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#724306
int Initialize (cl_enginefunc_t* pEnginefuncs , int iVersion);int HUD_Redraw(float flFrameTime,int iInterMission);void CL_CreateMove(float flFrameTime, struct usercmd_s* pCmd, int iRunFuncs);void HUD_PlayerMove (struct playermove_s *pMovement, int b);void V_CalcRefdef(struct ref_params_s* pParams);int HUD_AddEntity(int iType, struct cl_entity_s *pEntity, const char *pszModel);int HUD_GetStudioModelInterface(int iVersion, struct r_studio_interface_s **pStudioInterface, struct engine_studio_api_s *pEngineStudio)