All pastes #720600 Raw Edit

wille_992

public text v1 · immutable
#720600 ·published 2007-09-30 14:18 UTC
rendered paste body
alias c1 { return $+(4,$1-) } 
alias c2 { return $+(3,$1-) } 

on *:text:*:#: { 
  tokenize 32 $remove($strip($1-),$)
  if ($left($1,1) !isin @!.) halt
  if ($right($1,-1) == stats) var %style = astats
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
  elseif ($right($1,-1) == defname) && ($2) {
    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),_)
    writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),_)
    notice $nick $c1(Your default RSN has been set to) $c2($2-) $+ $c1(.)
    halt
  }
  else halt

  inc %ID
  if (#* iswm $2) && ($right($2,-1) isnum) {
    set $+(%,stats.goal.,%ID) $right($2,-1)
    tokenize 32 $1 $3-
  }
  if ($len($2-) > 12) {
    notice $nick $c1(The RSN) $c2($2-) $c1(is too long.)
    cleanup %ID
    halt
  }

  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
  else set $+(%,stats.rsn.,%ID) $nick

  set $+(%,stats.style.,%ID) %style
  set $+(%,stats.skill.,%ID) %skill
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
  sockopen $+(stats.,%ID) hiscore.runescape.com 80
}

on *:sockopen:stats.*: {
  var %id = $gettok($sockname,2,46)
  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
  sockread &Incoming
  bwrite $sockname -1 -1 &Incoming
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
    $($+(%,stats.display.,%ID),2) $c1(The RSN) $c2($+([,$($+(%,stats.rsn.,%ID),2),])) $c1(does not appear in the highscores.)
    cleanup $gettok($sockname,2,46)
  }
}
alias -l makehash {
  var %file = $1
  bread %file 1 $file(%file).size &stats
  var %currentstat, %x = 1
  while (%x) {
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
    var %currentstat = $striptags($bvar(&stats,%x,200).text)
    tokenize 10 %currentstat
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
  }
  process %file
}
alias process {
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
    %display = $($+(%,stats.display.,%ID),2), $&
    %rsn = $replace($($+(%,stats.rsn.,%ID),2),-,_), $&
    %skill = $($+(%,stats.skill.,%ID),2), $&
    %style = $($+(%,stats.style.,%ID),2), $&
    %goal = $($+(%,stats.goal.,%ID),2)

  if (%style == astats) {
    while (%x <= 22) {
      tokenize 32 $hget(%table,$setskill(%x))
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
      inc %x
    }
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
    %display %statline
    $iif(%s12,%display,%s12) 
  }

