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#721435
On line 281 do this:
D3DXVECTOR2 CrosshairX[2], CrosshairY[2], CrosshairX1[2], CrosshairY1[2], SmallXHair1[2], SmallXHair2[2];
Replace the Crosshair defintion with this:
//Left Line
//Point 1 of line 1
CrosshairX[0].x = ScreenCenterX-4;
CrosshairX[0].y = ScreenCenterY;
//Point 2 of Line 1
CrosshairX[1].x = ScreenCenterX-1;
CrosshairX[1].y = ScreenCenterY;
//Right Line
//Point 1 of line 2
CrosshairY[0].x = ScreenCenterX+5;
CrosshairY[0].y = ScreenCenterY;
//Point 2 of line 2
CrosshairY[1].x = ScreenCenterX+2;
CrosshairY[1].y = ScreenCenterY;
//Top Line
//Point 1 of line 3
CrosshairX1[0].x = ScreenCenterX;
CrosshairX1[0].y = ScreenCenterY-4;
//Point 2 of Line 3
CrosshairX1[1].x = ScreenCenterX;
CrosshairX1[1].y = ScreenCenterY-1;
//Bottom line
//Point 1 of line 4
CrosshairY1[0].x = ScreenCenterX;
CrosshairY1[0].y = ScreenCenterY+5;
//Point 2 of line 4
CrosshairY1[1].x = ScreenCenterX;
CrosshairY1[1].y = ScreenCenterY+2;
Add this to the end of if(XHair){ }
pLine->Begin();
pLine->Draw(CrosshairY1,2,D3DCOLOR_RGBA(255,0,0,255));
pLine->End();
pLine->Begin();
pLine->Draw(CrosshairX1,2,D3DCOLOR_RGBA(255,0,0,255));
pLine->End();