Public feed #722157

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public lua v1 · immutable
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·published 2007-10-01 20:09 UTC
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root = getRootElement ()function vehicleDrop ( source, command, x, y, z, id )	if ( not x or not y or not z or not id ) then	outputConsole ( "Sorry pal, you are not using vehicleDrop(x, y, z, carid) correctly" )	else	hitshape = createColCuboid ( tonumber(x), tonumber(y), tonumber(z), 10.0, 10.0, 2.0 )	chute = createObject ( 2903, 0, 0, 0 )	dropvehicle = createVehicle ( tonumber(id), tonumber(x), tonumber(y), tonumber(z)+20 )	attachElementToElement ( chute, dropvehicle, 0, 0, 8 )	setElementVelocity ( dropvehicle, 0, 0, 0.1 )	addEventHandler ( "onElementColShapeHit", hitshape, hit_shape )	endendfunction hit_shape ( dropvehicle, matchingInterior )	detachElementFromElement ( chute, dropvehicle )	destroyElement ( chute )	x2, y2, z2 = getElementPosition ( hitshape )	setElementPosition ( dropvehicle, tonumber(x2), tonumber(y2), tonumber(z2) )	setElementVelocity ( dropvehicle, 0, 0, 0.1 )endaddCommandHandler ( "vehicledrop", vehicleDrop )