rendered paste body/*
===========
ClientDisconnect
called when a player disconnects from a server
============
*/
void() ClientDisconnect =
{
local float player_c;
self.state = STATE_CHOOSING;
self.health = self.arena = 0;
self.chosenteam = self.team = self.team2 = TEAM_SPECTATOR;
player_c = CountPlayers();
player_c = player_c - 1;
// let everyone else know
bprint (PRINT_HIGH, self.netname);
bprint (PRINT_HIGH, " left the game with ");
bprint (PRINT_HIGH, ftos(self.frags));
bprint (PRINT_HIGH, " frags ");
bprint (PRINT_HIGH, "(Clients = ");
bprint (PRINT_HIGH, ftos(player_c));
bprint (PRINT_HIGH, ")\n");
sound (self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
set_suicide_frame ();
};