  elseif (%style == istat) {
    if (!$hget(%table,%skill)) %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the highscores for) $c2(%skill) $+ $c1(.)
    else {
      tokenize 32 $hget(%table,%skill)
      tokenize 32 $1-3 $calc($experience($iif(%goal,%goal,$calc($2 + 1))) - $remove($3,$chr(44)))
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
      %display $c1(Rank:) $c2($1) $c1( $+ $chr(124) Level:) $c2($bytes($2,b)) $c1( $+ $chr(124) Exp:) $c2($3) $iif(%skill != Overall,$c1( $+ $chr(124) Exp to level) $c2($iif(%goal,%goal,$calc($2 + 1))) $+ $c1(:) $c2($bytes($4,b)))
      if (%skill == Mining) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Tin/Copper:) $c2($comma($ceil($calc($4 / 17.5)))) $c1( $+ $chr(124) $+  Iron:) $c2($comma($ceil($calc($4 / 35)))) $c1( $+ $chr(124) $+  Silver:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+  Coal:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) $+  Gold:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Mithril:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+  Adamantite:) $c2($comma($ceil($calc($4 / 95)))) $c1( $+ $chr(124) $+  Runite:) $c2($comma($ceil($calc($4 / 120)))) }
      elseif (%skill == Fishing) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Shrimp:) $c2($comma($ceil($calc($4 / 10)))) $c1( $+ $chr(124) $+  Sardine:) $c2($comma($ceil($calc($4 / 20)))) $c1( $+ $chr(124) $+  Herring:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) Anchovy:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) Trout:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) Pike:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) Salmon:) $c2($comma($ceil($calc($4 / 70)))) $c1( $+ $chr(124) Tuna:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+ Lobster:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+ Swordfish:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+ Monkfish:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+  Shark:) $c2($comma($ceil($calc($4 / 110)))) }
      elseif (%skill == Runecraft) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Air:) $c2($comma($ceil($calc($4 / 5)))) $c1( $+ $chr(124) $+  Mind:) $c2($comma($ceil($calc($4 / 5.5)))) $c1( $+ $chr(124) $+  Water:) $c2($comma($ceil($calc($4 / 6)))) $c1( $+ $chr(124) $+  Earth:) $c2($comma($ceil($calc($4 / 6.5)))) $c1( $+ $chr(124) $+  Fire:) $c2($comma($ceil($calc($4 / 7)))) $c1( $+ $chr(124) $+  Body:) $c2($comma($ceil($calc($4 / 7.5)))) $c1( $+ $chr(124) $+  Cosmic:) $c2($comma($ceil($calc($4 / 8)))) $c1( $+ $chr(124) $+  Chaos:) $c2($comma($ceil($calc($4 / 8.5)))) $c1( $+ $chr(124) $+  Astral:) $c2($comma($ceil($calc($4 / 8.7)))) $c1( $+ $chr(124) $+  Nature:) $c2($comma($ceil($calc($4 / 9)))) $c1( $+ $chr(124) $+  Law:) $c2($comma($ceil($calc($4 / 9.5)))) $c1( $+ $chr(124) $+  Death:) $c2($comma($ceil($calc($4 / 10)))) }
      elseif (%skill == Woodcutting) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Normal:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+  Oak:) $c2($comma($ceil($calc($4 / 37.5)))) $c1( $+ $chr(124) $+  Willow:) $c2($comma($ceil($calc($4 / 67.5)))) $c1( $+ $chr(124) $+  Teak:) $c2($comma($ceil($calc($4 / 85)))) $c1( $+ $chr(124) $+  Maple:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+  Mahogany:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) $+  Yew:) $c2($comma($ceil($calc($4 / 175)))) $c1( $+ $chr(124) $+  Magic:) $c2($comma($ceil($calc($4 / 250)))) }
      elseif (%skill == Construction) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Normal Planks:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+  Oak Planks:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+  Teak Planks:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Mahogany Planks:) $c2($comma($ceil($calc($4 / 140)))) }
      elseif (%skill == Agility) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Gnome Course:) $c2($comma($ceil($calc($4 / 86.5)))) $c1( $+ $chr(124) $+  Pyramid:) $c2($comma($ceil($calc($4 / 1014)))) $c1( $+ $chr(124) $+  Barbarian Course:) $c2($comma($ceil($calc($4 / 153.2)))) $c1( $+ $chr(124) $+  Ape Atoll:) $c2($comma($ceil($calc($4 / 580)))) $c1( $+ $chr(124) $+  Wilderness Course:) $c2($comma($ceil($calc($4 / 571.4)))) $c1( $+ $chr(124) $+  Werewolves' Course:) $c2($comma($ceil($calc($4 / 540)))) }
      elseif (%skill == Magic) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Superheat Item:) $c2($comma($ceil($calc($4 / 53)))) $c1( $+ $chr(124) $+  Camelot Teleport:) $c2($comma($ceil($calc($4 / 55.5)))) $c1( $+ $chr(124) $+  High Level Alchemy:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Charge:) $c2($comma($ceil($calc($4 / 180)))) }       
      elseif (%skill == Hunter) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Prickly Kebbit:) $c2($comma($ceil($calc($4 / 204)))) $c1( $+ $chr(124) $+  Snowy Knight:) $c2($comma($ceil($calc($4 / 44)))) $c1( $+ $chr(124) $+  Swamp Lizard:) $c2($comma($ceil($calc($4 / 152)))) $c1( $+ $chr(124) $+  Spined Larupia:) $c2($comma($ceil($calc($4 / 180)))) $c1( $+ $chr(124) $+  red chins:) $c2($comma($ceil($calc($4 / 265)))) }
      elseif (%skill == Cooking) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Sharks:) $c2($comma($ceil($calc($4 / 210)))) $c1( $+ $chr(124) $+  Lobsters:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+  Monkfish:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Swordfish:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) $+  Tuna:) $c2($comma($ceil($calc($4 / 100)))) }
      elseif (%skill == Prayer) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Bones:) $c2($comma($ceil($calc($4 / 4.5)))) $c1( $+ $chr(124) $+  Big bones:) $c2($comma($ceil($calc($4 / 15)))) $c1( $+ $chr(124) $+  Baby-Dragon bones:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+  Dragon bones:) $c2($comma($ceil($calc($4 / 72)))) }
      elseif (%skill == Ranged) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Blue Dragons:) $c2($comma($ceil($calc($4 / 436)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 447.2)))) $c1( $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Rock crabs:) $c2($comma($ceil($calc($4 / 200)))) $c1( $+ $chr(124) $+  Black Drags:) $c2($comma($ceil($calc($4 / 800)))) }
      elseif (%skill == Attack) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) }
      elseif (%skill == Strength) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) $c1( $+ $chr(124) $+  Abby demons:) $c2($comma($ceil($calc($4 / 600)))) }
      elseif (%skill == Defence) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) }
      elseif (%skill == Fletching) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Magic Longbows:) $c2($comma($ceil($calc($4 / 183)))) $c1( $+ $chr(124) $+  Magic Shortbow:) $c2($comma($ceil($calc($4 / 166.6)))) $c1( $+ $chr(124) $+  Yew Longbow:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Yew Shortbow:) $c2($comma($ceil($calc($4 / 133)))) $c1( $+ $chr(124) $+  Willow Longbow:) $c2($comma($ceil($calc($4 / 83)))) $c1( $+ $chr(124) $+  Willow Shortbow:) $c2($comma($ceil($calc($4 / 66.6)))) }
      elseif (%skill == Firemaking) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+  Magic Logs:) $c2($comma($ceil($calc($4 / 303.8)))) $c1( $+ $chr(124) $+  Yew Logs:) $c2($comma($ceil($calc($4 / 202.5)))) $c1( $+ $chr(124) $+  Mahogany Logs:) $c2($comma($ceil($calc($4 / 157.5)))) $c1( $+ $chr(124) $+  Maple Logs:) $c2($comma($ceil($calc($4 / 135)))) $c1( $+ $chr(124) $+  Teak Logs:) $c2($comma($ceil($calc($4 / 105)))) $c1( $+ $chr(124) $+  Willow Logs:) $c2($comma($ceil($calc($4 / 90)))) }   
    }
  }
  elseif (%style == combat) {
    var %a.mult = .32707, %s.mult = .324, %d.mult = .249, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
      %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the highscores for any combat skills.)
      cleanup %id
      halt
    }
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
    else var %cmbstyle = Melee, %combat = %MeleeCombat

