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#724493
(0:0) When everything is starting up,
(0:1) Whenever somebody moves,
(0:2) When somebody moves into floor type #,
(0:3) When somebody moves into object type #,
(0:4) When a furre turns,
(0:5) When a furre turns right(clockwise),
(0:6) When a furre turns left(counterclockwise),
(0:7) When somebody moves into position (#,#),
(0:9) When a furre arrives in the dream,
(0:10) When a furre leaves the dream,
(0:11) When a furre stands up,
(0:12) When a furre sits down,
(0:13) When a furre lays down,
(0:15) When a furre uses the get/drop command,
(0:16) When a furre uses any object,
(0:17) When somebody picks up object type #,
(0:18) When somebody drops object type #,
(0:19) When somebody uses object type #,
(0:20) When somebody rolls exactly # on # dice of # sides,
(0:21) When somebody rolls # or lower on # dice of # sides,
(0:22) When somebody rolls # or higher on # dice of # sides,
(0:23) When somebody rolls exactly # on some dice,
(0:24) When somebody rolls # or lower on some dice,
(0:25) When somebody rolls # or higher on some dice,
(0:30) When a furre says anything,
(0:31) When a furre says {...},
(0:32) When a furre says something with {...} in it,
(0:33) When a furre poses/emotes anything,
(0:34) When a furre emotes {...},
(0:35) When a furre emotes something with {...} in it,
(0:36) When a furre says or emotes anything,
(0:37) When a furre says or emotes {...},
(0:38) When a furre says or emotes something with {...} in it,
(0:39) When a furre emits anything,
(0:40) When a furre emits {...},
(0:41) When a furre emits something with {...} in it,
(0:50) When countdown timer # goes off,
(0:60) When a furre moves northeast,
(0:61) When a furre moves southeast,
(0:62) When a furre moves southwest,
(0:63) When a furre moves northwest,
(0:64) When somebody (bumps into/moves through) wall shape #,
(0:65) When somebody (bumps into/moves through) a wall with texture #,
(0:66) When somebody (bumps into/moves through) wall shape # with texture #,
(0:70) When a furre idles (doesn't do ANYTHING) for # seconds,
(0:71) When a furre stays in the same square for # seconds,
(0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for # seconds,
(0:73) When a furre doesn't speak (or emote) for # seconds,
(0:74) When a furre ejects someone from the dream,
(0:78) When someone tries to drop an object but fails,
(0:79) When someone tries to drop object # but fails,
(0:80) When a furre clicks DragonSpeak Button #,
(0:100) When # seconds have passed, offset by #,
(0:101) When the time is #:# FST
(0:200) Whenever a dragon breathes,
(0:201) When a dragon breathes on floor type #,
(0:202) When a dragon breathes on object type #,
(0:203) When a dragon breathes on position (#,#),
(0:204) Whenever a phoenix flames,
(0:205) When a phoenix flames on floor type #,
(0:206) When a phoenix flames on object type #,
(0:207) When a phoenix flames at position (#,#),
(0:208) When a dragon breathes on wall shape #,
(0:209) When a dragon breathes on a wall with texture #,
(0:210) When a dragon breathes on wall shape # with texture #,
(0:250) When a furre turns into a dragon,
(0:251) When a furre turns into a phoenix,
(0:252) When a furre turns into a gryphon,
(0:253) When a furre turns into a eagle,
(0:270) When a furre turns on classic wings,
(0:271) When a furre turns on butterfly wings,
(0:272) When a furre turns on tricolored wings,
(0:273) When a furre turns on bat wings,
(0:274) When a furre turns on any wings,
(0:350) When a furre deactivates their dragon,
(0:351) When a furre deactivates their phoenix,
(0:352) When a furre deactivates their gryphon,
(0:353) When a furre deactivates their eagle,
(0:370) When a furre turns off classic wings,
(0:371) When a furre turns off butterfly wings,
(0:372) When a furre turns off tricolored wings,
(0:373) When a furre turns off bat wings,
(0:374) When a furre turns off any wings,
(1:2) and they move into floor type #,
(1:3) and they move into object type #,
(1:4) and they bump into a furre,
(1:5) and they successfully moved,
(1:7) and they move into position (#,#),
(1:8) and they can see position (#,#),
(1:10) and the triggering furre is the dream owner,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:12) and the triggering furre is facing towards position (#,#),
(1:13) and the triggering furre is facing northeast (up and right),
(1:14) and the triggering furre is facing southeast (down and right),
(1:15) and the triggering furre is facing southwest (down and left),
(1:16) and the triggering furre is facing northwest (up and left),
(1:17) and they (moved from/are standing at) floor type #,
(1:18) and they (moved from/are standing at) object type #,
