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#723537
def parseAndComputeAttunement(self): attunementCost = self.spellProto.attunementCost skillname = self.spellProto.skillname skillPoints = self.mob.skillPoints[skillname] attunementCost = attunementCost.replace("SPG",str(skillPoints)) attunementCost = attunementCost.replace("RSF",str(RPG_RSF_CONSTANT)) calcCost = eval(attunementCost) if self.mob.player: self.mob.player.sendGameText(RPG_MSG_GAME_BLUE, "Attunement Calculation: %s Skill: %s Points: %d Calc: %d\n\n"%(attunementCost, skillname, skillPoints, calcCost)) return calcCost