All pastes #720823 Raw Edit

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public text v1 · immutable
#720823 ·published 2007-09-30 18:47 UTC
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Attack $c1(Cave horror:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Bandit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Giant skeleton:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*70))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*120))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*150))),b))
Strength $c1(Cave horror:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Bandit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Giant skeleton:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*70))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*120))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*150))),b))
Defence $c1(Cave horror:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*55))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Bandit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*65))),b)) $c1(Giant skeleton:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*70))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*90))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*120))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*150))),b))
Hitpoints $c1(Cave horror:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*55)/3))),b)) $c1(Ogre:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*60)/3))),b)) $c1(Ankou:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*65)/3))),b)) $c1(Bandit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*65)/3))),b)) $c1(Giant skeleton:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*70)/3))),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*90)/3))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*105)/3))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*105)/3))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*111)/3))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*120)/3))),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/((4*150)/3))),b))
Ranged $c1(Cave horror:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*55))),b)) $c1(Ogre:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*60))),b)) $c1(Blue dragon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*105))),b)) $c1(Fire giant:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*111))),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/(4*120))),b))
Prayer $c1(Bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/4.5)),b)) $c1(Big bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/18)),b)) $c1(Baby dragon bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/30)),b)) $c1(Wyvern bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/50)),b)) $c1(Dragon bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/72)),b)) $c1(Dagannoth bones:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/125)),b)) $c1(Dragon bones (Gilded altar):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/252)),b)) $c1(Dragon bones (Ectofunctus):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/288)),b))
Magic $c1(Curse:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/29)),b)) $c1(Camelot teleport:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/55.5)),b)) $c1(High alchemy:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/65)),b)) $c1(Level 6 enchant (arena):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/72.7)),b)) $c1(Stun:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b))
Cooking $c1(Trout:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/70)),b)) $c1(Salmon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b)) $c1(Tuna:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/100)),b)) $c1(Lobster:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/120)),b)) $c1(Swordfish:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/140)),b)) $c1(Monkfish:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/150)),b)) $c1(Shark:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/210)),b))
Woodcutting $c1(Logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/25)),b)) $c1(Oak logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/37.5)),b)) $c1(Willow logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/67.5)),b)) $c1(Teak logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/85)),b)) $c1(Maple logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/100)),b)) $c1(Mahogany logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/125)),b)) $c1(Yew logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/175)),b)) $c1(Magic logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/250)),b))
Fletching $c1(Arrow shafts (15):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/5)),b)) $c1(Willow longbow(u):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/41.5)),b)) $c1(Maple longbow(u):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/58.3)),b)) $c1(Yew longbow(u):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/75)),b)) $c1(Magic longbow(u):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/91.5)),b)) $c1(Yew longbow:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/150)),b)) $c1(Magic longbow:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/183)),b))
Fishing $c1(Trout:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/50)),b)) $c1(Salmon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/70)),b)) $c1(Tuna:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/80)),b)) $c1(Lobster:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b)) $c1(Swordfish:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/100)),b)) $c1(Monkfish:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/120)),b)) $c1(Shark:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/110)),b))
Firemaking $c1(Logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/40)),b)) $c1(Oak logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/60)),b)) $c1(Willow logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b)) $c1(Maple logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/135)),b)) $c1(Yew logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/202.5)),b)) $c1(Magic logs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/303.8)),b)) $c1(Dorgeshuun light orb:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/1000)),b))
Crafting $c1(Coif:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/37)),b)) $c1(Gold amulet:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/30)),b)) $c1(Dragonstone amulet:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/100)),b)) $c1(Onyx amulet:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/165)),b)) $c1(Glass orb:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/52.5)),b)) $c1(Air battlestaff:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/137.5)),b)) $c1(Green d'leather:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/62)),b)) $c1(Blue d'leather:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/70)),b)) $c1(Red d'leather:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/78)),b)) $c1(Black d'leather:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/86)),b))
Smithing $c1(Iron smelting:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/12.5)),b)) $c1(Iron smithing:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/25)),b)) $c1(Iron smelting & smithing:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/37.5)),b)) $c1(Steel smithing:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/17.5)),b)) $c1(Cannonballs:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/25.5)),b)) $c1(Gold smelting (with gauntlets):) $c2($bytes($ceil($calc(($xp(%goal) - $3)/56.2)),b))
Mining $c1(Iron:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/35)),b)) $c1(Gold:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/65)),b)) $c1(Coal:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/50)),b)) $c1(Gem:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/65)),b)) $c1(Granite:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/65)),b)) $c1(Runite:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/120)),b))
Herblore $c1(Prayer restore potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/87.5)),b)) $c1(Super attack potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/100)),b)) $c1(Super antipoison:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/106.3)),b)) $c1(Super strength potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/125)),b)) $c1(Super energy potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/117.5)),b)) $c1(Super restore potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/142.5)),b)) $c1(Super defence potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/150)),b)) $c1(Range potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/162.5)),b)) $c1(Magic potion:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/172.5)),b)) $c1(Saradomin brew:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/180)),b))
Agility $c1(Penguin course:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/540)),b)) $c1(Barbarian outpost:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/153.2)),b)) $c1(Ape atoll:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/580)),b)) $c1(Wilderness:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/571.4)),b)) $c1(Dorgash-kaan:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/2750)),b)) $c1(Brimhaven tickets:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/240)),b)) $c1(Agility pyramid:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/1014)),b))
Thieving $c1(Cake stall:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/16)),b)) $c1(Nature runes:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/25)),b)) $c1(Master farmer:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/43)),b)) $c1(Guard:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/46.8)),b)) $c1(Fremmenik:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/65)),b)) $c1(Knight:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/84.3)),b)) $c1(Summer sq'irk juice:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/3000)),b))
Slayer $c1(Jelly:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/75)),b)) $c1(Kalphite soldier:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b)) $c1(Dust devil:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/105)),b)) $c1(Gargoyle:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/105)),b)) $c1(Nechryael:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/105)),b)) $c1(Bloodveld:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/120)),b)) $c1(Dagganoth:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/120)),b)) $c1(Abyssal demon:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/150)),b))
Farming $c1(Papaya tree:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/6390.4)),b)) $c1(Palm tree:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/10510.1)),b)) $c1(Yew tree:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/7160.9)),b)) $c1(Magic tree:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/13914.8)),b)) $c1(Calquat:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/12516.5)),b)) $c1(Spirit tree:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/19501.3)),b))
Runecraft $c1(Air rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/5)),b)) $c1(Mind rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/5.5)),b)) $c1(Water rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/6)),b)) $c1(Earth rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/6.5)),b)) $c1(Fire rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/7)),b)) $c1(Body rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/7.5)),b)) $c1(Cosmic rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/8)),b)) $c1(Chaos rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/8.5)),b)) $c1(Astral rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/8.7)),b)) $c1(Nature rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/9)),b)) $c1(Law rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/9.5)),b)) $c1(Death rune:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/10)),b))
Hunter $c1(Dark kebbit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/132)),b)) $c1(Dashing kebbit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/156)),b)) $c1(Sabre-toothed kebbit:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/200)),b)) $c1(Red chinchompa:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/265)),b)) $c1(Red salamander:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/272)),b)) $c1(Imp-in-a-box:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/450)),b)) $c1(Dragon impling:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/75)),b))
Construction $c1(Plank:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/29)),b)) $c1(Oak plank:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/60)),b)) $c1(Teak plank:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/90)),b)) $c1(Mahogany plank:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/140)),b)) $c1(Oak larder:) $c2($bytes($ceil($calc(($xp(%goal) - $3)/480)),b))