(1:19) and they (moved from/are standing at) position (#,#),
(1:20) and the triggering furre is a rodent,
(1:21) and the triggering furre is an equine,
(1:22) and the triggering furre is a feline,
(1:23) and the triggering furre is a canine,
(1:24) and the triggering furre is a musteline,
(1:25) and the triggering furre is a lapine,
(1:26) and the triggering furre is a dragon,
(1:27) and the triggering furre is a phoenix,
(1:28) and the triggering furre is a griffon,
(1:29) and the triggering furre is a squirrel,
(1:30) and the floor at (#,#) is the same as the floor at (#,#),
(1:31) and the object at (#,#) is the same as the object at (#,#),
(1:32) and the triggering furre is a kitterwing,
(1:33) and the triggering furre is a bovine,
(1:34) and the triggering furre is wearing wings type # (zero=none, one=classic, two=triwings, three=butterfly wings, four=batwings five=prime wings),
(1:35) and the triggering furre is wearing any type of wings,
(1:36) and the triggering furre is male,
(1:37) and the triggering furre is female,
(1:38) and the triggering furre is unspecified gender,
(1:39) and the triggering furre is a wolven,
(1:40) and # step(s) northeast (up and right) from the triggering furre is floor #,
(1:41) and # step(s) southeast (down and right) from the triggering furre is floor #,
(1:42) and # step(s) southwest (down and left) from the triggering furre is floor #,
(1:44) and # step(s) NE & # step(s) NW from the triggering furre is floor #,
(1:45) and # step(s) NE & # step(s) SE from the triggering furre is floor #,
(1:46) and # step(s) SW & # step(s) SE from the triggering furre is floor #,
(1:47) and # step(s) SW & # step(s) NW from the triggering furre is floor #,
(1:50) and # step(s) northeast (up and right) from the triggering furre is object #,
(1:51) and # step(s) southeast (down and right) from the triggering furre is object #,
(1:52) and # step(s) southwest (down and left) from the triggering furre is object #,
(1:53) and # step(s) northwest (up and left) from the triggering furre is object #,
(1:54) and # step(s) NE & # step(s) NW from the triggering furre is object #,
(1:55) and # step(s) NE & # step(s) SE from the triggering furre is object #,
(1:56) and # step(s) SW & # step(s) SE from the triggering furre is object #,
(1:57) and # step(s) SW & # step(s) NW from the triggering furre is object #,
(1:60) and they (bump into/move through) wall shape #
(1:61) and they (bump into/move through) a wall with texture #,
(1:62) and they (bump into/move through) wall shape # with texture #,
(1:70) and their name is {...},
(1:80) and the triggering furre is within the rectangle (#,#) - (#,#),
(1:81) and the triggering furre is within the diamond (#,#) - (#,#),
(1:90) and their entry code is #,
(1:90) and their entry code is #,
(1:91) and their entry method was # (One=dream portal, Two=summoned in, Three=dream url),
(1:92) and their entry code is less than #,
(1:93) and their entry code is greater than #,
(1:94) and timer # is still counting down,
(1:102) and they didn't move into floor type #,
(1:103) and they didn't move into object type #,
(1:104) and they didn't bump into a furre,
(1:105) and they were blocked from moving (or stood still),
(1:107) and they didn't move into position (#,#),
(1:110) and the triggering furre is not the dream owner,
(1:111) and the triggering furre hasn't got shared control (and is not the dream owner),
(1:112) and the triggering furre is not facing towards position (#,#),
(1:113) and the triggering furre is not facing northeast (up and right),
(1:114) and the triggering furre is not facing southeast (down and right),
(1:115) and the triggering furre is not facing southwest (down and left),
(1:116) and the triggering furre is not facing northwest (up and left),
(1:117) and they (didn't move from/aren't standing at) floor type #,
(1:118) and they (didn't move from/aren't standing at) object type #,
(1:119) and they (didn't move from/aren't standing at) position (#,#),
(1:120) and the triggering furre is not a rodent,
(1:121) and the triggering furre is not an equine,
(1:122) and the triggering furre is not a feline,
(1:123) and the triggering furre is not a canine,
(1:124) and the triggering furre is not a musteline,
(1:125) and the triggering furre is not a lapine,
(1:126) and the triggering furre is not a dragon,
(1:127) and the triggering furre is not a phoenix,
(1:128) and the triggering furre is not a griffon,
(1:129) and the triggering furre is not a squirrel,
(1:130) and the floor at (#,#) is different than the floor at (#,#),
(1:131) and the object at (#,#) is different than the object at (#,#),
(1:132) and the triggering furre is not a kitterwing,
(1:133) and the triggering furre is not a bovine,
