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#721902
#define Player_Class_H
class Creature
{
private:
//Health
int HP;
//Race
char Race;
//Power
int Power;
//Location
int X;
int Y;
int Z;
int Facing;
//Images for poses
SDL_Surface Left[2];
SDL_Surface Right[2];
SDL_Surface Up[2];
SDL_Surface Down[2];
public:
int Set_Loc();
int Set_HP();
int Set_Power();
char Set_Race();
};
Creature::Set_Facing() {;}
Creature::Set_Loc() {;}
Creature::Set_HP() {;}
Creature::Set_Power() {;}
Creature::Set_Race() {;}
class Player
{
private:
//Creature qualities
Creature Base;
//Target
int Target;
public:
Move();
Attack();
Set_Target();
};
Player::Move() {;}
Player::Attack() {;}
Player::Set_Target() {;}