rendered paste bodyloc_8005A: ; CODE XREF: ROM:0008005Cj
move.l d0,(a1)+
dbf d1,loc_8005A
clr.w ($FFFFDC00).w
move.l #$FFFFDC00,($FFFFDCFC).w
move.l #$42000000,($C00004).l
;lea (unk_80A30).l,a0
lea (Nem_LevSelText).l,a0
jsr (NemDec).l
lea ($C00000).l,a6
move.l #$52000000,4(a6)
; lea (unk_81900).l,a5
move.w #$A9F,d1
loc_8009A: ; CODE XREF: ROM:0008009Cj
move.w (a5)+,(a6)
; move.w #0,(a6)
dbf d1,loc_8009A
lea ($FFFF0000).l,a1
lea (unk_80FB0).l,a0
move.w #$6000,d0
jsr (EniDec).l
lea ($FFFF0000).l,a1
move.l #$60000003,d0
moveq #$27,d1 ; '''
moveq #$1B,d2
jsr (ShowVDPGraphics).l
lea ($FFFF0000).l,a1
lea (unk_81160).l,a0
move.w #0,d0
jsr (EniDec).l
jsr sub_80660
move.l #$40000003,d0
moveq #$27,d1 ; '''
moveq #$1B,d2
jsr (ShowVDPGraphics).l
moveq #0,d3
bsr.w sub_8045C
lea ($FFFF08C0).l,a1
lea (unk_812C0).l,a0
move.w #$90,d0 ; ''
jsr (EniDec).l
bsr.w sub_8048A
clr.w ($FFFFFF70).w
clr.w ($FFFFFF10).w
clr.b ($FFFFF711).w
clr.w ($FFFFF7F0).w
jsr sub_805E0
moveq #2,d0
jsr (PalLoad1).l
lea ($FFFFFB40).w,a1
lea ($FFFFFBC0).w,a2
moveq #7,d1
loc_80140: ; CODE XREF: ROM:00080144j
move.l (a1),(a2)+
clr.l (a1)+
dbf d1,loc_80140
move.b #$E6,d0 ; Play level select song
jsr (PlaySound).l
moveq #0,d0
jsr (LoadPLC2).l
nop
nop
nop
move.w #$707,($FFFFF614).w
move.w #1,($FFFFFF72).w
clr.w ($FFFFFFDC).w
clr.l ($FFFFEE00).w
clr.l ($FFFFEE04).w
clr.w ($FFFFFF0C).w
clr.w ($FFFFFF0E).w
move.b #$16,($FFFFF62A).w
jsr (DelayProgram).l
move.w ($FFFFF60C).w,d0
ori.b #$40,d0 ; '@'
move.w d0,($C00004).l
jsr (Pal_FadeTo).l