(hour) { case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,20,27,28,29,30,31,32,33); } } case 11, 17, 18: { // scorching hot/bright switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,26,37,38,39); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); } } case 12 .. 15: { // very dull, colorless, hazy switch(hour) { case 16 .. 19: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20,21,22,33,35); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20); } } case 16: { // dull, cloudy, rainy weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20,33,35); } case 19: { // sandstorm weather = GetRandomWeather(weather,8,16); } case 20: { // foggy/greenish weather = GetRandomWeather(weather,9,16,20,21,22); } case 21, 22: { // very dark, gradiented skyline, purple/green weather = GetRandomWeather(weather,8,16,20,21,22); } case 23 .. 26: { // variations of pale orange switch(hour) { case 7 .. 11, 16 .. 20: GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,20,23,24,25,26,27,28,29,35,36,37,38); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,20); } } case 27 .. 29: { // variations of fresh blue switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,36,37,38,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15,20); } } case 30 .. 32: { // variations of dark, cloudy, teal weather = GetRandomWeather(weather,8,9,16,20,21,22); } case 33: { // dark, cloudy, brown switch(hour) { case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); } } case 34: { // blue/purple, regular weather = GetRandomWeather(weather,16,20,21,22); } case 35: { // dull brown switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,11,17,18,35,36,37,38); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,23,24); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15); } } case 36 .. 38: { // bright, foggy, orange switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,11,17,18); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,23,24); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9); } } case 39: { // extremely bright switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10,11,17,18,27,28,29,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10); } } case 40 .. 42: { // blue/purple cloudy weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); } case 43: { // dark toxic clouds weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7); } case 44: { // black/white sky weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } case 45: { // black/purple sky weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } default: { weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } } return weather;}public Timer_DayHeartbeat() { static hour = 0; SetWorldTime(hour); if(!(hour % 3)) SetWeather(GetSequencedWeather(hour)); hour++, hour %= 24;}public PayDay(){ for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GameTextForPlayer(i, "~w~PAY~y~DAY ~n~ ~n~ ~b~200 $", 1000, 1); GivePlayerMoney(i, 200); } }}public TimeFunction(playerid){if(gHour < 24) {if(gMinute < 60) {gMinute ++;if(gMinute == 60) {gMinute = 0;gHour ++;if(gHour == 17) {XP[playerid] ++;}}}}else if(gHour == 24) {gHour = 0;}SetWorldTime(gHour);return 1;}public post_winners(winnerid){ new i; //paralize all for(i = 0; i < MAX_PLAYERS ; i++) if(IsPlayerConnected(i) && !IsPlayerAdmin(i)) TogglePlayerControllable(i,0); new string[256]; new winners[3]; //3 first players' ids winners[0] = winnerid; //first place winners[1] = 255; //second place winners[2] = 255; //third place printf("1. %d 2. %d 3. %d", winners[0], winners[1], winners[2]); new winames[3][MAX_PLAYER_NAME]; //names of the winners GetPlayerName(winners[0], winames[0], MAX_PLAYER_NAME); //winner name new x = -100; for(i = 0; i < MAX_PLAYERS ; i++) //finding 2nd place. { if (IsPlayerConnected(i) && GetPlayerScore(i) > x && i != winners[0]) { x = GetPlayerScore(i); winners[1] = i; } } if(winners[1] != 255) GetPlayerName(winners[1], winames[1], MAX_PLAYER_NAME); //if found 2nd place, get his name else winames[1] = "---"; //if not, just write --- x = -100; for(i = 0; i < MAX_PLAYERS ; i++) //finding 3rd place. { if (IsPlayerConnected(i) && GetPlayerScore(i) > x && i != winners[0] && i != winners[1]) { x = GetPlayerScore(i); winners[2] = i; } } if(winners[2] != 255) GetPlayerName(winners[2], winames[2], MAX_PLAYER_NAME); //if found 3rd place, get his name else winames[2] = "---"; //if not, just write --- format(string, sizeof(string),"~w~1. ~b~%s ~y~(%d)~n~~w~2. ~b~%s ~y~(%d)~n~~w~3. ~b~%s ~y~(%d)~n~", winames[0], GetPlayerScore(winners[0]), winames[1], GetPlayerScore(winners[1]), winames[2],GetPlayerScore(winners[2])); GameTextForAll(string,16000,3); SetTimer("GameModeExitFunc", 15000, 0);}