All pastes #71457 Raw Edit

Stuff

public cpp v1 · immutable
#71457 ·published 2006-06-25 20:06 UTC
rendered paste body
void GetSpread(unsigned int seed, int future, float *inangles, float *velocity, float *outangles){	float forward[3],right[3],up[3],vecDir[3];	float view[3],dest[3],spread[2];	float tmp,yaw,pitch;	gEngfuncs.pfnAngleVectors(inangles, forward, right, up);	GetSpreadXY(seed, future, velocity, spread);	vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];	view[0] = 8192 * vecDir[0];	vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];	view[1] = 8192 * vecDir[1];	vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];	view[2] = 8192 * vecDir[2];	if (view[1]==0 && view[0]==0)	{		yaw = 0;		if (view[2]>0)pitch = 90;		else pitch = 270;	}	else	{		yaw = (atan2(view[1],view[0])*57.29578049);		if (yaw<0)yaw += 360;		tmp = sqrt (view[0]*view[0]+view[1]*view[1]);		pitch = (atan2(view[2],tmp)*57.29578049);			}	dest[0] = pitch;	dest[1] = yaw;	dest[2] = 0;		dest[0] *= -1;	outangles[0] = inangles[0] - dest[0];	outangles[1] = inangles[1] - dest[1];	outangles[2] = 0;}use this in recoil.cpp instead of adding a VectorAngle's code like u showed me. MEXXX said if u use this code instead it will increase ur acuracy so use this if you want ;x