(1:134) and the triggering furre is not wearing wings type # (zero=none, one=classic, two=triwings, three=butterfly wings, four=batwings five=prime wings),
(1:135) and the triggering furre is not wearing any wings,
(1:136) and the triggering furre is not male,
(1:137) and the triggering furre is not female,
(1:138) and the triggering furre is not unspecified gender,
(1:140) and # step(s) northeast (up and right) from the triggering furre is not floor #,
(1:141) and # step(s) southeast (down and right) from the triggering furre is not floor #,
(1:142) and # step(s) southwest (down and left) from the triggering furre is not floor #,
(1:143) and # step(s) northwest (up and left) from the triggering furre is not floor #,
(1:144) and # step(s) NE & # step(s) NW from the triggering furre is not floor #,
(1:145) and # step(s) NE & # step(s) SE from the triggering furre is not floor #,
(1:146) and # step(s) SW & # step(s) SE from the triggering furre is not floor #,
(1:147) and # step(s) SW & # step(s) NW from the triggering furre is not floor #,
(1:150) and # step(s) northeast (up and right) from the triggering furre is not object #,
(1:151) and # step(s) southeast (down and right) from the triggering furre is not object #,
(1:152) and # step(s) southwest (down and left) from the triggering furre is not object #,
(1:153) and # step(s) northwest (up and left) from the triggering furre is not object #,
(1:154) and # step(s) NE & # step(s) NW from the triggering furre is not object #,
(1:155) and # step(s) NE & # step(s) SE from the triggering furre is not object #,
(1:156) and # step(s) SW & # step(s) SE from the triggering furre is not object #,
(1:157) and # step(s) SW & # step(s) NW from the triggering furre is not object #,
(1:160) and they didn't (bump into/move through) wall shape #
(1:161) and they didn't (bump into/move through) a wall with texture #,
(1:162) and they didn't (bump into/move through) wall shape # with texture #,
(1:170) and their name is not {...},
(1:180) and the triggering furre is not within the rectangle (#,#) - (#,#),
(1:181) and the triggering furre is not within the diamond (#,#) - (#,#),
(1:190) and their entry code is not #,
(1:191) and their entry method was not # (1=dream portal, 2=summoned in, 3=dream url),
(1:192) and their entry code is not less than #,
(1:193) and their entry code is not greater than #,
(1:194) and timer # is not still counting down,
(1:200) and variable # is equal to #,
(1:201) and variable # is greater than #,
(1:202) and variable # is less than #,
(1:203) and variable # is equal to variable #,
(1:204) and variable # is greater than variable #,
(1:205) and variable # is less than variable #,
(1:206) and variable # is not equal to #,
(1:207) and variable # is not equal to variable #,
(1:208) and the X,Y position in variable # is the same as the position in variable #,
(1:209) and the X,Y position in variable # is not the same as the position in variable #,
(1:1000) and a random dice roll comes up (# percent of the time),
(1:1002) and they are holding item # in their paws,
(1:1004) and they're not holding item # in paws,
(1:1005) and they're standing,
(1:1006) and they're sitting,
(1:1007) and they're lying down,
(1:1008) and they're not standing,
(1:1009) and they're not sitting,
(1:1010) and they're not lying down,
(1:1011) and position (#,#) is floor type #,
(1:1012) and position (#,#) is not floor type #,
(1:1013) and position (#,#) is object type #,
(1:1014) and position (#,#) is not object type #,
(1:1016) and position (#,#) is a wall with texture #,
(1:1017) and position (#,#) is wall shape # with texture #,
(1:1018) and position (#,#) is not wall shape #,
(1:1018) and position (#,#) is not wall shape #,
(1:1019) and position (#,#) is not a wall with texture #,
(1:1020) and position (#,#) is not wall shape # with texture #,
(1:1100) and there's a furre at (#,#),
(1:1101) and there's no furre at (#,#),
(1:1200) and the triggering furre is localspecies #,
(1:1201) and the triggering furre is not localspecies #,
(3:1) everywhere on the whole map,
(3:2) at position (#,#) on the map,
(3:3) within the diamond (#,#) - (#,#),
(3:4) within the rectangle (#,#) - (#,#),
(3:5) where the triggering furre (moved from/is standing at),
(3:6) where the triggering furre moved into,
(3:7) whereever the triggering furre was at when the trigger activated,
(3:8) everyplace that the triggering furre can see,
(3:9) everyplace that can be seen from (#,#),
(3:10) in the space right in front of the triggering furre,
(3:11) # step(s) in front of the triggering furre,
(3:12) in the space right behind the triggering furre,
(3:13) # step(s) behind the triggering furre,
(3:14) in a line starting at (#, #) and going # more spaces northeast.
