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#726599
class Character{private: //The coordinats int x, y; //The surface representing the character SDL_Surface *avatar;public: //Constructor Character (std::string avatar_filename, int X, int Y); //Destructor ~Character (); //Handle events (both human and AI) virtual void handle_events (); //Shows the character void show ();};class Human : public Character{ //Handles the events void handle_events ();};