Public feed #721482

Someone

public cpp v1 · immutable
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·published 2007-10-01 08:34 UTC
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HRESULT APIENTRY IDirect3DDevice9hook::BeginScene() {	m_pD3Ddev->GetViewport(&Viewport);	float ScreenCenterX = (float)Viewport.Width / 2 + Viewport.X;	float ScreenCenterY = (float)Viewport.Height / 2 + Viewport.Y;	CrosshairX[0].x = ScreenCenterX-1-7;	CrosshairX[0].y = ScreenCenterY;	CrosshairX[1].x = ScreenCenterX-1+8;	CrosshairX[1].y = ScreenCenterY;	CrosshairY[0].x = ScreenCenterX-1;	CrosshairY[0].y = ScreenCenterY-7;	CrosshairY[1].x = ScreenCenterX-1;	CrosshairY[1].y = ScreenCenterY+8;	m_pD3Ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 255, 255, 255 ), 1.0f, 0 );	return m_pD3Ddev->BeginScene();