(3:15) in a line starting at (#, #) and going # more spaces southeast.
(3:16) in a line starting at (#, #) and going # more spaces southwest.
(3:17) in a line starting at (#, #) and going # more spaces northwest.
(3:50) # step(s) northeast (up and right) from where the triggering furre (moved from/is standing),
(3:51) # step(s) southeast (down and right) from where the triggering furre (moved from/is standing),
(3:52) # step(s) southwest (down and left) from where the triggering furre (moved from/is standing),
(3:53) # step(s) northwest (up and left) from where the triggering furre (moved from/is standing),
(3:54) # step(s) northeast (up and right) from where the triggering furre moved to,
(3:55) # step(s) southeast (down and right) from where the triggering furre moved to,
(3:56) # step(s) southwest (down and left) from where the triggering furre moved to,
(3:57) # step(s) northwest (up and left) from where the triggering furre moved to,
(3:60) # step(s) NE & # step(s) NW from where the triggering furre (moved from/is standing),
(3:61) # step(s) NE & # step(s) SE from where the triggering furre (moved from/is standing),
(3:62) # step(s) SW & # step(s) SE from where the triggering furre (moved from/is standing),
(3:63) # step(s) SW & # step(s) NW from where the triggering furre (moved from/is standing),
(3:64) # step(s) NE & # step(s) NW from where the triggering furre moved to,
(3:65) # step(s) NE & # step(s) SE from where the triggering furre moved to,
(3:66) # step(s) SW & # step(s) SE from where the triggering furre moved to,
(3:67) # step(s) SW & # step(s) NW from where the triggering furre moved to,
(3:500) at a random spot within the rectangle (#,#) - (#,#),
(3:501) at a random spot that is onscreen for the triggering furre,
(3:502) at a random spot somewhere in the dream,
(3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #,
(3:511) at a random spot that is onscreen for the triggering furre where the floor is type #,
(3:512) at a random spot somewhere in the dream where the floor is type #,
(3:520) at a random spot within the rectangle (#,#) - (#,#) where the floor is not type #,
(3:521) at a random spot that is onscreen for the triggering furre where the floor is not type #,
(3:522) at a random spot somewhere in the dream where the floor is not type #,
(3:530) at a random spot within the rectangle (#,#) - (#,#) where the object is type #,
(3:531) at a random spot that is onscreen for the triggering furre where the object is type #,
(3:532) at a random spot somewhere in the dream where the object is type #,
(3:540) at a random spot within the rectangle (#,#) - (#,#) where the object is not type #,
(3:541) at a random spot that is onscreen for the triggering furre where the object is not type #,
(3:542) at a random spot somewhere in the dream where the object is not type #,
(4:0) clear all filtering,
(4:1) only where the floor is type #,
(4:2) only where the floor is not type #,
(4:3) only where an object type # is,
(4:4) only where there is no object type #,
(4:7) only where there is an object,
(4:8) only where there are no objects,
(4:9) only in places where someone can walk,
(4:10) only in places that can't be walked into,
(5:1) set the floor to type #.
(5:2) change floor type # to type #.
(5:3) swap floor types # and #.
(5:4) place object type #.
(5:5) change object type # to type #.
(5:6) swap object types # and #.
(5:8) play sound # to whoever set off the trigger.
(5:9) play sound # to any furre present.
(5:10) play sound # to every furre who can see (#,#).
(5:11) play sound # to every furre who can see the triggering furre.
(5:12) play sound # to everyone on the map.
(5:14) move the triggering furre to (#,#) if there's nobody already there.
(5:15) move the triggering furre to (#,#), or to someplace nearby if it's occupied.
(5:16) move any furre present to (#,#) if there's nobody already there.
