public void Activity()
{
// this code will be called once per frame.
if (inpMan.KeyDown(Key.Up))
myFirstSprite.yVelocity = 5;
else if (inpMan.KeyDown(Key.Down))
{
if (!Collisions.rectCollisionAllowanceMove(myFirstSprite, gS))
myFirstSprite.yVelocity = -5;
}
else
myFirstSprite.yVelocity = 0;
if (inpMan.KeyDown(Key.Right))
myFirstSprite.xVelocity = 5;
else if (inpMan.KeyDown(Key.Left))
myFirstSprite.xVelocity = -5;
else
myFirstSprite.xVelocity = 0;
if (inpMan.KeyPress(Key.Space))
{
jump();
}
}