Public feed #721949

Anonymous

public java v1 · immutable
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·published 2007-10-01 17:33 UTC
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package Game.GameFunctions.Widget.RandomEvent;import Game.GameFunctions.Teleport.*; import Game.GameFunctions.GameEngine;/** * Runesoft 5.5 Random Event Manager * @author Gander * @ Handles the various Random event classes */public class RandomEventHandler{	public final int random(int range) { 		return(int)(java.lang.Math.random() * range);	}		public RandomEventHandler(GameEngine g){	this.gameEngine = g;	}	public void process()	{	if(this.isBusy) return;		Event g = RandomLoader.getEvent();	if(this.random(g.chance) == 1|| this.random(g.chance) < 40){ 		this.oldY = gameEngine.playerPos.getY();		this.oldX = gameEngine.playerPos.getX();		this.createNewRandomEvent(g);		g = null;				}	}			private void createNewRandomEvent(Event g)   { 		this.currentRandom = g;				if(this.currentRandom.type == 1) 		{			Game.PacketBuilder.Message.build("Welcome to  "+this.currentRandom.name+".",this.gameEngine.player);			Game.PacketBuilder.Message.build(this.currentRandom.instructions,this.gameEngine.player);			this.isBusy = true;			this.gameEngine.player.teleportToX = this.currentRandom.absX;			this.gameEngine.player.teleportToY = this.currentRandom.absY;			Game.GameFunctions.Widget.Cutscene.append(this.gameEngine.frameWriter);			Game.PacketBuilder.Music.build(7,this.gameEngine.player);					}	}	public void processObjectRandom(int id){ 						if(!this.isBusy || this.currentRandom == null || this.id == 0 || this.id == -1) return;				if(this.currentRandom.type == 1) 		{			if(this.id != this.currentRandom.param1) 			{				Game.PacketBuilder.Message.build("You did not click the correct object you have been teleported to a random position.",gameEngine.player);				this.gameEngine.player.teleportToX = this.teleX;				this.gameEngine.player.teleportToY = this.teleY;								this.reset();			}			else			{			Game.PacketBuilder.Message.build("Congratulations, you completed the "+this.currentRandom.name,gameEngine.player);			this.gameEngine.player.addItem(currentRandom.reward,1);			this.gameEngine.player.teleportToX = oldX;			this.gameEngine.player.teleportToY = oldY;			this.reset();			}							}	}	private void reset()	{		Game.GameFunctions.Widget.Cutscene.remove(this.gameEngine.frameWriter);		Game.PacketBuilder.Music.build(-1,this.gameEngine.player);		this.isBusy = false;		this.currentRandom = null;		this.oldX = 0;		this.oldY = 0;	}		private int oldX = 0;	private int oldY = 0;	private final int teleX = 0;	private final int teleY = 0;	private GameEngine gameEngine;	private Event currentRandom = null;	private boolean isBusy = false;	}