(5:17) move any furre present to (#,#), or to someplace nearby if it's occupied.
(5:18) move the triggering furre back where they came from.
(5:19) move any furre present # step(s) forward (in the direction they're facing) if there's nobody already there.
(5:20) Move any item present # step(s) in the direction the triggering furre is facing.
(5:21) move the object to (#,#).
(5:22) copy the object to (#,#).
(5:23) swap the object with the object at (#,#).
(5:24) copy the floor to (#,#).
(5:25) swap the floor with the floor at (#,#).
(5:26) add # to the object number
(5:27) subtract # from the object number
(5:28) add # to the floor number
(5:29) subtract # from the floor number
(5:30) play midi # to whoever set off the trigger.
(5:31) play midi # to everyone on the map.
(5:32) play music file # to any furre present.
(5:33) play music file # to every furre who can see (#,#).
(5:34) play music file # to every furre who can see the triggering furre.
(5:40) set the floor to type # at (#,#).
(5:41) place object type # at (#,#).
(5:42) place wall shape #.
(5:43) set the wall texture to #.
(5:44) place wall shape # with texture #
(5:45) swap wall shapes # and #.
(5:46) swap wall textures # and #.
(5:47) swap wall shape # with texture # and wall shape # with texture #.
(5:50) set countdown timer # to go off in # seconds.
(5:60) change wall shape # to shape #.
(5:61) change wall texture # to texture #.
(5:62) change wall shape # with texture # to shape # with texture #.
(5:63) place wall shape # at (#,#).
(5:64) set the wall texture to # at (#,#).
(5:65) place wall shape # with texture # at (#,#).
(5:66) move the wall to (#,#).
(5:67) copy the wall to (#,#).
(5:68) swap the wall with the wall at (#,#).
(5:70) Make the triggering furre stand up.
(5:71) Make the triggering furre sit down.
(5:72) Make the triggering furre lie down.
(5:73) Make any furre present stand up.
(5:74) Make any furre present sit down.
(5:75) Make any furre present lie down.
(5:76) Place object type # in the triggering furre's paws.
(5:77) Place object type # in the paws of any furre present.
(5:78) eject the triggering furre.
(5:80) move any furre present # step(s) northeast (up and right) if there's nobody already there.
(5:81) move any furre present # step(s) southeast (down and right) if there's nobody already there.
(5:82) move any furre present # step(s) southwest (down and left) if there's nobody already there.
(5:83) move any furre present # step(s) northwest (up and left) if there's nobody already there.
(5:84) move any furre present # step(s) NE & # step(s) NW if there's nobody already there.
(5:85) move any furre present # step(s) NE & # step(s) SE if there's nobody already there.
(5:86) move any furre present # step(s) SW & # step(s) SE if there's nobody already there.
(5:87) move any furre present # step(s) SW & # step(s) NW if there's nobody already there.
(5:88) turn the triggering furre clockwise.
(5:89) turn the triggering furre counterclockwise.
(5:90) turn the triggering furre to face northeast.
(5:91) turn the triggering furre to face southeast.
(5:92) turn the triggering furre to face southwest.
(5:93) turn the triggering furre to face northwest.
(5:94) turn any furre present clockwise.
(5:95) turn any furre present counterclockwise.
(5:96) turn any furre present to face northeast.
(5:97) turn any furre present to face southeast.
(5:98) turn any furre present to face southwest.
(5:99) turn any furre present to face northwest.
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:101) turn 'classic' mode back off.
(5:102) share dream control with the triggering furre.
(5:103) share dream control with any furre present.
(5:104) activate text filter number #.
(5:105) set entry music to #.
(5:106) allow global dream uploads by dream owner only.
(5:107) allow global dream uploads by dream owner and shared furres.
(5:108) allow global dream uploads by everyone.
(5:109) allow dream pad uploads by dream owner only.
(5:110) allow dream pad uploads by dream owner and shared furres.
(5:111) allow dream pad uploads by everyone.
(5:112) make summoned furres arrive at the start of the dream.
(5:113) allow summoned furres to arrive right by the summoner.
(5:180) show the triggering furre's DragonSpeak Button #.
(5:181) hide the triggering furre's DragonSpeak Button #.
(5:200) emit message {...} to whoever set off the trigger.
(5:201) emit message {...} to any furre present.
(5:202) emit message {...} to every furre who can see (#,#).
(5:203) emit message {...} to every furre who can see the triggering furre.
