Public feed #724302

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public text v1 · immutable
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·published 2007-10-03 14:11 UTC
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int Initialize (cl_enginefunc_t* pEnginefuncs , int iVersion);
int HUD_Redraw(float flFrameTime,int iInterMission);
void CL_CreateMove(float flFrameTime, struct usercmd_s* pCmd, int iRunFuncs);
void HUD_PlayerMove	(struct playermove_s *pMovement, int b);
void V_CalcRefdef(struct ref_params_s* pParams);
int HUD_AddEntity(int iType, struct cl_entity_s *pEntity, const char *pszModel);
int HUD_GetStudioModelInterface(int iVersion, 
								struct r_studio_interface_s **pStudioInterface, 
								struct engine_studio_api_s *pEngineStudio)