rendered paste body// Copyright (C) 2005 Brainbox Games. All Rights Reserved.
// September 27, 2005
/*****************************************************************
* M16Weapon -
*
* @version $1.0$
* @author Jesse (Jesse@digitalextremes.com)
* @date Jan 2004
*****************************************************************
*/
class M16Weapon extends DOTZGunWeapon
config(user);
//===========================================================================
// DefaultProperties
//===========================================================================
defaultproperties
{
PawnAnimationPackage="DOTZAHumans.3PM16"
FireAnimName="M16Fire"
StandIdleAnimName="M16StandIdle"
CrouchIdleAnimName="M16CrouchIdle"
HitAnimName="M16Hit"
MuzzleFlashEmitterClass=Class'BBParticles.BBPM16MuzzleFlash'
EffectiveRange=3000
HitSpread=192.000000
AimedOffset=(X=-9.000000,Y=-8.000000,Z=-1.000000)
AimedFOV=30
OfficialName="M-16"
AmmoName=Class'DOTZWeapons.M16Ammunition'
PickupAmmoCount=30
ReloadCount=30
AutoSwitchPriority=7
InventoryGroup=7
PickupClass=Class'DOTZWeapons.M16Pickup'
AttachmentClass=Class'DOTZWeapons.M16Attachment'
ItemName="M16"
Mesh=SkeletalMesh'DOTZAWeapons.M16'
}