(5:204) emitloud message {...} to everyone on the map.
(5:210) set entrytext to {...}
(5:212) set silent speech prefix (for spoken commands) to {...}
(5:213) Set the silence floor (where nobody can speak) to floor type #.
(5:214) Set the silence object to object type #.
(5:215) set the 'you can't talk' message to {...}
(5:300) set variable # to the value #.
(5:301) copy the value of variable # into variable #.
(5:302) take variable # and add # to it.
(5:303) take variable # and add variable # to it.
(5:304) take variable # and subtract # from it.
(5:305) take variable # and subtract variable # from it.
(5:306) multiply variable # by #.
(5:307) multiply variable # by variable #.
(5:308) divide variable # by # and put the remainder in variable #.
(5:309) divide variable # by variable # and put the remainder in variable #.
(5:310) use variable # as an array, and copy element # of it into variable #.
(5:311) use variable # as an array, and set element # of it to #.
(5:312) set variable # to the total of rolling # dice with # sides plus #.
(5:313) set variable # to the total of rolling # dice with # sides minus #.
(5:314) set variable # to the number the triggering furre just said.
(5:315) set variable # to the triggering furre's entry code.
(5:316) set the triggering furre's entry code to #.
(5:317) set variable # to the number of the object in the triggering furre's paws.
(5:318) set variable # to the number of furres in the dream.
(5:350) set variable # to the X,Y position the triggering furre (moved from/is standing at).
(5:351) set variable # to the X,Y position the triggering furre moved to.
(5:352) move the position in variable # northeast (up and right) # step(s).
(5:353) move the position in variable # southeast (down and right) # step(s).
(5:354) move the position in variable # southwest (down and left) # step(s).
(5:355) move the position in variable # northwest (up and left) # step(s).
(5:380) set variable # to the floor type at (#, #).
(5:381) set variable # to the object type at (#, #).
(5:382) set variable # to the wall shape at (#, #).
(5:383) set variable # to the wall texture at (#, #).
(5:384) set variable # to the x,y position (#,#).
(5:390) Starting with entry #, set # elements in array # to #.
(5:399) clear all variables to zero.
(5:400) Cycle the three object types in this sequence one step forward: #, #, #.
(5:401) Cycle the four object types in this sequence one step forward: #, #, #, #.
(5:402) Cycle the five object types in this sequence one step forward: #, #, #, #, #.
(5:410) Cycle the three floor types in this sequence one step forward: #, #, #.
(5:411) Cycle the four floor types in this sequence one step forward: #, #, #, #.
(5:412) Cycle the five floor types in this sequence one step forward: #, #, #, #, #.
(5:500) set variable # to the X,Y position of a random spot within the rectangle (#,#) - (#,#),
(5:501) set variable # to the X,Y position of a random spot that is onscreen for the triggering furre,
(5:502) set variable # to the X,Y position of a random spot somewhere in the dream,
(5:510) set variable # to the X,Y position of a random spot where the floor is type # within the rectangle (#,#) - (#,#),
(5:511) set variable # to the X,Y position of a random spot where the floor is type # that is onscreen for the triggering furre,
(5:512) set variable # to the X,Y position of a random spot where the floor is type # somewhere in the dream,
(5:520) set variable # to the X,Y position of a random spot where the floor is not type # within the rectangle (#,#) - (#,#),
(5:521) set variable # to the X,Y position of a random spot where the floor is not type # that is onscreen for the triggering furre,
(5:522) set variable # to the X,Y position of a random spot where the floor is not type # somewhere in the dream,
(5:530) set variable # to the X,Y position of a random spot where the object is type # within the rectangle (#,#) - (#,#),
(5:531) set variable # to the X,Y position of a random spot where the object is type # that is onscreen for the triggering furre,
(5:532) set variable # to the X,Y position of a random spot where the object is type # somewhere in the dream,
(5:540) set variable # to the X,Y position of a random spot where the object is not type # within the rectangle (#,#) - (#,#),
(5:541) set variable # to the X,Y position of a random spot where the object is not type # that is onscreen for the triggering furre,
(5:542) set variable # to the X,Y position of a random spot where the object is not type # somewhere in the dream,
(5:1000) redraw the screen and show everything that's just changed.
(5:1200) change the triggering furre to localspecies #.
(5:1201) change any furre present to localspecies #.
(5:1202) change the triggering furre back to their original species.
(5:1203) change any furre present back to their original species.
(5:2000) Reset the dream and kick all the players out.