Public feed
#724843
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "metals.inc"
#include "glass.inc"
#include "woods.inc"
global_settings {max_trace_level 5}
camera {
location <-15, 50, -45>
direction <0, 0, 2.25>
right x*1.33
look_at <0,0,0>
}
// Uncomment the area lights only if you've got lots of time.
#declare Dist=80.0;
light_source {< -50, 25, -50> color White
fade_distance Dist fade_power 2
// area_light <-40, 0, -40>, <40, 0, 40>, 3, 3
// adaptive 1
// jitter
}
light_source {< 50, 10, -4> color Gray30
fade_distance Dist fade_power 2
// area_light <-20, 0, -20>, <20, 0, 20>, 3, 3
// adaptive 1
// jitter
}
light_source {< 0, 100, 0> color Gray30
fade_distance Dist fade_power 2
// area_light <-30, 0, -30>, <30, 0, 30>, 3, 3
// adaptive 1
// jitter
}
object{
Disk_Y
scale <4,0.25,2>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
rotate<10,0,40>
translate<-4,-2.5,0>
}
object{
Disk_Y
scale <4,0.25,2>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
rotate<10,0,-40>
translate<-4,2.5,0>
}
object{
Disk_Y
scale <4,0.25,2>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
rotate<10,0,-40>
translate<3.5,-2.5,0>
}
object{
Disk_Y
scale <4,0.25,2>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
rotate<10,0,40>
translate<3.5,2.5,0>
}
object{
Disk_Y
scale <0.6,7,0.8>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
rotate<10,2,10>
translate<0.3,-3,0>
}
sphere{ <0.5,0.1,-0.2> 1
scale<1.2,0.8,1.5>
rotate<10,2,10>
translate<-1.4,3,2>
texture{
pigment{color rgb<.8,.5,1>}
normal {bumps .5 scale .025}
finish {phong 1 }
}
}
global_settings { charset utf8 }
text{
ttf "arial.ttf ",
concat(
chr(1069),chr(1058),chr(1054)," ",
chr(1057),chr(1058),chr(1056),chr(1045),
chr(1050),chr(1054),chr(1047),chr(1040), " ",
chr(1053),chr(1045),chr(1044),chr(1054),
chr(1044),chr(1045),chr(1051),chr(1040),
chr(1053),chr(1053),chr(1040),chr(1071)," ",":","-",")"),0.1, 0
texture{
pigment{color rgb<1,1,1>}
finish{ambient 0
diffuse 0.85}
}
translate<-10,2,-13> }
text{
ttf "arial.ttf ",
concat(
chr(1046),chr(1045),chr(1053),chr(1068),
chr(1050),chr(1040)),0.1, 0
texture{
pigment{color rgb<1,1,1>}
finish{ambient 0
diffuse 0.85}
}
translate<-15,0,25> }