Public feed #726742

rvsjoen

public c v1 · immutable
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·published 2007-10-05 13:50 UTC
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#include <windows.h>#include <GL/glut.h>#include "util_graphics.h"GLuint texture[1];void loadTextures(){	unsigned char* data;	unsigned int width;	unsigned int height;	unsigned int components;	glGenTextures( 1, texture );	glBindTexture( GL_TEXTURE_2D, 1 );	data = loadJPEG("textures/window.jpg", &width,&height,&components);	gluBuild2DMipmaps( GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);	free(data);}void init(){	glClearColor(0.0, 0.0, 0.0, 0.0);	loadTextures();}void display(){	glClear(GL_COLOR_BUFFER_BIT);	glEnable( GL_TEXTURE_2D ); 	glBegin(GL_POLYGON);		glTexCoord2f(0.0,0.0);		glVertex2i(0, 0);		glTexCoord2f(0.0,1.0);		glVertex2i(0, 10);		glTexCoord2f(1.0,1.0);		glVertex2i(10, 10);		glTexCoord2f(1.0,0.0);		glVertex2i(10, 0);	glEnd();	glDisable( GL_TEXTURE_2D );	glutSwapBuffers();}void reshape (int w, int h){	glViewport (0, 0, (GLsizei) w, (GLsizei) h); 	glMatrixMode (GL_PROJECTION);	glLoadIdentity ();	gluOrtho2D(0,10,0,10);	glMatrixMode(GL_MODELVIEW);	glLoadIdentity();}int main ( int argc, char** argv ){	glutInit(&argc, argv);	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);	glutInitWindowSize(500,500);	glutInitWindowPosition(100,100);	glutCreateWindow("Test");	glutDisplayFunc(display);        glutReshapeFunc(reshape);	init();	glutMainLoop();}