All pastes #718229 Raw Edit

Mine

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#718229 ·published 2007-09-28 06:35 UTC
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alias unsetdm { 
  msg %dmchan Nobody has decided to DM %dmp1 within 30 seconds, the DM invitation is now closed. 
  unset %dmp1 $nick 
  unset %dmstart 1 
  unset %dmchan $chan 
} 
alias stopdm { 
  unset %dmstart 
  unset %dmrun 
  unset %hp* 
  unset %food* 
  unset %spec* 
  unset %dmp* 
  unset %dhp* 
  unset %whp* 
  unset %ghp* 
  unset %turn 
  unset %dmchan 
} 
alias switchturn { 
  msg %dmchan $1 has not made an action in 30 seconds, it is now $2 $+ 's turn. 
  set %turn $2 
} 
on *:TEXT:!dm:#:{ 
  if (%dmstart) && (!%dmrun) { 
    if ($nick == %dmp1) { 
      .notice $nick You may not fight yourself. 
      /halt 
    } 
    /unset %dmstart 
    .msg $chan $nick Has joined The dm against %dmp1 
    /set %dmp2 $nick 
    .msg $chan The fighters in this DM are %dmp1 and %dmp2 
    .msg $chan Both fighters will recieve 20 sharks which heal 20 and start with the maximum of 99 HP 
    /unset %dmstart 
    /set %dmp2 $nick 
    /set %dmrun 1 
    /set %hp [ $+ [ %dmp1 ] ] 99 
    /set %hp [ $+ [ %dmp2 ] ] 99 
    /set %food [ $+ [ %dmp1 ] ] 20 
    /set %food [ $+ [ %dmp2 ] ] 20 
    /set %spec [ $+ [ %dmp1 ] ] 100 
    /set %spec [ $+ [ %dmp2 ] ] 100 
    /set %firstp $rand(1,2) 
    if (%firstp == 1) { 
      /set %turn %dmp1 
      .msg $chan %dmp1 gets the first attack! 
      /unset %firstp 
    } 
    if (%firstp == 2) { 
      /set %turn %dmp2 
      .msg $chan %dmp2 gets the first attack! 
      /unset %firstp 
    } 
  } 
  elseif (!%dmrun) { 
    .msg $chan $nick Has initiated a DM! Type !dm to fight them. 
    /set %dmp1 $nick 
    /set %dmstart 1 
    /set %dmchan $chan 
    /.timerDm 1 30 unsetdm 
  } 
  else { 
    .notice $nick Sorry, there is already a Dm running, please wait for that one to end. 
  } 
  if (%dmrun) { 
    /.timerdm off 
  } 
} 
on *:TEXT:!stopdm:#:{ 
  if ($nick == %dmp1) || ($nick == %dmp2) || ($nick isop %dmchan) || ($nick == Locke) { 
    if (%dmstart) { 
      msg $chan The Dm invitation has been closed by $nick $+ . 
    } 
    elseif (%dmrun) { 
      msg $chan The Dm between %dmp1 and %dmp2 has been ended by $nick $+ . 
    } 
    else { 
      .notice $nick There is no Dm to stop. 
    } 
    timerdm off 
    stopdm 
  } 
} 
on *:TEXT:!dmcommands:#:{ 
  .notice $nick !Whip Will attack your opponent with your whip.  It will also decrease your Special Energy by 25%. The max hit is 35. 
  .notice $nick !Dds Will attack your opponent twice with a dds. It will also decrease your Special Energy by 25%. The max hit on each of the attacks is 25. 
  .notice $nick !Gmaul Will attack your opponent three times with a granite maul. The max hit on each of the attacks is 20. 
  .notice $nick !Eat Will eat a shark and increase your health by 100%. 
  .notice $nick !Spec Will check your special energy bar. 
  .notice $nick !Food Will check the amount of food you have left. 
  .notice $nick !Stopdm will stop the Dm if you are a deathmatch player or an op in the channel. 
} 
on *:TEXT:!spec*:#:{ 
  if ($nick == %dmp1) { 
    .notice $nick You have %spec [ $+ [ %dmp1 ] ] $+ % special energy left. 
  } 
  elseif ($nick == %dmp2) { 
    .notice $nick You have %spec [ $+ [ %dmp2 ] ] $+ % special energy left. 
  } 
  else { 
    .notice $nick You are not fighting in this Dm. 
  } 
} 
on *:TEXT:!food*:#:{ 
  if ($nick == %dmp1) { 
    .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. 
  } 
  elseif ($nick == %dmp2) { 
    .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. 
  } 
  else { 
    .notice $nick You are not fighting in this Dm. 
