asd
public text v1 · immutable public function CheckCollition():void {
if(posx - dobWidth/2 <= limitLeft) {
posx = limitLeft + dobWidth/2;
vx = -vx;
}
if(posx + dobWidth/2 >= limitRight) {
posx = limitRight - dobWidth/2;
vx = -vx;
}
if(posy - dobHeight/2 <= limitTop) {
posy = limitTop + dobHeight/2;
vy = -vy;
}
if(posy + dobHeight/2 >= limitBottom) {
posy = limitBottom - dobHeight/2;
vy = -vy;
liv ++;
fjerneLiv()
}
kule.hitTest(paddle);
if (kule.hitTest(paddle)) {trace("COLLISION");}
}