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#726794
#include <GL/glut.h>
#include "util_graphics.h"
#include <cstdio>
#include <iostream>
#include <cstdlib>
using namespace std;
GLuint texture[1];
void loadTextures()
{
unsigned char* data;
unsigned int width;
unsigned int height;
unsigned int components;
glGenTextures( 1, texture );
glBindTexture( GL_TEXTURE_2D, 1 );
data = loadJPEG("textures/window3.jpg", &width,&height,&components);
gluBuild2DMipmaps( GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
free(data);
}
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
loadTextures();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glEnable( GL_TEXTURE_2D );
glBegin(GL_QUADS);
glTexCoord2f(0.0,0.0);
glVertex2f(0, 0);
glTexCoord2f(0.0,1.0);
glVertex2f(0, 10);
glTexCoord2f(1.0,1.0);
glVertex2f(10, 10);
glTexCoord2f(1.0,0.0);
glVertex2f(10, 0);
glEnd();
glDisable( GL_TEXTURE_2D );
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D(0,10,0,10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main ( int argc, char** argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow("Test");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
init();
glutMainLoop();
}