Public feed #724877

Someone

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·published 2007-10-03 22:55 UTC
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**October 3rd 2007**

**October 2nd 2007**
  *Investigated keyboard movement. Decided it can wait, disabled it.
  *Added support for still rotations
  *Fixed a rare crash bug that would only occur if someone joins an instance with someone else in it and the player joining exits the game before loading in.
  *Changed all IC headers to use Enumerations instead of lists of #define
**October 1st 2007**
  *Tested keyboard movement even more throughly.
  *Fixed crash bug that occurred when two players joined at very close to the same time. (They couldn't see each other and actions would cause a crash due to the agent not existing.)
**September 30th 2007**
  *Added /gm to the game server
  *Added /mkadmin to the admin console
  *Added /mkgm to the admin console
  *Fixed a bug with agent actions that caused endless actions to expire prematurely
  *Fixed excessive movement teleportation.
**September 29th 2007**
  *Auth server version upgrade: 0.9.6
  *Fixed processing bugs on the game server
  *Added detailed error logging for when the database fails to connect.
  *Added /instancelist to the game server
  *Fixed bug where the network class failed to report disconnections
  *Fixed a bug with /helpme not displaying all the commands
  *Added /kick to the game server
  *Added /suspend to the game server
  *Added /ban to the game server
  *Fixed admin console /suspend to use a duration
  *Added server event database logging
  *Fixed /restart and /shutdown in the admin console. They would stall if an incorrect auth code was given.
  *Added /restart and /shutdown to the game server
  *Fixed a few memory leaks that resulted from shutdown()
  *Fixed a serious memory waste in the netserver.
**September 28th 2007**
  *Added /playerlist to the admin console
  *Added /kick to the admin console
  *Added /suspend to the admin console
  *Added /ban to the admin console
  *Added /unban to the admin console
  *Fixed bugs with multiple accounts in at the same time.
  *Improved player game server tracking
  *Fixed bug with BIT_CLR()
  *Added starting framework for reconnects
**September 27th 2007**
  *Fixed major bug with accounts. Accounts that are in-use an another player logs in. The first player will be kicked.
**September 26th 2007**
  *Added /version to the game server
  *Added /throttlecpu to the game server
  *Added /netstats to the game server
  *Added /stats to the game server