Public feed #721494

Something

public cpp v1 · immutable
Raw Edit
·published 2007-10-01 08:46 UTC
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/ the missiles for instance have what bf calls a 'target system'		CTComponent_Target* weapon_ts = (CTComponent_Target*) weapon_template->GetComponent(COMPONENT_TARGET_ID);		if(weapon_ts)		{			weapon_target_system = weapon_ts->targetSystem;			// but we don't support them yet.			return FALSE;		}		else weapon_target_system = TSNone;Ok Addng Target Systems