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#721545
/ the missiles for instance have what bf calls a 'target system' CTComponent_Target* weapon_ts = (CTComponent_Target*) weapon_template->GetComponent(COMPONENT_TARGET_ID); if(weapon_ts) { weapon_target_system = TSTVGUIDED; // but we don't support them yet. return FALSE; } else weapon_target_system = TSTVGUIDED;Ok Addng Target Systems