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#723536
def parseAndComputeAttunement(self):
attunementCost = self.spellProto.attunementCost
skillname = self.spellProto.skillname
skillPoints = self.mob.skillPoints[skillname]
attunementCost = attunementCost.replace("SPG",str(skillPoints))
attunementCost = attunementCost.replace("RSF",str(RPG_RSF_CONSTANT))
calcCost = eval(attunementCost)
if self.mob.player:
self.mob.player.sendGameText(RPG_MSG_GAME_BLUE, "Attunement Calculation: %s Skill: %s Points: %d Calc: %d\n\n"%(attunementCost, skillname, skillPoints, calcCost))
return calcCost