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·published 2007-10-01 15:40 UTC
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#define TEMPLATE_ITEM_ID				0x9492
#define TEMPLATE_SOLDIER_ID				0x9493
#define TEMPLATE_KIT_ID					0x9496
#define TEMPLATE_ITEMCONTAINER_ID		0x9499
#define TEMPLATE_ANTENNABUNDLE_ID		0x949C
#define TEMPLATE_ANTENNA_ID				0x949D
#define TEMPLATE_OBJECTSPAWNER_ID		0x94A1
#define TEMPLATE_KITPART_ID				0x94A3
#define TEMPLATE_SUPPLYDEPOT_ID			0x94A4
#define TEMPLATE_CONTROLPOINT_ID		0x94A5


#define TEMPLATE_LANDINGGEAR_ID			0x94AE
#define TEMPLATE_OBSTACLE_ID			0x94AF
#define TEMPLATE_TARGETOBJECT_ID		0x94BE
#define TEMPLATE_ROTOR_ID				0x94CB
#define TEMPLATE_GENERICFIREARM_ID		0x94D3
#define TEMPLATE_GENERICPROJECTILE_ID	0x9539
#define TEMPLATE_LADDER_ID				0x9C40
#define TEMPLATE_REMOTECONTROLEDOBJECT_ID	0x9C42
#define TEMPLATE_TURNABLEREMOTECONTROLEDOBJECT_ID	0x9C43
#define TEMPLATE_LADDERCONTAINER_ID		0x9C46
#define TEMPLATE_SUPPLYOBJECT_ID		0x9C47

#define TEMPLATE_PLAYERCONTROLOBJECT_ID	0xc4C2
#define TEMPLATE_DESTROYABLEOBJECT_ID	0xC4D0
#define TEMPLATE_DESTROYABLEWINDOWSBUNDLE_ID 0xC4DC
#define TEMPLATE_DESTROYABLEWINDOW_ID	0xC4DD
#define TEMPLATE_PARACHUTE_ID			0xC5A8

#define PHYSICS_DYNAMIC_NODE_ID			0xc422

#define COMPONENT_AMMO_ID				0xC4F4
#define COMPONENT_DEVIATION_ID			0xC4FC
#define COMPONENT_FIRE_ID				0xC4F1
#define COMPONENT_ANIMATION_ID			0xC504
#define COMPONENT_TARGET_ID				0xC50C
#define COMPONENT_DETONATION_ID			0xC54F


// skeleton's bones
#define SKELETON_BONE_STOMACH 32
#define SKELETON_BONE_HEAD	 52