rendered paste bodyclass DotaSpawnerAllianceAI : public CreatureAIScript
{
public:
ADD_CREATURE_FACTORY_FUNCTION(DotaSpawnerAllianceAI);
DotaSpawnerAllianceAI(Creature *pCreature) : CreatureAIScript(pCreature) { RegisterAIUpdateEvent(1000);}
void AIUpdate(Creature *pCreature)
{
uint32 x = pCreature->GetPositionX();
uint32 y = pCreature->GetPositionY();
uint32 z = pCreature->GetPositionZ();
uint32 o = pCreature->GetOrientation();
pCreature->GetMapMgr()->GetInterface()->SpawnCreature(100, x, y, z, o, true, false, 0, 0);
}
};