Public feed #724989

Mine

public lua v1 · immutable
Raw Edit
·published 2007-10-04 00:45 UTC
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 --Global Arerna -- g_arena=nil g_player=nil function Arena_OnCreate(arena)	-- Set our global value	g_arena = arena	-- Initialize random	math.randomseed(os.time())end function Player_OnWarpItem(plyr, itemid, target) -- player, integer, string		local warpitems = {3}		--if (inarray(warpitems, itemid) == true) then		if (itemid == 3) then			summonall(plyr:coords())		end	--else--		plyr:message('You have used an invalid warpitem')--	end	return falseendfunction summonall(coords)	local numberOfPlayers = g_arena:numPlaying()		for i=1, numberOfPlayers do		            local player = g_arena:getPlayer(i)g_arena:message('this should work')		if (player ~= nil) and (player:valid()) then			player:inventory_modify('Summon All', -1)			player:warp(coords.x, coords.y, 0)		end	end	endfunction messagetoteam(team, message)	if (team ~= nil) then		for i=1, team:num() do			local player = team:get(i)			if (player ~= nil) and (player:valid()) then				player:message(message)			end		end	endend--function inarray(array, value)		--local valid = false	--table.foreach(array, index)--		if (index ~= value) then--			valid = false--		else--			return true-- 		end--	return false			--end