Unnamed
public text v1 · immutablepublic OnPlayerDeath( playerid, killerid, reason )
{
if( players[ playerid ][ pInGame ] )
{
players[ playerid ][ pMoney ] = GetPlayerMoney( playerid );
players[ playerid ][ pMoneyRestore ] = true;
if( killerid != INVALID_PLAYER_ID && players[ killerid ][ pInGame ] )
{
GivePlayerMoney( killerid, 1000 );
}
return 0;
}
return 1;
}