  } 
} 
on *:TEXT:!eat*:#:{ 
  if (%dmrun) { 
    if ($nick != %dmp1) && ($nick != %dmp2) { 
      .notice $nick You are not fighting in this Dm. 
    } 
    else { 
      if ($nick != %turn) { 
        .notice $nick It is not your turn. 
      } 
      else { 
        if ($nick == %dmp1) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp2 %dmp1 
          if (%food [ $+ [ %dmp1 ] ] > 0) { 
            set %hp [ $+ [ %dmp1 ] ] $calc(%hp [ $+ [ %dmp1 ] ] + 20) 
            if (%hp [ $+ [ %dmp1 ] ] > 99) { 
              set %hp [ $+ [ %dmp1 ] ] 99 
            } 
            dec %food [ $+ [ %dmp1 ] ] 1 
            if (%spec [ $+ [ %dmp1 ] ] < 100) { 
              inc %spec [ $+ [ %dmp1 ] ] 5 
            } 
            msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp1 ] ] hp. 
            .notice $nick You have %food [ $+ [ %dmp1 ] ] sharks left. 
            msg $chan It is now %dmp2 $+ 's turn. 
            set %turn %dmp2 
          } 
          else { 
            .notice $nick Sorry, you have no food left to eat. 
            set %turn %dmp2 
            msg $chan  It is now %dmp2 $+ 's turn. 
          } 
        } 
        if ($nick == %dmp2) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp1 %dmp2 
          if (%food [ $+ [ %dmp2 ] ] > 0) { 
            inc %hp [ $+ [ %dmp2 ] ] 20 
            if (%hp [ $+ [ %dmp2 ] ] > 99) { 
              set %hp [ $+ [ %dmp2 ] ] 99 
            } 
            dec %food [ $+ [ %dmp2 ] ] 1 
            if (%spec [ $+ [ %dmp2 ] ] < 100) { 
              inc %spec [ $+ [ %dmp2 ] ] 5 
            } 
            msg $chan $nick has eaten a shark. You now have $+ %hp [ $+ [ %dmp2 ] ] hp. 
            .notice $nick You have %food [ $+ [ %dmp2 ] ] sharks left. 
            msg $chan It is now %dmp1 $+ 's turn. 
            set %turn %dmp1 
          } 
          else { 
            .notice $nick Sorry, you have no food left to eat. 
            set %turn %dmp1 
            msg $chan  It is now %dmp1 $+ 's turn. 
          } 
        } 
      } 
    } 
  } 
} 
on *:TEXT:!whip*:#:{ 
  if (%dmrun) { 
    if ($nick != %dmp1) && ($nick != %dmp2) { 
      .notice $nick You are not fighting in this Dm. 
    } 
    else { 
      if ($nick != %turn) { 
        .notice $nick It is not your turn. 
      } 
      else { 
        if ($nick == %dmp1) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp2 %dmp1 
          set %whp2 $rand(0,35) 
          if (%whp2 < %hp [ $+ [ %dmp2 ] ]) { 
            dec %hp [ $+ [ %dmp2 ] ] %whp2 
            msg $chan %dmp1 has hit %dmp2 with their whip and has done %whp2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. 
            if (%spec [ $+ [ %dmp1 ] ] < 100) { 
              inc %spec [ $+ [ %dmp1 ] ] 5 
            } 
            msg $chan It is now %dmp2 $+ 's turn. 
            set %turn %dmp2 
            unset %whp2 
            halt 
          } 
          if (%whp2 > %hp [ $+ [ %dmp2 ] ]) { 
            set %whp2 %hp [ $+ [ %dmp2 ] ] 
            dec %hp [ $+ [ %dmp2 ] ] %whp2  
            msg $chan %dmp1 has hit a %whp2 with their whip leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! 
            stopdm 
            Halt 
          } 
        } 
        if ($nick == %dmp2) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp1 %dmp2 
          set %whp1 $rand(0,35) 
          if (%whp1 < %hp [ $+ [ %dmp1 ] ]) { 
            dec %hp [ $+ [ %dmp1 ] ] %whp1 
            msg $chan %dmp2 has hit %dmp1 with their whip and has done $+ %whp1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. 
            if (%spec [ $+ [ %dmp2 ] ] < 100) { 
              inc %spec [ $+ [ %dmp2 ] ] 5 
            } 
            msg $chan It is now %dmp1 $+ 's turn. 
            set %turn %dmp1 
            unset %whp1 
            halt 
          } 
          if (%whp1 > %hp [ $+ [ %dmp1 ] ]) { 
            set %whp1 %hp [ $+ [ %dmp1 ] ] 
            dec %hp [ $+ [ %dmp1 ] ] %whp1 
            msg $chan %dmp2 has hit a %whp1 with their whip leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! 
            stopdm 
            Halt 
          } 
        } 
      } 
    } 
  } 
  else { 
    .notice $nick A DM is not running and thus you may not attack your opponent. 
