rendered paste body foreach (string val in Enum.GetNames(typeof(War_GameObjectType)))
{
int integ = (int)Enum.Parse(typeof(War_GameObjectType), val);
Console.WriteLine("{0} = {1},", val, integ.ToString("X"));
}
======================== old int values to hex.. ^^
======================== new enum.
public enum War_GameObjectType
{
AVCGGameObject_C_Type_Door__ = 0x0,
AVCGGameObject_C_Type_Button__ = 0x1,
AVCGGameObject_C_Type_QuestGiv = 0x2,
AVCGGameObject_C_Type_Chest__ = 0x3,
AVCGGameObject_C_Type_Binder__ = 0x4,
AVCGGameObject_C_Type_Generic_ = 0x5,
AVCGGameObject_C_Type_Trap__ = 0x6,
AVCGGameObject_C_Type_Chair__ = 0x7,
AVCGGameObject_C_Type_SpellFoo = 0x8,
AVCGGameObject_C_Type_Text__ = 0x9,
AVCGGameObject_C_Type_Goober__ = 0xA,
AVCGGameObject_C_Type_Transpor = 0xB,
AVCGGameObject_C_Type_AreaDama = 0xC,
AVCGGameObject_C_Type_Camera__ = 0xD,
AVCGGameObject_C_Type_WorldObj = 0xE,
AVCGGameObject_C_Type_MApObjTr = 0xF,
AVCGGameObject_C_Type_DuelArbi = 0x10,
AVCGGameObject_C_Type_FishingN = 0x11,
AVCGGameObject_C_Type_Ritual__ = 0x12,
AVCGGameObject_C_Type_MailBox_ = 0x13,
AVCGGameObject_C_Type_AuctionH = 0x14,
_BADBASEGAMEOBJECT__d = 0x15
AVCGGameObject_C_Type_SpellCas = 0x16,
AVCGGameObject_C_Type_MeetingS = 0x17,
AVCGGameObject_C_Type_FlagStan = 0x18,
AVCGGameObject_C_Type_FishingH = 0x19,
AVCGGameObject_C_Type_FlagDrop = 0x1A,
AVCGGameObject_C_Type_MiniGame = 0x1B,
}
Result:
Name Valley of Spirits Type: GGameObject_C_Type_QuestGiver(5)
Name Campfire Type: GGameObject_C_Type_Binder(6)
Name Campfire Type: GGameObject_C_Type_Binder(6)
Name Bonfire Type: GameObject_C_Type_Chair(8)
Name Hanging, Tall/Thin, Medium Type: GGameObject_C_Type_QuestGiver(5)
Name Valley of Spirits Type: GGameObject_C_Type_QuestGiver(5)
Name Cleft of Shadow Type: GGameObject_C_Type_QuestGiver(5)
Name The Drag Type: GGameObject_C_Type_QuestGiver(5)
Name Valley of Honor Type: GGameObject_C_Type_QuestGiver(5)
Name Valley of Wisdom Type: GGameObject_C_Type_QuestGiver(5)
Name Campfire Type: GGameObject_C_Type_Binder(6)
Name Fire Festival Fury Trap Type: GGameObject_C_Type_Binder(6)
Name Mighty Blaze Type: GameObject_C_Type_Chair(8)
Name Fire Festival Fury Trap Type: GGameObject_C_Type_Binder(6)