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
    else var %dynamic.2lvl = $c1(Att/Str:) $c2(%a.2lvl)
    var %combat = $round(%combat,2), %next = $ceil(%combat)

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
    %display $c1(Attack:) $c2(%a) $c1( $+ $chr(124) Strength:) $c2(%s) $c1( $+ $chr(124) Defence:) $c2(%d) $c1( $+ $chr(124) Hitpoints:) $c2(%h) $c1( $+ $chr(124) Range:) $c2(%r) $c1( $+ $chr(124) Prayer:) $c2(%p) $c1( $+ $chr(124) Magic:) $c2(%m)
    %display $c1(Levels required for) $c2($calc($floor(%combat) + 1)) $c1(combat: %dynamic.2lvl) $c1( $+ $chr(124) Def/Hps:) $c2(%d.2lvl) $c1( $+ $chr(124) Prayer:) $c2(%p.2lvl)
  }
  cleanup %id
}

alias -l cleanup {
  unset $+(%,stats.*.,$1)
  sockclose $+(Stats.,$1)
  .remove $+(Stats.,$1)
}

alias -l experience {
  var %outputnum = 0
  var %points = 0
  var %lvl = 1
  while (%lvl < $$1) {
    %points = $int($calc(%points + %lvl + 300 * 2 ^ (%lvl / 7.0)))
    %outputnum = $int($calc(%points / 4))
    inc %lvl 1
  }
  return $int(%outputnum)
}


alias -l xp2Next {
  var %xp = $remove($2,$chr(44)), %nextxp = $experience($calc($1 + 1))
  return $calc(%nextxp - %xp)
}

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
  elseif ($1 == 15) || ($regex($1,/^min(e|ing)?$/Si)) return Mining
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
  elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter
  elseif ($1 == 23) || ($regex($1,/^(construct)(ion|ing)?$/Si)) return Construction
}
alias comma { return $bytes($1,b) }