  } 
} 
on *:TEXT:!dds*:#:{ 
  if (%dmrun) { 
    if ($nick != %dmp1) && ($nick != %dmp2) { 
      .notice $nick You are not fighting in this Dm. 
    } 
    else { 
      if ($nick != %turn) { 
        .notice $nick It is not your turn. 
      } 
      else { 
        if ($nick == %dmp1) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp2 %dmp1 
          if (%spec [ $+ [ %dmp1 ] ] >= 25) { 
            set %dhp1p2 $rand(0,25) 
            set %dhp2p2 $rand(0,25) 
            if ($calc(%dhp1p2 + %dhp2p2) < %hp [ $+ [ %dmp2 ] ]) { 
              dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 
              dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 
              dec %spec [ $+ [ %dmp1 ] ] 25 
              .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. 
              msg $chan %dmp1 has hit %dmp2 with their dds and has done %dhp1p2 and %dhp2p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. 
              if (%spec [ $+ [ %dmp1 ] ] < 100) { 
                inc %spec [ $+ [ %dmp1 ] ] 5 
              } 
              msg $chan It is now %dmp2 $+ 's turn. 
              set %turn %dmp2 
              unset %dhp1p2 
              unset %dhp2p2 
              halt 
            } 
            if ($calc(%dhp1p2 + %dhp2p2) >= %hp [ $+ [ %dmp2 ] ]) { 
              set %dhp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
              set %dhp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
              dec %hp [ $+ [ %dmp2 ] ] %dhp1p2 
              dec %hp [ $+ [ %dmp2 ] ] %dhp2p2 
              msg $chan %dmp1 has hit a %dhp1p2 and %dhp2p2 on %dmp2 leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. Congratulations %dmp1 $+ , you won the Dm! 
              stopdm 
              Halt 
            } 
          } 
          else { 
            .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. 
            msg $chan It is now %dmp2 $+ 's turn. 
            set %turn %dmp2 
          } 
        } 
        if ($nick == %dmp2) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp1 %dmp2 
          if (%spec [ $+ [ %dmp2 ] ] >= 25) { 
            set %dhp1p1 $rand(0,25) 
            set %dhp2p1 $rand(0,25) 
            if ($calc(%dhp1p1 + %dhp2p1) < %hp [ $+ [ %dmp1 ] ]) { 
              dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 
              dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 
              dec %spec [ $+ [ %dmp2 ] ] 25 
              .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. 
              msg $chan %dmp2 has hit %dmp1 with their dds and has done $+ %dhp1p1 and %dhp2p1 damage. %dmp1 has $+ %hp [ $+ [ %dmp1 ] ] hp left. 
              if (%spec [ $+ [ %dmp2 ] ] < 100) { 
                inc %spec [ $+ [ %dmp2 ] ] 5 
              } 
              msg $chan It is now %dmp1 $+ 's turn. 
              set %turn %dmp1 
              unset %dhp1p1 
              unset %dhp2p1 
              halt 
            } 
            if ($calc(%dhp1p1 + %dhp2p1) >= %hp [ $+ [ %dmp1 ] ]) { 
              set %dhp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
              set %dhp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
              dec %hp [ $+ [ %dmp1 ] ] %dhp1p1 
              dec %hp [ $+ [ %dmp1 ] ] %dhp2p1 
              msg $chan %dmp2 has hit a %dhp1p1 and %dhp2p1 on %dmp1 leaving %dmp1 with %hp [ $+ [ %dmp1 ] ] hp. Congratulations %dmp2 $+ , you won the Dm! 
              stopdm 
              Halt 
            } 
          } 
          else { 
            .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. 
            msg $chan It is now %dmp1 $+ 's turn. 
            set %turn %dmp1 
          } 
        } 
      } 
    } 
  } 
  else { 
    .notice $nick A DM is not running and thus you may not attack your opponent. 
  } 
} 
on *:TEXT:!gmaul*:#:{ 
  if (%dmrun) { 
    if ($nick != %dmp1) && ($nick != %dmp2) { 
      .notice $nick You are not fighting in this Dm. 
    } 
    else { 
      if ($nick != %turn) { 
        .notice $nick It is not your turn. 
