rendered paste bodystatic internFuncDef_t InternalFunctions[] =
{
{ "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES },
{ "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES },
{ "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES},
{ "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES },
{ "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO },
{ "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO },
{ "thingcountname", PCD_NOP, PCD_THINGCOUNTNAME, 2, 0, 0, YES, NO },
{ "changefloor", PCD_CHANGEFLOORDIRECT, PCD_CHANGEFLOOR, 2, 0, 0, NO, NO },
{ "changeceiling", PCD_CHANGECEILINGDIRECT, PCD_CHANGECEILING, 2, 0, 0, NO, NO },
{ "lineside", PCD_NOP, PCD_LINESIDE, 0, 0, 0, YES, NO },
{ "clearlinespecial", PCD_NOP, PCD_CLEARLINESPECIAL, 0, 0, 0, NO, NO },
{ "playercount", PCD_NOP, PCD_PLAYERCOUNT, 0, 0, 0, YES, NO },
{ "gametype", PCD_NOP, PCD_GAMETYPE, 0, 0, 0, YES, NO },
{ "gameskill", PCD_NOP, PCD_GAMESKILL, 0, 0, 0, YES, NO },
{ "timer", PCD_NOP, PCD_TIMER, 0, 0, 0, YES, NO },
{ "sectorsound", PCD_NOP, PCD_SECTORSOUND, 2, 0, 0, NO, NO },
{ "ambientsound", PCD_NOP, PCD_AMBIENTSOUND, 2, 0, 0, NO, NO },
{ "soundsequence", PCD_NOP, PCD_SOUNDSEQUENCE, 1, 0, 0, NO, NO },
{ "setlinetexture", PCD_NOP, PCD_SETLINETEXTURE, 4, 0, 0, NO, NO },
{ "setlineblocking", PCD_NOP, PCD_SETLINEBLOCKING, 2, 0, 0, NO, NO },
{ "setlinespecial", PCD_NOP, PCD_SETLINESPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "thingsound", PCD_NOP, PCD_THINGSOUND, 3, 0, 0, NO, NO },
{ "activatorsound", PCD_NOP, PCD_ACTIVATORSOUND, 2, 0, 0, NO, NO },
{ "localambientsound", PCD_NOP, PCD_LOCALAMBIENTSOUND, 2, 0, 0, NO, NO },
{ "setlinemonsterblocking", PCD_NOP, PCD_SETLINEMONSTERBLOCKING, 2, 0, 0, NO, NO },
{ "fixedmul", PCD_NOP, PCD_FIXEDMUL, 2, 0, 0, YES, NO },
{ "fixeddiv", PCD_NOP, PCD_FIXEDDIV, 2, 0, 0, YES, NO },
// [BC] Start of new pcodes
{ "playerblueskull", PCD_NOP, PCD_PLAYERBLUESKULL, 0, 0, 0, YES, NO },
{ "playerredskull", PCD_NOP, PCD_PLAYERREDSKULL, 0, 0, 0, YES, NO },
{ "playeryellowskull", PCD_NOP, PCD_PLAYERYELLOWSKULL, 0, 0, 0, YES, NO },
{ "playerbluecard", PCD_NOP, PCD_PLAYERBLUECARD, 0, 0, 0, YES, NO },
{ "playerredcard", PCD_NOP, PCD_PLAYERREDCARD, 0, 0, 0, YES, NO },
{ "playeryellowcard", PCD_NOP, PCD_PLAYERYELLOWCARD, 0, 0, 0, YES, NO },
{ "playeronteam", PCD_NOP, PCD_PLAYERONTEAM, 0, 0, 0, YES, NO },
{ "playerteam", PCD_NOP, PCD_PLAYERTEAM, 0, 0, 0, YES, NO },
{ "playerfrags", PCD_NOP, PCD_PLAYERFRAGS, 0, 0, 0, YES, NO },
{ "playerhealth", PCD_NOP, PCD_PLAYERHEALTH, 0, 0, 0, YES, NO },
{ "playerarmorpoints", PCD_NOP, PCD_PLAYERARMORPOINTS, 0, 0, 0, YES, NO },
{ "playerexpert", PCD_NOP, PCD_PLAYEREXPERT, 0, 0, 0, YES, NO },
{ "bluecount", PCD_NOP, PCD_BLUETEAMCOUNT, 0, 0, 0, YES, NO },
{ "redcount", PCD_NOP, PCD_REDTEAMCOUNT, 0, 0, 0, YES, NO },
{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },
{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },
{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },
{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },
{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },
{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },
// [RH] end of Skull Tag functions
{ "setgravity", PCD_SETGRAVITYDIRECT, PCD_SETGRAVITY, 1, 0, 0, NO, NO },
{ "setaircontrol", PCD_SETAIRCONTROLDIRECT, PCD_SETAIRCONTROL, 1, 0, 0, NO, NO },
{ "clearinventory", PCD_NOP, PCD_CLEARINVENTORY, 0, 0, 0, NO, NO },
{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
{ "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO },
{ "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO },
{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
{ "spawnspotfacing", PCD_NOP, PCD_SPAWNSPOTFACING, 3, 4, 0, YES, NO },
{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
{ "localsetmusic", PCD_LOCALSETMUSICDIRECT, PCD_LOCALSETMUSIC, 3, 2|4, 0, NO, NO },
{ "setstyle", PCD_SETSTYLEDIRECT, PCD_SETSTYLE, 1, 0, 0, NO, NO },
{ "setfont", PCD_SETFONTDIRECT, PCD_SETFONT, 1, 0, 0, NO, NO },
{ "setthingspecial", PCD_NOP, PCD_SETTHINGSPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "fadeto", PCD_NOP, PCD_FADETO, 5, 0, 0, NO, NO },
{ "faderange", PCD_NOP, PCD_FADERANGE, 9, 0, 0, NO, NO },
{ "cancelfade", PCD_NOP, PCD_CANCELFADE, 0, 0, 0, NO, NO },
{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO },
{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
{ "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO },
{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
{ "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO },
{ "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO },
{ "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO },
{ "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO },
{ "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO },
{ "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO },
{ "setactorproperty", PCD_NOP, PCD_SETACTORPROPERTY, 3, 0, 0, NO, NO },
{ "getactorproperty", PCD_NOP, PCD_GETACTORPROPERTY, 2, 0, 0, YES, NO },
{ "playernumber", PCD_NOP, PCD_PLAYERNUMBER, 0, 0, 0, YES, NO },
{ "activatortid", PCD_NOP, PCD_ACTIVATORTID, 0, 0, 0, YES, NO },
{ "setmarinesprite", PCD_NOP, PCD_SETMARINESPRITE, 2, 0, 0, NO, NO },
{ "getscreenwidth", PCD_NOP, PCD_GETSCREENWIDTH, 0, 0, 0, YES, NO },
{ "getscreenheight", PCD_NOP, PCD_GETSCREENHEIGHT, 0, 0, 0, YES, NO },
{ "thing_projectile2", PCD_NOP, PCD_THING_PROJECTILE2, 7, 0, 0, NO, NO },
{ "strlen", PCD_NOP, PCD_STRLEN, 1, 0, 0, YES, NO },
{ "sethudsize", PCD_NOP, PCD_SETHUDSIZE, 3, 0, 0, NO, NO },
{ "getcvar", PCD_NOP, PCD_GETCVAR, 1, 0, 0, YES, NO },
{ "setresultvalue", PCD_NOP, PCD_SETRESULTVALUE, 1, 0, 0, NO, NO },
{ "getlinerowoffset", PCD_NOP, PCD_GETLINEROWOFFSET, 0, 0, 0, YES, NO },
{ "getsectorfloorz", PCD_NOP, PCD_GETSECTORFLOORZ, 3, 0, 0, YES, NO },
{ "getsectorceilingz", PCD_NOP, PCD_GETSECTORCEILINGZ, 3, 0, 0, YES, NO },
{ "getsigilpieces", PCD_NOP, PCD_GETSIGILPIECES, 0, 0, 0, YES, NO },
{ "getlevelinfo", PCD_NOP, PCD_GETLEVELINFO, 1, 0, 0, YES, NO },
{ "changesky", PCD_NOP, PCD_CHANGESKY, 2, 0, 0, NO, NO },
{ "playeringame", PCD_NOP, PCD_PLAYERINGAME, 1, 0, 0, YES, NO },
{ "playerisbot", PCD_NOP, PCD_PLAYERISBOT, 1, 0, 0, YES, NO },
{ "setcameratotexture", PCD_NOP, PCD_SETCAMERATOTEXTURE, 3, 0, 0, NO, NO },
{ "grabinput", PCD_NOP, PCD_GRABINPUT, 2, 0, 0, NO, NO },
{ "setmousepointer", PCD_NOP, PCD_SETMOUSEPOINTER, 3, 0, 0, NO, NO },
{ "movemousepointer", PCD_NOP, PCD_MOVEMOUSEPOINTER, 2, 0, 0, NO, NO },
{ "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO },
{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
{ "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO },
{ "playerclass", PCD_NOP, PCD_PLAYERCLASS, 1, 0, 0, YES, NO },
{ "getplayerinfo", PCD_NOP, PCD_GETPLAYERINFO, 2, 0, 0, YES, NO },
{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },
{ "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },
{ "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },
{ "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },
{ "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
};