All pastes #716319 Raw Edit

Meins

public text v1 · immutable
#716319 ·published 2007-09-26 18:47 UTC
rendered paste body
void console_fireworks(char *args[], int numArgs, bool adminConsole, short NetworkID)
{
	Player* p = instances[0].AccessPlayer(NetworkID);
	
	/* Cheap Fireworks
	pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x4e, NetworkID));*/

	CompiledPacket pck;
	NetMessage s;
	s.ID=NetworkID;
	int waittime = 0;

	pck.Add(p->AASetGenericValue(0x11, 0x50f, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x515, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x516, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50f, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x515, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x511, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x514, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x510, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50e, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x513, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50d, NetworkID));
	pck.Add(p->AASetGenericValue(0x11, 0x517, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x512, NetworkID));

	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);

	pck.Add(p->AASetGenericValue(0x11, 0x50c, NetworkID));
	
	s.data=pck.GetString(&s.dataSize);
	GameServer->SendData(&s, (waittime++)*1000);
}