paddleWidth = 40 # Width of paddle fo' collision detection.paddleHeight = 10 # Height of the paddle.paddleY = 255 # Y position of paddle from the top.paddleX = 0 # X position of the leftmost point on the paddle.ballX,ballY = 0,0 # X and Y position of the 'ball'lor = "null" # Left or right or up. Direction for the ball to go after bouncing. Will be null if ball passed straight throughif ballX < 2 or ballY < 2: # Uh oh, ball is on a wall. Now we gotta check if it's on the bottom one.. if ballY > paddleY: # UH OH! BALL IS UNDERNEATH PADDLE, MEANING ITS DEAD!!!!!!!111oneoneone!11! else: # Ball has just hit a wall.else: if ballY == paddleY and ballX >= paddleX and ballX <= paddleX + paddleWidth: if ballX < paddleX+paddleWidth/2: lor = "left" else: if ballX > paddleX + paddleWidth/2: lor = "right" else: lor = "up"