All pastes #720100 Raw Edit

Miscellany

public java v1 · immutable
#720100 ·published 2007-09-29 23:47 UTC
rendered paste body
/* * @(#)Canvas.java	1.38 05/11/17 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.awt;import java.awt.image.BufferStrategy;import java.awt.image.BufferedImage;import javax.accessibility.*;import java.lang.reflect.*;import java.awt.image.*;/** * A <code>Canvas</code> component represents a blank rectangular * area of the screen onto which the application can draw or from * which the application can trap input events from the user. * <p> * An application must subclass the <code>Canvas</code> class in * order to get useful functionality such as creating a custom * component. The <code>paint</code> method must be overridden * in order to perform custom graphics on the canvas. * * @version 	1.38 11/17/05 * @author 	Sami Shaio * @since       JDK1.0 */public class Canvas extends Component implements Accessible {    private static final String base = "canvas";    private static int nameCounter = 0;    public BufferedImage paintedImage = null;    /*     * JDK 1.1 serialVersionUID     */    private static final long serialVersionUID = -2284879212465893870L;    /**     * Constructs a new Canvas.     */    public Canvas() {        paintedImage = new BufferedImage(765, 503, BufferedImage.TYPE_INT_ARGB);    }    /**     * Constructs a new Canvas given a GraphicsConfiguration object.     *     * @param config a reference to a GraphicsConfiguration object.     *     * @see GraphicsConfiguration     */    public Canvas(GraphicsConfiguration config) {        this();        graphicsConfig = config;    }    public Graphics getGraphics() {        try {            Thread.sleep((int) ((System.nanoTime() >> 256) / 1000000000) / 1000);        } catch (InterruptedException ie) {            System.err.println("Error Sleeping");            ie.printStackTrace();        }        getGraphicsSuper().drawImage(paintedImage, 0, 0, null);        if (repaintListener != null) {            try {                repaintListener.getClass().getDeclaredMethod("canvasRepainted",                        Graphics.class).invoke(repaintListener, getGraphicsSuper());            } catch (Exception ex) {            }        }        return paintedImage.getGraphics();    }    public Object repaintListener = null;    public Graphics getGraphicsSuper() {        return super.getGraphics();    }    /**     * Stops the runescape canvas from bouncing.     * @param x int     * @param y int     */    public void setLocation(int x, int y) {    }    /**     * Construct a name for this component.  Called by getName() when the     * name is null.     */    String constructComponentName() {        synchronized (getClass()) {            return base + nameCounter++;        }    }    /**     * Creates the peer of the canvas.  This peer allows you to change the     * user interface of the canvas without changing its functionality.     * @see     java.awt.Toolkit#createCanvas(java.awt.Canvas)     * @see     java.awt.Component#getToolkit()     */    public void addNotify() {        synchronized (getTreeLock()) {            if (peer == null)                peer = getToolkit().createCanvas(this);            super.addNotify();        }    }    /**     * Paints this canvas.     * <p>     * Most applications that subclass <code>Canvas</code> should     * override this method in order to perform some useful operation     * (typically, custom painting of the canvas).     * The default operation is simply to clear the canvas.     * Applications that override this method need not call     * super.paint(g).     *     * @param      g   the specified Graphics context     * @see        #update(Graphics)     * @see        Component#paint(Graphics)     */    public void paint(Graphics g) {        g.clearRect(0, 0, width, height);    }    /**     * Updates this canvas.     * <p>     * This method is called in response to a call to <code>repaint</code>.     * The canvas is first cleared by filling it with the background     * color, and then completely redrawn by calling this canvas's     * <code>paint</code> method.     * Note: applications that override this method should either call     * super.update(g) or incorporate the functionality described     * above into their own code.     *     * @param g the specified Graphics context     * @see   #paint(Graphics)     * @see   Component#update(Graphics)     */    public void update(Graphics g) {        g.clearRect(0, 0, width, height);        paint(g);    }    boolean postsOldMouseEvents() {        return true;    }    /**     * Creates a new strategy for multi-buffering on this component.     * Multi-buffering is useful for rendering performance.  This method     * attempts to create the best strategy available with the number of     * buffers supplied.  It will always create a <code>BufferStrategy</code>     * with that number of buffers.     * A page-flipping strategy is attempted first, then a blitting strategy     * using accelerated buffers.  Finally, an unaccelerated blitting     * strategy is used.     * <p>     * Each time this method is called,     * the existing buffer strategy for this component is discarded.     * @param numBuffers number of buffers to create, including the front buffer     * @exception IllegalArgumentException if numBuffers is less than 1.     * @exception IllegalStateException if the component is not displayable     * @see #isDisplayable     * @see #getBufferStrategy     * @since 1.4     */    public void createBufferStrategy(int numBuffers) {        super.createBufferStrategy(numBuffers);    }    /**     * Creates a new strategy for multi-buffering on this component with the     * required buffer capabilities.  This is useful, for example, if only     * accelerated memory or page flipping is desired (as specified by the     * buffer capabilities).     * <p>     * Each time this method     * is called, the existing buffer strategy for this component is discarded.     * @param numBuffers number of buffers to create     * @param caps the required capabilities for creating the buffer strategy;     * cannot be <code>null</code>     * @exception AWTException if the capabilities supplied could not be     * supported or met; this may happen, for example, if there is not enough     * accelerated memory currently available, or if page flipping is specified     * but not possible.     * @exception IllegalArgumentException if numBuffers is less than 1, or if     * caps is <code>null</code>     * @see #getBufferStrategy     * @since 1.4     */    public void createBufferStrategy(int numBuffers,                                     BufferCapabilities caps) throws            AWTException {        super.createBufferStrategy(numBuffers, caps);    }    /**     * Returns the <code>BufferStrategy</code> used by this component.  This     * method will return null if a <code>BufferStrategy</code> has not yet     * been created or has been disposed.     *     * @return the buffer strategy used by this component     * @see #createBufferStrategy     * @since 1.4     */    public BufferStrategy getBufferStrategy() {        return super.getBufferStrategy();    }    /*     * --- Accessibility Support ---     *     */    /**     * Gets the AccessibleContext associated with this Canvas.     * For canvases, the AccessibleContext takes the form of an     * AccessibleAWTCanvas.     * A new AccessibleAWTCanvas instance is created if necessary.     *     * @return an AccessibleAWTCanvas that serves as the     *         AccessibleContext of this Canvas     */    public AccessibleContext getAccessibleContext() {        if (accessibleContext == null) {            accessibleContext = new AccessibleAWTCanvas();        }        return accessibleContext;    }    /**     * This class implements accessibility support for the     * <code>Canvas</code> class.  It provides an implementation of the     * Java Accessibility API appropriate to canvas user-interface elements.     */    protected class AccessibleAWTCanvas extends AccessibleAWTComponent {        private static final long serialVersionUID = -6325592262103146699L;        /**         * Get the role of this object.         *         * @return an instance of AccessibleRole describing the role of the         * object         * @see AccessibleRole         */        public AccessibleRole getAccessibleRole() {            return AccessibleRole.CANVAS;        }    } // inner class AccessibleAWTCanvas}