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#727182
int Map::DrawOnScreen(Coordinates PlayerLoc )
{
//ApplyImage(0 ,0 ,Tiles[MapData[ MapSizeX*MapSizeY ] -'0'] ,Screen );
int X = 0;
int Y = 0;
while(X < PlayerLoc.X+ScreenX )
{
Y = 0;
while(Y < PlayerLoc.Y+ScreenY )
{
ApplyImage
(
X*TileSizeX +OffsetX ,Y*TileSizeY +OffsetY,
Tiles[ MapData[ (PlayerLoc.Y - (ScreenY+1) + Y)*MapSizeX + (PlayerLoc.X - (ScreenX+1) + X) ]-'0' ],
Screen
);
Y++;
}
X++;
}
return 0;
}