Public feed #727146

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public lua v1 · immutable
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·published 2007-10-05 20:09 UTC
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 --Global Arerna -- g_arena=nil g_player=nil function Arena_OnCreate(arena)	-- Set our global value	g_arena = arena	-- Initialize random	math.randomseed(os.time())end function Player_OnWarpItem(plyr, itemid, target) -- player, integer, string					if (itemid == 3) then			g_arena:message('Break')			summonall(plyr:coords())		else			plyr:message('You have used an invalid warpitem')		end		return falseendfunction summonall(coords)	local numberOfPlayers = g_arena:numPlaying()		for i=1, numberOfPlayers do		local person = g_arena:get(i)		if (person ~= nil) and (person:valid()) then			person:inventory_modify('Summon All', -1)			person:warp(coords.x, coords.y, 0)		end	end	endfunction messagetoteam(team, message)	if (team ~= nil) then		for i=1, team:num() do			local player = team:get(i)			if (player ~= nil) and (player:valid()) then				player:message(message)			end		end	endend--function inarray(array, value)		--local valid = false	--table.foreach(array, index)--		if (index ~= value) then--			valid = false--		else--			return true-- 		end	--return false			--end