rendered paste body for (int i = 2; i < vptVerticies.Count; i+= 3)
{
Vector3 first = vptVerticies[i].Position - vptVerticies[i-1].Position;
Vector3 second = vptVerticies[i-1].Position - vptVerticies[i-2].Position;
Vector3 norm = Vector3.Cross(first, second);
norm.Normalize();
VertexPositionNormalTexture n1 = vptVerticies[i];
VertexPositionNormalTexture n2 = vptVerticies[i-1];
VertexPositionNormalTexture n3 = vptVerticies[i-2];
n1.Normal += norm;
n2.Normal += norm;
n3.Normal += norm;
vptVerticies[i] = n1;
vptVerticies[i-1] = n2;
vptVerticies[i-2] = n3;
}
for (int i = 0; i < vptVerticies.Count; i ++)
{
VertexPositionNormalTexture vert = vptVerticies[i];
vert.Normal.Normalize();
vptVerticies[i] = vert;
}