program FindAllBitmaps;
var
TheBox: TBoxArray;
x, y, I: Integer;
function AddBox(var TheBox: TBoxArray; x, y: Integer; SizeOfBox: Integer);
begin
SetLength(TheBox, I);
TheBox[I].x1 := x - SizeOfBox;
TheBox[I].y1 := y - SizeOfBox;
TheBox[I].x2 := x + SizeOfBox;
TheBox[I].y2 := y + SizeOfBox;
end;
function FindBitmaps(var x, y: Integer; TheBmp: Integer; Mask: Boolean): array of TPointArray;
var
AllPoints: array of TPointArray;
Z: Integer;
begin
repeat
if Mask then
//Need to FindBitmapMaskToleranceSkipBoxArray, or bankslots
if FindBitmapMaskTolerance(TheBmp, x, y, MSX1, MSY1, MSX2, MSY2, 10, 10)
then GoOn := True;
else
if FindBitmapToleranceIn(TheBmp, x, y, MSX1, MSY1, MSX2, MSY2, 10)
then GoOn := True;
if GoOn then
begin
Inc(I);
SetLength(AllPoints, I);
AllPoints[I].x := x;
AllPoints[I].y := y;
AddBox(TheBox, x, y, 10);
end;
until GoOn = False;
if Length(AllPoints - 1) > -1 then
begin
Writeln('Bitmaps found at: ');
for Z := 0 to Length(AllPoints - 1) do
Writeln('[ ' + IntToStr(AllPoints[Z].x) + ', ' + IntToStr(AllPoints[Z].y) + ' ]');
end else
begin
Writeln('No bitmaps found');
Exit;
end;
Result := AllPoints;
end;
begin
end.