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#722669
if(inside)
{
info->face = surfaceIndex;
MaterialPropertyMap* pMatMap = MaterialPropertyMap::get();
const char* pName = mMaterialList->getMaterialName(rSurface.textureIndex);
info->material = pMatMap->getIndexFromName(pName);
if(info->material == -1)
info->material = 0; //no entry, use material 0
}