All pastes #719538 Raw Edit

Mine

public text v1 · immutable
#719538 ·published 2007-09-29 11:59 UTC
rendered paste body
public void keyPressed(KeyEvent e)
	{
		currentTime = System.nanoTime();
		if ((currentTime - latestTime) * 1000000 < 500)
		{
		} else
		{
			int gotoX = loadSprites.cfg.playerX;
			int gotoY = loadSprites.cfg.playerY;
			loadSprites.cfg.canMove = true;		
			switch (e.getKeyCode())
			{
				case 37: //left
						loadSprites.cfg.playerX = gotoX - 18;
						loadSprites.cfg.direction = "west";
						
					break;
				case 38: //up
        
						loadSprites.cfg.playerY = gotoY - 18;
						loadSprites.cfg.direction = "north";
        
					break;
				case 39: //right
						loadSprites.cfg.playerX = gotoX + 18;
						loadSprites.cfg.direction = "east";
					
					break;
				case 40: //down
						loadSprites.cfg.playerY = gotoY + 18;
						loadSprites.cfg.direction = "south";
					
					break;
				case 10: //enter
					loadSprites.commandToServer("test");
					break;
				case 27: //escape
					try {
						Pokemon.sock.close();
					} catch(Exception f) { }
					System.out.println("Closing application...");
					System.exit(0);
					break;
				default:
					//other
					misc.print("Unknown Button Pushed. Button Code: " + e.getKeyCode());
			}
			
			/*for (int i = 0; i < 3; i++)
			{
				System.out.println("Object " + i + " Coords: " + loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] + ", " + loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3]);
			}*/
			//loadSprites.cfg.canMove = true;
			for (int i = 0; i < loadSprites.cfg.maxObjects; i++)
			{
				if (loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][1] == 0) //Checks for walkable
				{
					if (loadSprites.cfg.direction == "north")
					{
						if (loadSprites.cfg.windowX == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2]) //Checks for x Position
						{
							if (loadSprites.cfg.windowY == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] + 18) //Checks for y Position
							{
								loadSprites.cfg.playerX = gotoX;
								loadSprites.cfg.playerY = gotoY;
								loadSprites.cfg.canMove = false;
							}
						}
					}
					else if (loadSprites.cfg.direction == "east")
					{
						if (loadSprites.cfg.windowX == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] - 18) //Checks for x Position
						{
							if (loadSprites.cfg.windowY == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3]) //Checks for y Position
							{
								loadSprites.cfg.playerX = gotoX;
								loadSprites.cfg.playerY = gotoY;
								loadSprites.cfg.canMove = false;
							}
						}
					}
					else if (loadSprites.cfg.direction == "south")
					{
						if (loadSprites.cfg.windowX == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2]) //Checks for x Position
						{
							if (loadSprites.cfg.windowY == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] - 18) //Checks for y Position
							{
								loadSprites.cfg.playerX = gotoX;
								loadSprites.cfg.playerY = gotoY;
								loadSprites.cfg.canMove = false;
							}
						}
					}
					else if (loadSprites.cfg.direction == "west")
					{
						if (loadSprites.cfg.windowX == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] + 18) //Checks for x Position
						{
							if (loadSprites.cfg.windowY == loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3]) //Checks for y Position
							{
								loadSprites.cfg.playerX = gotoX;
								loadSprites.cfg.playerY = gotoY;
								loadSprites.cfg.canMove = false;
							}
						}
					}
				}
			}
			
			misc.print("Player X: " + loadSprites.cfg.playerX + ", Player Y: " + loadSprites.cfg.playerY
						+ " Can Move: " + loadSprites.cfg.canMove);
			
			//Scrolling the objects
			if (loadSprites.cfg.canMove == true)
			{
				for (int i = 0; i < loadSprites.cfg.maxObjects; i++)
				{
					if (loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] != 0)
					{
						if (loadSprites.cfg.direction == "north")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] += 6;
						} else if (loadSprites.cfg.direction == "east")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] -= 6;
						} else if (loadSprites.cfg.direction == "south")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] -= 6;
						} else if (loadSprites.cfg.direction == "west")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] += 6;
						}
					}
				}
			}
			
			//Updating
			loadSprites.cfg.step = 1;
			loadSprites.updatePainting();
			loadSprites.update(getGraphics());
			
			if (loadSprites.cfg.canMove == true)
			{
				for (int i = 0; i < loadSprites.cfg.maxObjects; i++)
				{
					if (loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] != 0)
					{
						if (loadSprites.cfg.direction == "north")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] += 6;
						} else if (loadSprites.cfg.direction == "east")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] -= 6;
						} else if (loadSprites.cfg.direction == "south")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] -= 6;
						} else if (loadSprites.cfg.direction == "west")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] += 6;
						}
					}
				}
			}
			
			//Updating
			loadSprites.cfg.step = 2;
			loadSprites.updatePainting();
			loadSprites.update(getGraphics());
			
			if (loadSprites.cfg.canMove == true)
			{
				for (int i = 0; i < loadSprites.cfg.maxObjects; i++)
				{
					if (loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] != 0)
					{
						if (loadSprites.cfg.direction == "north")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] += 6;
						} else if (loadSprites.cfg.direction == "east")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] -= 6;
						} else if (loadSprites.cfg.direction == "south")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][3] -= 6;
						} else if (loadSprites.cfg.direction == "west")
						{
							loadSprites.cfg.object[loadSprites.cfg.playerRegion][i][2] += 6;
						}
					}
				}
			}
			
			//Updating
			loadSprites.cfg.step = 3;
			loadSprites.updatePainting();
			loadSprites.update(getGraphics());
			/*try
			{
			Thread.sleep(200);
			} catch(Exception f) { }*/
			latestTime = System.nanoTime();
		}
	}