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#726529
#!SCons Import('env') # Add current path to include pathenv.Append(CPPPATH=['.']) sources = Split(""" CAimbot.cpp CCam.cpp CDebug.cpp CDetour.cpp CDrawtools.cpp CEngine.cpp CGNetwork.cpp CGui.cpp CHook.cpp CIrc.cpp CNetwork.cpp CPerl.cpp CPortal.cpp CSettings.cpp CSounds.cpp CSpectator.cpp CSyscall.cpp CTools.cpp CVisuals.cpp CXCommands.cpp eth32.cpp tools/StringTokenizer/StringTokenizer.cpp sdk/src/game/q_math.cpp sdk/src/game/bg_misc.cpp sdk/src/game/q_shared.cpp gui/CBallisticWindow.cpp gui/CButtons.cpp gui/CCameraWindow.cpp gui/CChatWindow.cpp gui/CCheckbox.cpp gui/CClientWindow.cpp gui/CColorPicker.cpp gui/CControl.cpp gui/CEspConfigWindow.cpp gui/CEspWindow.cpp gui/CIrcWindow.cpp gui/CPlayerWindow.cpp gui/CRadarWindow.cpp gui/CRespawnWindow.cpp gui/CScrollBar.cpp gui/CSliders.cpp gui/CSpecWindow.cpp gui/CStatsWindow.cpp gui/CStatusWindow.cpp gui/CTextControls.cpp gui/CUsersWindow.cpp gui/CWeaponWindow.cpp gui/CWindow.cpp gui/CWindowPicker.cpp""")if env['PRIV']: sources.append('../../priv/priv.cpp')env.Default( env.SharedLibrary( target='../../eth32', source=sources ))