All pastes #71913 Raw Edit

Someone

public text v1 · immutable
#71913 ·published 2006-06-26 09:55 UTC
rendered paste body
    public enum War_GameObjectType
    {
        /*

        Align	4
        CASE_PROCTABLE_005E078C:
            dd	CASE_005E078C_PROC0000 push SSZ0082ABFC___AVCGGameObject_C_Type_Door__
            dd	CASE_005E078C_PROC0001 push SSZ0082ABD0___AVCGGameObject_C_Type_Button__
            dd	CASE_005E078C_PROC0002 push SSZ0082AB20___AVCGGameObject_C_Type_QuestGiv
            dd	CASE_005E078C_PROC0003 push SSZ0082ABA8___AVCGGameObject_C_Type_Chest__
            dd	CASE_005E078C_PROC0004 push SSZ0082AAF4___AVCGGameObject_C_Type_Binder__
            dd	CASE_005E078C_PROC0005 push SSZ0082AAC8___AVCGGameObject_C_Type_Generic_
            dd	CASE_005E078C_PROC0006 push SSZ0082AB80___AVCGGameObject_C_Type_Trap__
            dd	CASE_005E078C_PROC0007 push SSZ0082AAA0___AVCGGameObject_C_Type_Chair__
            dd	CASE_005E078C_PROC0008 push SSZ0082AA70___AVCGGameObject_C_Type_SpellFoc
            dd	CASE_005E078C_PROC0009 push SSZ0082AA48___AVCGGameObject_C_Type_Text__
            dd	CASE_005E078C_PROC000A push SSZ0082AA1C___AVCGGameObject_C_Type_Goober__
            dd	CASE_005E078C_PROC000B push SSZ0082A9F0___AVCGGameObject_C_Type_Transpor
            dd	CASE_005E078C_PROC000C push SSZ0082AB50___AVCGGameObject_C_Type_AreaDama
            dd	CASE_005E078C_PROC000D push SSZ0082A9C4___AVCGGameObject_C_Type_Camera__
            dd	CASE_005E078C_PROC000E push SSZ0082A998___AVCGGameObject_C_Type_WorldObj
            dd	CASE_005E078C_PROC000F push SSZ0082A964___AVCGGameObject_C_Type_MapObjTr
            dd	CASE_005E078C_PROC0010 push SSZ0082A934___AVCGGameObject_C_Type_DuelArbi
            dd	CASE_005E078C_PROC0011 push SSZ0082A8D4___AVCGGameObject_C_Type_FishingN
            dd	CASE_005E078C_PROC0012 push SSZ0082A8A8___AVCGGameObject_C_Type_Ritual__
            dd	CASE_005E078C_PROC0013 push SSZ0082A87C___AVCGGameObject_C_Type_Mailbox_
            dd	CASE_005E078C_PROC0014 push SSZ0082A84C___AVCGGameObject_C_Type_AuctionH
            dd	CASE_005E078C_PROC0015 push SSZ0082A748_BADBASEGAMEOBJECT__d
            dd	CASE_005E078C_PROC0016 push SSZ0082A81C___AVCGGameObject_C_Type_SpellCas
            dd	CASE_005E078C_PROC0017 push SSZ0082A7EC___AVCGGameObject_C_Type_MeetingS
            dd	CASE_005E078C_PROC0018 push SSZ0082A7C0___AVCGGameObject_C_Type_FlagStan
            dd	CASE_005E078C_PROC0019 push SSZ0082A904___AVCGGameObject_C_Type_FishingH
            dd	CASE_005E078C_PROC001A push SSZ0082A794___AVCGGameObject_C_Type_FlagDrop
            dd	CASE_005E078C_PROC001B push SSZ0082A768___AVCGGameObject_C_Type_MiniGame

        */

        Door                = 0x00, // SSZ0082ABFC___AVCGGameObject_C_Type_Door__
        Button              = 0x01, // SSZ0082ABD0___AVCGGameObject_C_Type_Button__
        QuestGiver          = 0x02, // SSZ0082AB20___AVCGGameObject_C_Type_QuestGiv
        Chest               = 0x03, // SSZ0082ABA8___AVCGGameObject_C_Type_Chest__
        Binder              = 0x04, // SSZ0082AAF4___AVCGGameObject_C_Type_Binder__
        Generic             = 0x05, // SSZ0082AAC8___AVCGGameObject_C_Type_Generic
        Trap                = 0x06, // SSZ0082AB80___AVCGGameObject_C_Type_Trap__
        Chair               = 0x07, // SSZ0082AAA0___AVCGGameObject_C_Type_Chair__
        SpellFocus          = 0x08, // SSZ0082AA70___AVCGGameObject_C_Type_SpellFoc
        Text                = 0x09, // SSZ0082AA48___AVCGGameObject_C_Type_Text__
        Goober              = 0x0A, // SSZ0082AA1C___AVCGGameObject_C_Type_Goober__
        Transport           = 0x0B, // SSZ0082A9F0___AVCGGameObject_C_Type_Transpor
        AreaDamage          = 0x0C, // SSZ0082AB50___AVCGGameObject_C_Type_AreaDama
        Camera              = 0x0D, // SSZ0082A9C4___AVCGGameObject_C_Type_Camera__
        WorldObj            = 0x0E, // SSZ0082A998___AVCGGameObject_C_Type_WorldObj
        MapObjTransport     = 0x0F, // SSZ0082A964___AVCGGameObject_C_Type_MapObjTr
        DuelArbiter         = 0x10, // SSZ0082A934___AVCGGameObject_C_Type_DuelArbi
        FishingNode         = 0x11, // SSZ0082A8D4___AVCGGameObject_C_Type_FishingN
        Ritual              = 0x12, // SSZ0082A8A8___AVCGGameObject_C_Type_Ritual__
        Mailbox             = 0x13, // SSZ0082A87C___AVCGGameObject_C_Type_Mailbox_
        AuctionHouse        = 0x14, // SSZ0082A84C___AVCGGameObject_C_Type_AuctionH
        BadObject           = 0x15, // SSZ0082A748_BADBASEGAMEOBJECT__d
        SpellCaster         = 0x16, // SSZ0082A81C___AVCGGameObject_C_Type_SpellCas
        MeetingStone        = 0x17, // SSZ0082A7EC___AVCGGameObject_C_Type_MeetingS
        FlagStand           = 0x18, // SSZ0082A7C0___AVCGGameObject_C_Type_FlagStan
        FishingHole         = 0x19, // SSZ0082A904___AVCGGameObject_C_Type_FishingH
        FlagDrop            = 0x1A, // SSZ0082A794___AVCGGameObject_C_Type_FlagDrop
        MiniGame            = 0x1B, // SSZ0082A768___AVCGGameObject_C_Type_MiniGame
    }