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#725244
ION
A fast-paced strategy game to be played on IRC.
© 2007 Alexis Damon
Objective
To score the most points by the end of the game.
Gameplay
Gameplay flows in a circle, and resembles UNO.
Players have 10 seconds in which to make their move.
If they make no move, they are penalized 1000 points
and play skips them.
Exceptions to this flow are the [S] object, which
skips the current player. The [R] object, which
reverses the current flow, giving the current player
a second turn, the [&] object which allows the
current player to take 2 turns, and the [:] object
which doubles the players move time.
Each player must move by using a card or object.
If play moves to a player that has no cards or
objects (this may be impossible), the player is
given a pity card and is skipped.
Upon making a move, a player recieves at least
one card or item in return, and possibly up to 3
additional bonus items. Players also randomly
recieve up to 10 coins (¢) with a 50% possibility
of recievieving any coins.
Teams
Upon joining a game, a player is automatically
put on one of two teams, the + or - team.
Cards
Cards affect the bank. Each card adds points
to the bank (between 100 and up to 900), and
may affect the polarity of the bank. Initially
the bank is neutral (at polarity 0). The objective
is to move the bank all the way (+10 or -10) to
a team's respective polarity. If that happens, the
bank is dumped, and the players on that team recieve
the points.
Cards come in 4 polarities, and 3 levels.
Polarity Single Double Triple
--------------------------------------
Negative - -- ---
Positive + ++ +++
Neutral = == ===
Bipolar ± ±± ±±±
Note that the bipolar (±) cards can be referred to
using the letter "b" in the game, to speed up having
to use ALT+0177.
Negative and positive cards behave the same in
their affect on the bank:
Polarity Score
Single 1 300
Double 2 200
Triple 3 100
Polarity is how many spaces + or - they affect the
banks polarity.
Neutral cards move the bank toward 0. If the
bank is already at 0, the bank is increased 100 pts
per power level.
Bipolar cards do not move the polarity at all, and
simply add points (100 per level) to the bank.
Neutral and Bipolar cards are 250% rarer than
positive and negative cards.
Dumping
When the bank reaches +10 or -10 the resepective team
recieves the contents, unless the bank is supercharged
(see the [*] object).
The points are divided amung all the team members, with
the person that dumped the bank earning twice as much
((bank / (num_teammates + 1))*2), while the rest of the
team earns an even amount (bank /( num_teammates + 1)).
So if theres 1000 points in the bank and 3 players,
the dumper gets 500, and the other 2 get 250 each.
Coins
Coins are earned randomly throughout gameplay.
When 20 coins are aquired, they automatically are
traded in for either a [R][S] or [:] card (with
equally weighted randomocity)
Objects
In addition to cards are objects that alter the
behavior of gameplay:
Symbol Chance Description
---------------------------
[S] 7% Skips the current turn.
[x2] 3% Double. Used to double the amount of points
a played card gives. Used as "x2 <card>"
[R] 3% Reversal tool. Gives the player a second
turn and reverses the flow of the game.
[&] 3% Concatenation tool. Allows 2 moves for 1.
This is used as "& <first object>". Then
it will remain that players turn for another
move.
[:] 3% Extended time. Doubles the time allowed for
the current move (and allows another object to
be played).
[+--] 3% Increase Time. Adds a minute to the current
rounds clock.
[x3] 2% Triples the amount of points a played card
gives. Used as "x3 <card>"
[:--] 2% Decrease Time. Removes a minute from the
current round's clock. If less than a
minute remains, the card has no use.
[*] 2% Supercharge. Supercharges the bank for
5 turns. A supercharged bank can exceed
the ±10 polarity limit without being dumped.
When the bank is no longer supercharged, the
first person to play ANY card will dump the
bank. Much like disturbing superheated water.
[T] 1% TAKE. Stolen from the Classic Concentration
game show. Used as "T <object>". Takes the
specified object from the next player that
has it. If no players have the object, the
TAKE has no effect.
[X] 1% Swap. Reverses the polarity of the bank.
Obviously useless if the bank is neutral.
Extra Points
There are 2 ways to earn points:
- Dumping the bank
- A user quits, parts, or is kicked from the game.
(all their points are divided evenly among the remaining
players)
There are 3 ways to lose points:
- Not moving in time (-1000).
- Random points loss. The system will randomly (4%)
steal points from you after a move (in addition to giving
you an object).
- Parting the channel, quitting irc, or being kicked
will remove you from the game, and all players divide your
points.
Commands
join Joins the game
quit Quits the game. Points are divided amung the remaing
players.
inv Views your inventory