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#721813
#define TEMPLATE_ITEM_ID 0x9492
#define TEMPLATE_SOLDIER_ID 0x9493
#define TEMPLATE_KIT_ID 0x9496
#define TEMPLATE_ITEMCONTAINER_ID 0x9499
#define TEMPLATE_ANTENNABUNDLE_ID 0x949C
#define TEMPLATE_ANTENNA_ID 0x949D
#define TEMPLATE_OBJECTSPAWNER_ID 0x94A1
#define TEMPLATE_KITPART_ID 0x94A3
#define TEMPLATE_SUPPLYDEPOT_ID 0x94A4
#define TEMPLATE_CONTROLPOINT_ID 0x94A5
#define TEMPLATE_LANDINGGEAR_ID 0x94AE
#define TEMPLATE_OBSTACLE_ID 0x94AF
#define TEMPLATE_TARGETOBJECT_ID 0x94BE
#define TEMPLATE_ROTOR_ID 0x94CB
#define TEMPLATE_GENERICFIREARM_ID 0x94D3
#define TEMPLATE_GENERICPROJECTILE_ID 0x9539
#define TEMPLATE_LADDER_ID 0x9C40
#define TEMPLATE_REMOTECONTROLEDOBJECT_ID 0x9C42
#define TEMPLATE_TURNABLEREMOTECONTROLEDOBJECT_ID 0x9C43
#define TEMPLATE_LADDERCONTAINER_ID 0x9C46
#define TEMPLATE_SUPPLYOBJECT_ID 0x9C47
#define TEMPLATE_PLAYERCONTROLOBJECT_ID 0xc4C2
#define TEMPLATE_DESTROYABLEOBJECT_ID 0xC4D0
#define TEMPLATE_DESTROYABLEWINDOWSBUNDLE_ID 0xC4DC
#define TEMPLATE_DESTROYABLEWINDOW_ID 0xC4DD
#define TEMPLATE_PARACHUTE_ID 0xC5A8
#define PHYSICS_DYNAMIC_NODE_ID 0xc422
#define COMPONENT_AMMO_ID 0xC4F4
#define COMPONENT_DEVIATION_ID 0xC4FC
#define COMPONENT_FIRE_ID 0xC4F1
#define COMPONENT_ANIMATION_ID 0xC504
#define COMPONENT_TARGET_ID 0xC50C
#define COMPONENT_DETONATION_ID 0xC54F
// skeleton's bones
#define SKELETON_BONE_STOMACH 32
#define SKELETON_BONE_HEAD 52