      } 
      else { 
        if ($nick == %dmp1) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp2 %dmp1 
          if (%spec [ $+ [ %dmp1 ] ] >= 100) { 
            set %ghp1p2 $rand(0,20) 
            set %ghp2p2 $rand(0,20) 
            set %ghp3p2 $rand(0,20) 
            if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) < %hp [ $+ [ %dmp2 ] ]) { 
              dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 
              dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 
              dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 
              dec %spec [ $+ [ %dmp1 ] ] 100 
              .notice $nick You now have %spec [ $+ [ %dmp1 ] ] $+ % of your spec bar left. 
              msg $chan %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage leaving %dmp2 with %hp [ $+ [ %dmp2 ] ] hp. 
              if (%spec [ $+ [ %dmp1 ] ] < 100) { 
                inc %spec [ $+ [ %dmp1 ] ] 5 
              } 
              msg $chan It is now %dmp2 $+ 's turn. 
              set %turn %dmp2 
              unset %ghp1p2 
              unset %ghp2p2 
              unset %ghp3p2 
              halt 
            } 
            if ($calc(%ghp1p2 + %ghp2p2 + %ghp3p2) >= %hp [ $+ [ %dmp2 ] ]) { 
              set %ghpcv1 $rand(1,3) 
              if (%ghpcv1 = 1) { 
                set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp3p2 0 
              } 
              if (%ghpcv1 = 2) { 
                set %ghp1p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp3p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp2p2 0 
              } 
              if (%ghpcv1 = 3) { 
                set %ghp3p2 $floor($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp2p2 $ceil($calc($($+(%,hp,$(%dmp2,2)),2)/2)) 
                set %ghp1p2 0 
              } 
              dec %hp [ $+ [ %dmp2 ] ] %ghp3p2 
              dec %hp [ $+ [ %dmp2 ] ] %ghp2p2 
              dec %hp [ $+ [ %dmp2 ] ] %ghp1p2 
              msg $chan %dmp1 has hit %dmp2 with their granite maul and has done %ghp1p2 $+ , %ghp2p2 and %ghp3p2 damage. %dmp2 has %hp [ $+ [ %dmp2 ] ] hp left. Congratulations %dmp1 $+ , you won the Dm! 
              stopdm 
              Halt 
            } 
          } 
          else { 
            .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp1 ] ] $+ % of your spec energy left. 
            msg $chan It is now %dmp2 $+ 's turn. 
            set %turn %dmp2 
          } 
        } 
        if ($nick == %dmp2) { 
          .timerdmlimit off 
          .timerdmlimit 1 30 switchturn %dmp1 %dmp2 
          if (%spec [ $+ [ %dmp2 ] ] = 100) { 
            set %ghp1p1 $rand(0,20) 
            set %ghp2p1 $rand(0,20) 
            set %ghp3p1 $rand(0,20) 
            if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) < %hp [ $+ [ %dmp1 ] ]) { 
              dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 
              dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 
              dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 
              dec %spec [ $+ [ %dmp2 ] ] 100 
              .notice $nick You now have %spec [ $+ [ %dmp2 ] ] $+ % of your spec bar left. 
              msg $chan %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. 
              if (%spec [ $+ [ %dmp2 ] ] < 100) { 
                inc %spec [ $+ [ %dmp2 ] ] 5 
              } 
              msg $chan It is now %dmp1 $+ 's turn. 
              set %turn %dmp1 
              unset %ghp1p1 
              unset %ghp2p1 
              unset %ghp3p1 
              halt 
            } 
            if ($calc(%ghp1p1 + %ghp2p1 + %ghp3p1) >= %hp [ $+ [ %dmp1 ] ]) { 
              set %ghpcv2 $rand(1,3) 
              if (%ghpcv2 = 1) { 
                set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp3p1 0 
              } 
              if (%ghpcv2 = 2) { 
                set %ghp1p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp3p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp2p1 0 
              } 
              if (%ghpcv2 = 3) { 
                set %ghp3p1 $floor($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp2p1 $ceil($calc($($+(%,hp,$(%dmp1,2)),2)/2)) 
                set %ghp1p1 0 
              } 
              dec %hp [ $+ [ %dmp1 ] ] %ghp3p1 
              dec %hp [ $+ [ %dmp1 ] ] %ghp2p1 
              dec %hp [ $+ [ %dmp1 ] ] %ghp1p1 
              msg $chan %dmp2 has hit %dmp1 with their granite maul and has done %ghp1p1 $+ , %ghp2p1 and %ghp3p1 damage. %dmp1 has %hp [ $+ [ %dmp1 ] ] hp left. Congratulations %dmp2 $+ , you won the Dm! 
              stopdm 
              Halt 
            } 
          } 
          else { 
            .notice $nick You do not have enough spec energy to do that. You have %spec [ $+ [ %dmp2 ] ] $+ % of your spec energy left. 
            msg $chan It is now %dmp1 $+ 's turn. 
            set %turn %dmp1 
          } 
        } 
      } 
    } 
  } 
  else { 
    .notice $nick A DM is not running and thus you may not attack your opponent. 
  } 
}