All pastes #717185 Raw Edit

Stats Script

public text v1 · immutable
#717185 ·published 2007-09-27 13:21 UTC
rendered paste body
alias c1 { return 10 $+ $1- }
alias c2 { return 12 $+ $1- }

on *:text:*:#: {
if ($address($nick,2) == $address($me,2)) {
 if (* $+ $chr(36) $+ * iswm $2-) { halt }
 tokenize 32 $strip($1-)
 if ($left($1,1) !isin @!.) halt
 if ($right($1,-1) == stats) var %style = astats
 elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
 elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
 elseif ($right($1,-1) == defname) && ($2) {
   writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
   .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $2-
   halt
 }
}
 else halt

 inc %ID
 if ($len($2-) > 12) {
   $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
   cleanup %ID
   halt
 }
 elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
 elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
 elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
 else set $+(%,stats.rsn.,%ID) $nick

 set $+(%,stats.style.,%ID) %style
 set $+(%,stats.skill.,%ID) %skill
 set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
 sockopen $+(stats.,%ID) hiscore.runescape.com 80
}

on *:sockopen:stats.*: {
 var %id = $gettok($sockname,2,46)
 sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
 sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:sockread:stats.*: {
 sockread &Incoming
 bwrite $sockname -1 -1 &Incoming
 if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
 elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
   $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
   cleanup $gettok($sockname,2,46)
 }
}
alias -l makehash {
 var %file = $1
 bread %file 1 $file(%file).size &stats
 var %currentstat, %x = 1
 while (%x) {
   var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
   var %currentstat = $striptags($bvar(&stats,%x,200).text)
   tokenize 10 %currentstat
   hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
 }
 process %file
}
alias process {
 var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
   %display = $($+(%,stats.display.,%ID),2), $&
   %rsn = $($+(%,stats.rsn.,%ID),2), $&
   %skill = $($+(%,stats.skill.,%ID),2), $&
   %style = $($+(%,stats.style.,%ID),2)
;shit;
 if (%style == astats) {
   while (%x <= 22) {
     tokenize 32 $hget(%table,$setskill(%x))
     if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
     inc %x
   }
   %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
   %display %statline
 }
 elseif (%style == istat) {
   if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
   else {
     tokenize 32 $hget(%table,%skill)
     %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
     %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
       $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
   }
 }
 elseif (%style == combat) {
   var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
   var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
     %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
     %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
     %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
     %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
     %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
     %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)

   var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
     %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
     %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)

   if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
     var %cmbstyle = Balanced, %combat = %MeleeCombat
   }
   elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
   elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
   else var %cmbstyle = melee, %combat = %MeleeCombat

   var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
     %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
     %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
     %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))

   if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
   elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
   else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
   var %combat = $round(%combat,2), %next = $ceil(%combat)

   %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
   %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
     $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
   if (%combat < 126) {
     %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
       $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
   }
 }
 cleanup %id
}

alias -l cleanup {
 unset $+(%,stats.*.,$1)
 sockclose $+(Stats.,$1)
 .remove $+(Stats.,$1)
}

alias -l xp {
 var %x = 1, %level = $calc($1 - 1), %xp = 0
 while (%x <= %level) {
   var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
   inc %xp %TempXp
   inc %x
 }
 return $int(%xp)
}

alias -l xp2Next {
 var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
 return $calc(%nextxp - %xp)
}

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
alias -l setskill {
 if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
 elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
 elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
 elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
 elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
 elseif ($1 == 5) || ($regex($1,/^r(ng|ange|anged|angeing|anger)?$/Si)) return Ranged
 elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
 elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
 elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
 elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
 elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
 elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
 elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
 elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
 elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
 elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
 elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
 elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
 elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
 elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
 elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
 elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
 elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/Si)) return Construction
 elseif ($1 == 23) || ($regex($1,/^(hunt)(er|ing)?$/Si)) return Hunter
}