Unnamed
public text v1 · immutablent CG_CalcViewValues( void ) {
playerState_t *ps;
memset( cg.refdef_current, 0, sizeof( cg.refdef ) );
// strings for in game rendering
// Q_strncpyz( cg.refdef.text[0], "Park Ranger", sizeof(cg.refdef_current->text[0]) );
// Q_strncpyz( cg.refdef.text[1], "19", sizeof(cg.refdef_current->text[1]) );
// calculate size of 3D view
CG_CalcVrect();
ps = &cg.predictedPlayerState;